webgl_objconvert_test.html 16 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  33. <br/>
  34. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  35. <p>Canvas renderer is very slow on anything other than Chrome.
  36. </div>
  37. <pre id="log"></pre>
  38. <!--
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. -->
  41. <script type="text/javascript" src="../src/Three.js"></script>
  42. <script type="text/javascript" src="../src/core/Color.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  44. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  46. <script type="text/javascript" src="../src/core/Ray.js"></script>
  47. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  48. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  49. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  50. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  51. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  52. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  53. <script type="text/javascript" src="../src/core/Face3.js"></script>
  54. <script type="text/javascript" src="../src/core/Face4.js"></script>
  55. <script type="text/javascript" src="../src/core/UV.js"></script>
  56. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  57. <script type="text/javascript" src="../src/core/Spline.js"></script>
  58. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  59. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  60. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  61. <script type="text/javascript" src="../src/lights/Light.js"></script>
  62. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  63. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  64. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  65. <script type="text/javascript" src="../src/materials/Material.js"></script>
  66. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  67. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  79. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  80. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  81. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  82. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  83. <script type="text/javascript" src="../src/objects/Line.js"></script>
  84. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  85. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  86. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  87. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  88. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  89. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  90. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  91. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  92. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  93. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  94. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  95. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  96. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  97. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  98. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  99. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  100. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  101. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  102. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  103. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  104. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  105. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  106. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  107. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  108. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  109. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  110. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  116. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  117. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  118. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  119. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  120. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  121. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  122. <script type="text/javascript" src="js/Detector.js"></script>
  123. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  124. <script type="text/javascript" src="js/Stats.js"></script>
  125. <script type="text/javascript">
  126. var SCREEN_WIDTH = window.innerWidth;
  127. var SCREEN_HEIGHT = window.innerHeight;
  128. var FLOOR = -250;
  129. var container,stats;
  130. var camera, scene;
  131. var canvasRenderer, webglRenderer;
  132. var mesh, zmesh, geometry;
  133. var mouseX = 0, mouseY = 0;
  134. var windowHalfX = window.innerWidth / 2;
  135. var windowHalfY = window.innerHeight / 2;
  136. var render_canvas = 1, render_gl = 1;
  137. var has_gl = 0;
  138. var bcanvas = document.getElementById("rcanvas");
  139. var bwebgl = document.getElementById("rwebgl");
  140. document.addEventListener('mousemove', onDocumentMouseMove, false);
  141. init();
  142. animate();
  143. render_canvas = !has_gl;
  144. bwebgl.style.display = has_gl ? "inline" : "none";
  145. bcanvas.className = render_canvas ? "button" : "button inactive";
  146. function init() {
  147. container = document.createElement('div');
  148. document.body.appendChild(container);
  149. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  150. camera.position.z = 500;
  151. camera.updateMatrix();
  152. scene = new THREE.Scene();
  153. // GROUND
  154. var x = document.createElement( "canvas" );
  155. var xc = x.getContext("2d");
  156. x.width = x.height = 128;
  157. xc.fillStyle = "#fff";
  158. xc.fillRect(0, 0, 128, 128);
  159. xc.fillStyle = "#000";
  160. xc.fillRect(0, 0, 64, 64);
  161. xc.fillStyle = "#999";
  162. xc.fillRect(32, 32, 32, 32);
  163. xc.fillStyle = "#000";
  164. xc.fillRect(64, 64, 64, 64);
  165. xc.fillStyle = "#555";
  166. xc.fillRect(96, 96, 32, 32);
  167. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  168. xm.map.needsUpdate = true;
  169. geometry = new Plane( 100, 100, 15, 10 );
  170. for( var i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
  171. var uvs = geometry.faceVertexUvs[ 0 ][ i ];
  172. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  173. uvs[ j ].u *= 10;
  174. uvs[ j ].v *= 10;
  175. }
  176. }
  177. mesh = new THREE.Mesh( geometry, xm );
  178. mesh.position.x = 0;
  179. mesh.position.y = FLOOR;
  180. mesh.position.z = 0;
  181. mesh.rotation.x = 1.57;
  182. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  183. mesh.doubleSided = true;
  184. mesh.updateMatrix();
  185. scene.addObject(mesh);
  186. // SPHERES
  187. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  188. sphere = new Sphere( 100, 16, 8 );
  189. for (var i=0; i<10; i++) {
  190. mesh = new THREE.Mesh( sphere, material_spheres );
  191. mesh.position.x = 500 * (Math.random() - 0.5);
  192. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  193. mesh.position.z = 100 * (Math.random() - 1);
  194. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  195. mesh.overdraw = true;
  196. mesh.updateMatrix();
  197. scene.addObject(mesh);
  198. }
  199. // LIGHTS
  200. var ambient = new THREE.AmbientLight( 0x221100 );
  201. scene.addLight( ambient );
  202. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  203. directionalLight.position.y = -70;
  204. directionalLight.position.z = 100;
  205. directionalLight.position.normalize();
  206. scene.addLight( directionalLight );
  207. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  208. //scene.addLight( pointLight );
  209. if ( render_gl ) {
  210. try {
  211. webglRenderer = new THREE.WebGLRenderer();
  212. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  213. webglRenderer.domElement.style.position = "relative";
  214. container.appendChild( webglRenderer.domElement );
  215. has_gl = 1;
  216. }
  217. catch (e) {
  218. }
  219. }
  220. if( render_canvas ) {
  221. canvasRenderer = new THREE.CanvasRenderer();
  222. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  223. container.appendChild( canvasRenderer.domElement );
  224. }
  225. stats = new Stats();
  226. stats.domElement.style.position = 'absolute';
  227. stats.domElement.style.top = '0px';
  228. stats.domElement.style.zIndex = 100;
  229. container.appendChild( stats.domElement );
  230. bcanvas.addEventListener("click", toggleCanvas, false);
  231. bwebgl.addEventListener("click", toggleWebGL, false);
  232. var loader = new THREE.JSONLoader(),
  233. callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
  234. callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
  235. //loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  236. //loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  237. //loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  238. //loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  239. }
  240. function createScene( geometry, x, y, z, b ) {
  241. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  242. zmesh.position.x = x;
  243. zmesh.position.z = y;
  244. zmesh.position.y = z;
  245. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  246. zmesh.overdraw = true;
  247. zmesh.updateMatrix();
  248. scene.addObject(zmesh);
  249. createMaterialsPalette( geometry.materials, 100, b );
  250. }
  251. function createMaterialsPalette( materials, size, bottom ) {
  252. for ( var i = 0; i < materials.length; ++i ) {
  253. // material
  254. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  255. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  256. mesh.position.y = FLOOR + size/2 + bottom;
  257. mesh.position.z = -100;
  258. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  259. mesh.doubleSided = true;
  260. mesh.updateMatrix();
  261. scene.addObject(mesh);
  262. // number
  263. var x = document.createElement( "canvas" );
  264. var xc = x.getContext("2d");
  265. x.width = x.height = 128;
  266. xc.shadowColor = "#000";
  267. xc.shadowBlur = 7;
  268. xc.fillStyle = "orange";
  269. xc.font = "50pt arial bold";
  270. xc.fillText(i, 10, 64);
  271. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  272. xm.map.needsUpdate = true;
  273. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  274. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  275. mesh.position.y = FLOOR + size/2 + bottom;
  276. mesh.position.z = -99;
  277. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  278. mesh.doubleSided = true;
  279. mesh.updateMatrix();
  280. scene.addObject(mesh);
  281. }
  282. }
  283. function onDocumentMouseMove(event) {
  284. mouseX = ( event.clientX - windowHalfX );
  285. mouseY = ( event.clientY - windowHalfY );
  286. }
  287. //
  288. function animate() {
  289. requestAnimationFrame( animate );
  290. render();
  291. stats.update();
  292. }
  293. function render() {
  294. camera.position.x += ( mouseX - camera.position.x ) * .05;
  295. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  296. camera.updateMatrix();
  297. if ( zmesh && 0 ) {
  298. zmesh.rotation.y += 0.005;
  299. zmesh.updateMatrix();
  300. }
  301. if ( render_canvas ) canvasRenderer.render( scene, camera );
  302. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  303. }
  304. function log( text ) {
  305. var e = document.getElementById("log");
  306. e.innerHTML = text + "<br/>" + e.innerHTML;
  307. }
  308. function toggleCanvas() {
  309. render_canvas = !render_canvas;
  310. bcanvas.className = render_canvas ? "button" : "button inactive";
  311. render_gl = !render_canvas;
  312. bwebgl.className = render_gl ? "button" : "button inactive";
  313. if( has_gl )
  314. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  315. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  316. }
  317. function toggleWebGL() {
  318. render_gl = !render_gl;
  319. bwebgl.className = render_gl ? "button" : "button inactive";
  320. render_canvas = !render_gl;
  321. bcanvas.className = render_canvas ? "button" : "button inactive";
  322. if( has_gl )
  323. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  324. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  325. }
  326. </script>
  327. </body>
  328. </html>