misc_controls_transform.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. color: #fff;
  11. font-family:Monospace;
  12. text-align: center;
  13. font-size: 15px;
  14. line-height: 30px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 15px;
  21. z-index:100;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  28. Press "Q" to toggle world/local space, keep "Ctrl" down to snap to grid
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/TransformControls.js"></script>
  32. <script>
  33. var camera, scene, renderer, control;
  34. init();
  35. render();
  36. function init() {
  37. renderer = new THREE.WebGLRenderer();
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.sortObjects = false;
  41. document.body.appendChild( renderer.domElement );
  42. //
  43. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  44. camera.position.set( 1000, 500, 1000 );
  45. camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
  46. scene = new THREE.Scene();
  47. scene.add( new THREE.GridHelper( 500, 100 ) );
  48. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  49. light.position.set( 1, 1, 1 );
  50. scene.add( light );
  51. var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif', THREE.UVMapping, render );
  52. texture.anisotropy = renderer.getMaxAnisotropy();
  53. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  54. var material = new THREE.MeshLambertMaterial( { map: texture } );
  55. control = new THREE.TransformControls( camera, renderer.domElement );
  56. control.addEventListener( 'change', render );
  57. var mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. control.attach( mesh );
  60. scene.add( control );
  61. window.addEventListener( 'resize', onWindowResize, false );
  62. window.addEventListener( 'keydown', function ( event ) {
  63. switch ( event.keyCode ) {
  64. case 81: // Q
  65. control.setSpace( control.space === "local" ? "world" : "local" );
  66. break;
  67. case 17: // Ctrl
  68. control.setTranslationSnap( 100 );
  69. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  70. break;
  71. case 87: // W
  72. control.setMode( "translate" );
  73. break;
  74. case 69: // E
  75. control.setMode( "rotate" );
  76. break;
  77. case 82: // R
  78. control.setMode( "scale" );
  79. break;
  80. case 187:
  81. case 107: // +, =, num+
  82. control.setSize( control.size + 0.1 );
  83. break;
  84. case 189:
  85. case 109: // -, _, num-
  86. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  87. break;
  88. }
  89. });
  90. window.addEventListener( 'keyup', function ( event ) {
  91. switch ( event.keyCode ) {
  92. case 17: // Ctrl
  93. control.setTranslationSnap( null );
  94. control.setRotationSnap( null );
  95. break;
  96. }
  97. });
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. render();
  104. }
  105. function render() {
  106. control.update();
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>