webgl_geometry_hierarchy2.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var geometry, root;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
  34. camera.position.z = 500;
  35. scene = new THREE.Scene();
  36. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  37. var material = new THREE.MeshNormalMaterial();
  38. root = new THREE.Mesh( geometry, material );
  39. root.position.x = 1000;
  40. scene.add( root );
  41. var amount = 200, object, parent = root;
  42. for ( var i = 0; i < amount; i ++ ) {
  43. object = new THREE.Mesh( geometry, material );
  44. object.position.x = 100;
  45. parent.add( object );
  46. parent = object;
  47. }
  48. parent = root;
  49. for ( var i = 0; i < amount; i ++ ) {
  50. object = new THREE.Mesh( geometry, material );
  51. object.position.x = - 100;
  52. parent.add( object );
  53. parent = object;
  54. }
  55. parent = root;
  56. for ( var i = 0; i < amount; i ++ ) {
  57. object = new THREE.Mesh( geometry, material );
  58. object.position.y = - 100;
  59. parent.add( object );
  60. parent = object;
  61. }
  62. parent = root;
  63. for ( var i = 0; i < amount; i ++ ) {
  64. object = new THREE.Mesh( geometry, material );
  65. object.position.y = 100;
  66. parent.add( object );
  67. parent = object;
  68. }
  69. parent = root;
  70. for ( var i = 0; i < amount; i ++ ) {
  71. object = new THREE.Mesh( geometry, material );
  72. object.position.z = - 100;
  73. parent.add( object );
  74. parent = object;
  75. }
  76. parent = root;
  77. for ( var i = 0; i < amount; i ++ ) {
  78. object = new THREE.Mesh( geometry, material );
  79. object.position.z = 100;
  80. parent.add( object );
  81. parent = object;
  82. }
  83. renderer = new THREE.WebGLRenderer();
  84. renderer.setClearColor( 0xffffff );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.sortObjects = false;
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. stats.domElement.style.position = 'absolute';
  91. stats.domElement.style.top = '0px';
  92. stats.domElement.style.zIndex = 100;
  93. container.appendChild( stats.domElement );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. windowHalfX = window.innerWidth / 2;
  99. windowHalfY = window.innerHeight / 2;
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function onDocumentMouseMove(event) {
  105. mouseX = ( event.clientX - windowHalfX ) * 10;
  106. mouseY = ( event.clientY - windowHalfY ) * 10;
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var time = Date.now() * 0.001;
  116. var rx = Math.sin( time * 0.7 ) * 0.2;
  117. var ry = Math.sin( time * 0.3 ) * 0.1;
  118. var rz = Math.sin( time * 0.2 ) * 0.1;
  119. camera.position.x += ( mouseX - camera.position.x ) * .05;
  120. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  121. camera.lookAt( scene.position );
  122. root.traverse( function ( object ) {
  123. object.rotation.x = rx;
  124. object.rotation.y = ry;
  125. object.rotation.z = rz;
  126. } );
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>