Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob a2259e5bf1 Merge pull request #19246 from Mugen87/dev41 5 лет назад
.github c324671a94 CI: update 5 лет назад
build ad709f9116 Updated builds. 5 лет назад
docs 36cf137212 Examples: Rename molecules directory to pdb. 5 лет назад
editor a7b3644262 Editor: zh for Sidebar. 5 лет назад
examples a2259e5bf1 Merge pull request #19246 from Mugen87/dev41 5 лет назад
files c780cc1b53 Examples: refactor index.html 5 лет назад
src f76e149e68 Merge pull request #19241 from Mugen87/dev49 5 лет назад
test c324671a94 CI: update 5 лет назад
utils 22749d1cbf Merge pull request #19201 from Mugen87/dev41 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md cf55a47035 Updated jsfiddle in README. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json b14fce14a7 Examples: Clean up. 5 лет назад
package.json b14fce14a7 Examples: Clean up. 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases