Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

michael a2258a2bc2 Updated gpgpu birds example to work with new BufferAttribute changes. 11 年之前
build 755c9e4c76 Updated builds. 11 年之前
docs 80ad89779f fixed lut and docs 11 年之前
editor 457c5408e1 Editor: Added SkeletonHelpers. 11 年之前
examples a2258a2bc2 Updated gpgpu birds example to work with new BufferAttribute changes. 11 年之前
src 5564fdeea9 WebGLRenderer: Enforcing Mr.doob's Code Style(tm) 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
utils 99c002a49b Renamed Points to PointCloud. See discussion in e58553d1ba2b32dd13b910d8ec3e82a3c8fa82b3. 11 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 8d27161fba Rewording of demo-code narrative. 11 年之前
bower.json fa4e4ae77f Updated bower. 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases