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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Loader] →
- <h1>[name]</h1>
- <div class="desc">
- A loader for loading a <em>.gltf</em> resource in <em>JSON</em> format.
- <br /><br />
- The <a href="https://www.khronos.org/gltf">glTF file format</a> is a JSON file format to enable rapid delivery and loading of 3D content.
- </div>
- <h2>Constructor</h2>
- <h3>[name]( )</h3>
- <div>
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h2>Methods</h2>
- <h3>[method:Object3D load]( [page:String url], [page:Function callback] )</h3>
- <div>
- [page:String url] — required<br />
- [page:Function callback] — Will be called when load completes. The argument will be an [page:Object] containing the loaded .[page:Object3D scene], .[page:Array cameras] and .[page:Array animations].<br />
- </div>
- <div>
- Begin loading from url and call the callback function with the parsed response content.
- </div>
- <h2>Notes</h2>
- <div>
- This class is often used with [page:glTFAnimator THREE.glTFAnimator] to animate parsed animations.
- </div>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.glTFLoader();
- // load a glTF resource
- loader.load(
- // resource URL
- 'models/gltf/duck/duck.json',
- // Function when resource is loaded
- function ( object ) {
- scene.add( object.scene );
- }
- );
- </code>
- [example:webgl_loader_gltf]
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/gltf/glTFLoader.js examples/js/loaders/gltf/glTFLoader.js]
- </body>
- </html>
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