software_sandbox.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/controls/TrackballControls.js"></script>
  19. <script src="js/renderers/Projector.js"></script>
  20. <script src="js/renderers/SoftwareRenderer.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, controls, scene, renderer;
  25. var torus, cube;
  26. var start = Date.now();
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. var info = document.createElement( 'div' );
  33. info.style.position = 'absolute';
  34. info.style.top = '10px';
  35. info.style.width = '100%';
  36. info.style.textAlign = 'center';
  37. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - software renderer<br/>drag to change the point of view';
  38. container.appendChild( info );
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.z = 600;
  41. controls = new THREE.TrackballControls( camera );
  42. scene = new THREE.Scene();
  43. var geometry = new THREE.TorusKnotGeometry( 150 );
  44. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  45. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  46. }
  47. torus = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.FaceColors } ) );
  48. scene.add( torus );
  49. // Plane
  50. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  51. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  52. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  53. }
  54. cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.FaceColors } ) );
  55. scene.add( cube );
  56. renderer = new THREE.SoftwareRenderer();
  57. renderer.setClearColor( 0xf0f0f0 );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. stats = new Stats();
  61. stats.domElement.style.position = 'absolute';
  62. stats.domElement.style.top = '0px';
  63. container.appendChild( stats.domElement );
  64. //
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }
  72. //
  73. function animate() {
  74. requestAnimationFrame( animate );
  75. render();
  76. stats.update();
  77. }
  78. function render() {
  79. var timer = Date.now() - start;
  80. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  81. torus.rotation.x = timer * 0.0003;
  82. torus.rotation.z = timer * 0.0002;
  83. cube.rotation.x = timer * 0.0002;
  84. cube.rotation.z = timer * 0.0003;
  85. controls.update();
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>