CSS3DRenderer.js 5.2 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function ( event ) {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DSprite = function ( element ) {
  17. THREE.CSS3DObject.call( this, element );
  18. };
  19. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  20. //
  21. THREE.CSS3DRenderer = function () {
  22. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  23. var _width, _height;
  24. var _widthHalf, _heightHalf;
  25. var matrix = new THREE.Matrix4();
  26. var domElement = document.createElement( 'div' );
  27. domElement.style.overflow = 'hidden';
  28. domElement.style.WebkitTransformStyle = 'preserve-3d';
  29. domElement.style.MozTransformStyle = 'preserve-3d';
  30. domElement.style.oTransformStyle = 'preserve-3d';
  31. domElement.style.transformStyle = 'preserve-3d';
  32. this.domElement = domElement;
  33. var cameraElement = document.createElement( 'div' );
  34. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  35. cameraElement.style.MozTransformStyle = 'preserve-3d';
  36. cameraElement.style.oTransformStyle = 'preserve-3d';
  37. cameraElement.style.transformStyle = 'preserve-3d';
  38. domElement.appendChild( cameraElement );
  39. this.setClearColor = function () {
  40. };
  41. this.setSize = function ( width, height ) {
  42. _width = width;
  43. _height = height;
  44. _widthHalf = _width / 2;
  45. _heightHalf = _height / 2;
  46. domElement.style.width = width + 'px';
  47. domElement.style.height = height + 'px';
  48. cameraElement.style.width = width + 'px';
  49. cameraElement.style.height = height + 'px';
  50. };
  51. var epsilon = function ( value ) {
  52. return Math.abs( value ) < 0.000001 ? 0 : value;
  53. };
  54. var getCameraCSSMatrix = function ( matrix ) {
  55. var elements = matrix.elements;
  56. return 'matrix3d(' +
  57. epsilon( elements[ 0 ] ) + ',' +
  58. epsilon( - elements[ 1 ] ) + ',' +
  59. epsilon( elements[ 2 ] ) + ',' +
  60. epsilon( elements[ 3 ] ) + ',' +
  61. epsilon( elements[ 4 ] ) + ',' +
  62. epsilon( - elements[ 5 ] ) + ',' +
  63. epsilon( elements[ 6 ] ) + ',' +
  64. epsilon( elements[ 7 ] ) + ',' +
  65. epsilon( elements[ 8 ] ) + ',' +
  66. epsilon( - elements[ 9 ] ) + ',' +
  67. epsilon( elements[ 10 ] ) + ',' +
  68. epsilon( elements[ 11 ] ) + ',' +
  69. epsilon( elements[ 12 ] ) + ',' +
  70. epsilon( - elements[ 13 ] ) + ',' +
  71. epsilon( elements[ 14 ] ) + ',' +
  72. epsilon( elements[ 15 ] ) +
  73. ')';
  74. };
  75. var getObjectCSSMatrix = function ( matrix ) {
  76. var elements = matrix.elements;
  77. return 'translate3d(-50%,-50%,0) matrix3d(' +
  78. epsilon( elements[ 0 ] ) + ',' +
  79. epsilon( elements[ 1 ] ) + ',' +
  80. epsilon( elements[ 2 ] ) + ',' +
  81. epsilon( elements[ 3 ] ) + ',' +
  82. epsilon( - elements[ 4 ] ) + ',' +
  83. epsilon( - elements[ 5 ] ) + ',' +
  84. epsilon( - elements[ 6 ] ) + ',' +
  85. epsilon( - elements[ 7 ] ) + ',' +
  86. epsilon( elements[ 8 ] ) + ',' +
  87. epsilon( elements[ 9 ] ) + ',' +
  88. epsilon( elements[ 10 ] ) + ',' +
  89. epsilon( elements[ 11 ] ) + ',' +
  90. epsilon( elements[ 12 ] ) + ',' +
  91. epsilon( elements[ 13 ] ) + ',' +
  92. epsilon( elements[ 14 ] ) + ',' +
  93. epsilon( elements[ 15 ] ) +
  94. ')';
  95. };
  96. var renderObject = function ( object, camera ) {
  97. if ( object instanceof THREE.CSS3DObject ) {
  98. var style;
  99. if ( object instanceof THREE.CSS3DSprite ) {
  100. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  101. matrix.copy( camera.matrixWorldInverse );
  102. matrix.transpose();
  103. matrix.copyPosition( object.matrixWorld );
  104. matrix.scale( object.scale );
  105. matrix.elements[ 3 ] = 0;
  106. matrix.elements[ 7 ] = 0;
  107. matrix.elements[ 11 ] = 0;
  108. matrix.elements[ 15 ] = 1;
  109. style = getObjectCSSMatrix( matrix );
  110. } else {
  111. style = getObjectCSSMatrix( object.matrixWorld );
  112. }
  113. var element = object.element;
  114. element.style.WebkitTransform = style;
  115. element.style.MozTransform = style;
  116. element.style.oTransform = style;
  117. element.style.transform = style;
  118. if ( element.parentNode !== cameraElement ) {
  119. cameraElement.appendChild( element );
  120. }
  121. }
  122. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  123. renderObject( object.children[ i ], camera );
  124. }
  125. };
  126. this.render = function ( scene, camera ) {
  127. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
  128. domElement.style.WebkitPerspective = fov + "px";
  129. domElement.style.MozPerspective = fov + "px";
  130. domElement.style.oPerspective = fov + "px";
  131. domElement.style.perspective = fov + "px";
  132. scene.updateMatrixWorld();
  133. if ( camera.parent === undefined ) camera.updateMatrixWorld();
  134. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  135. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +
  136. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  137. cameraElement.style.WebkitTransform = style;
  138. cameraElement.style.MozTransform = style;
  139. cameraElement.style.oTransform = style;
  140. cameraElement.style.transform = style;
  141. renderObject( scene, camera );
  142. };
  143. };