Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a2126eb79a Merge pull request #21349 from Mugen87/dev51 4 vuotta sitten
.github 941a09bad2 add link to github draft PR page 4 vuotta sitten
build 5286ae1fe4 Updated builds. 4 vuotta sitten
docs 5eb09748bb Revert "Docs: Clarified WebGLRenderTarget optional parameters" 4 vuotta sitten
editor 77c2e001ea Editor: Implemented clicking HTML from inside VR 4 vuotta sitten
examples 1c55bb2e8a Examples: Clean up. 4 vuotta sitten
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 vuotta sitten
src c34458f8f4 Font: Remove IE11 support. (#21344) 4 vuotta sitten
test eefb5e073c Examples: Added WebGPU screenshots. 4 vuotta sitten
utils e7ba1550cd Reverted class properties adoption. Fixed Safari support. 4 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE 75406c6313 Update LICENSE 4 vuotta sitten
README.md 66c3ffda9e README: Removed faulty button 4 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json e7ba1550cd Reverted class properties adoption. Fixed Safari support. 4 vuotta sitten
package.json e7ba1550cd Reverted class properties adoption. Fixed Safari support. 4 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases