Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

loldrup a1d4a3aeaf Faster projectOnVector function (#9101) %!s(int64=9) %!d(string=hai) anos
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) %!s(int64=9) %!d(string=hai) anos
build dd7def00c1 Updated builds. %!s(int64=9) %!d(string=hai) anos
docs 09e822ece3 add rotateX, rotateY and rotateZ to Object3D documentation (#9090) %!s(int64=9) %!d(string=hai) anos
editor 9963eed18a Added new WIP GLTFLoader (Basic support of glTF-Embedded) %!s(int64=9) %!d(string=hai) anos
examples 9963eed18a Added new WIP GLTFLoader (Basic support of glTF-Embedded) %!s(int64=9) %!d(string=hai) anos
src a1d4a3aeaf Faster projectOnVector function (#9101) %!s(int64=9) %!d(string=hai) anos
test ef57b34bba Benchmarks Suite Added (#8999) %!s(int64=9) %!d(string=hai) anos
utils fc1159a641 Added normal_flip.glsl %!s(int64=9) %!d(string=hai) anos
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 %!s(int64=10) %!d(string=hai) anos
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build %!s(int64=9) %!d(string=hai) anos
LICENSE c2e049403f Update LICENSE %!s(int64=9) %!d(string=hai) anos
README.md 84e6749fa3 Simplified README %!s(int64=9) %!d(string=hai) anos
bower.json 635b3e274d Fix bower.json ignores %!s(int64=10) %!d(string=hai) anos
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) %!s(int64=9) %!d(string=hai) anos

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases