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webgl_objects_update.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var objectNewGeometry;
  25. var objectToggleAddRemove;
  26. var objectRandomizeFaces;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.y = 1500;
  34. scene = new THREE.Scene();
  35. var light, object;
  36. scene.add( new THREE.AmbientLight( 0x404040 ) );
  37. light = new THREE.DirectionalLight( 0xffffff );
  38. light.position.set( 0, 1, 0 );
  39. scene.add( light );
  40. var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
  41. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  42. map.anisotropy = 16;
  43. //var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  44. //
  45. object = createObject( createMeshFaceMaterial(), 4 );
  46. object.position.set( -400, 0, 200 );
  47. scene.add( object );
  48. objectNewGeometry = object;
  49. object = createObject( createMeshFaceMaterial(), 4 );
  50. object.position.set( -200, 0, 200 );
  51. scene.add( object );
  52. objectToggleAddRemove = object;
  53. object = createObject( createMeshFaceMaterial(), 4 );
  54. object.position.set( 0, 0, 200 );
  55. scene.add( object );
  56. objectRandomizeFaces = object;
  57. /*
  58. These are not yet used but they are ready to be shown
  59. object = createObject( createMeshFaceMaterial(), 4 );
  60. object.position.set( 200, 0, 200 );
  61. scene.add( object );
  62. //
  63. object = createObject( createMeshFaceMaterial(), 4 );
  64. object.position.set( -400, 0, 0 );
  65. scene.add( object );
  66. object = createObject( createMeshFaceMaterial(), 4 );
  67. object.position.set( -200, 0, 0 );
  68. scene.add( object );
  69. object = createObject( createMeshFaceMaterial(), 4 );
  70. object.position.set( 0, 0, 0 );
  71. scene.add( object );
  72. object = createObject( createMeshFaceMaterial(), 4 );
  73. object.position.set( 200, 0, 0 );
  74. scene.add( object );
  75. object = createObject( createMeshFaceMaterial(), 4 );
  76. object.position.set( 400, 0, 0 );
  77. scene.add( object );
  78. */
  79. //
  80. //
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function createObject(material, segments ){
  93. var geometry = createGeometry(segments);
  94. var mesh = new THREE.Mesh( geometry , material);
  95. return mesh;
  96. }
  97. function createGeometry(segments){
  98. var matrix = new THREE.Matrix4();
  99. var euler = new THREE.Euler();
  100. var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
  101. geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)));
  102. return geometry;
  103. }
  104. function createMeshFaceMaterial(){
  105. var materials = [];
  106. materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}));
  107. materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}));
  108. materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}));
  109. materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}));
  110. materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}));
  111. materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}));
  112. var material = new THREE.MeshFaceMaterial(materials);
  113. return material;
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function randomizeFaces(object){
  127. for(var i = 0,l=object.geometry.faces.length;i<l;i++){
  128. object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6);
  129. }
  130. object.geometry.groupsNeedUpdate = true;
  131. }
  132. function render() {
  133. var timer = Date.now() * 0.001;
  134. if (parseInt(timer,10)%2 === 0){
  135. if (scene.children.indexOf(objectToggleAddRemove) === -1) {
  136. objectNewGeometry.geometry = createGeometry(1);
  137. randomizeFaces(objectRandomizeFaces);
  138. scene.add(objectToggleAddRemove);
  139. }
  140. } else {
  141. if (scene.children.indexOf(objectToggleAddRemove) !== -1) {
  142. objectNewGeometry.geometry = createGeometry(1);
  143. randomizeFaces(objectRandomizeFaces);
  144. scene.remove(objectToggleAddRemove);
  145. }
  146. }
  147. camera.lookAt( scene.position );
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>