OBJMTLLoader.js 7.7 KB

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  1. /**
  2. * Loads a Wavefront .obj file with materials
  3. *
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author angelxuanchang
  6. */
  7. THREE.OBJMTLLoader = function () {};
  8. THREE.OBJMTLLoader.prototype = {
  9. constructor: THREE.OBJMTLLoader,
  10. load: function ( url, mtlurl, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
  13. mtlLoader.load( mtlurl, function ( materials ) {
  14. var materialsCreator = materials;
  15. materialsCreator.preload();
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( this.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. var object = scope.parse( text );
  20. object.traverse( function ( object ) {
  21. if ( object instanceof THREE.Mesh ) {
  22. if ( object.material.name ) {
  23. var material = materialsCreator.create( object.material.name );
  24. if ( material ) object.material = material;
  25. }
  26. }
  27. } );
  28. onLoad( object );
  29. } );
  30. } );
  31. },
  32. /**
  33. * Parses loaded .obj file
  34. * @param data - content of .obj file
  35. * @param mtllibCallback - callback to handle mtllib declaration (optional)
  36. * @return {THREE.Object3D} - Object3D (with default material)
  37. */
  38. parse: function ( data, mtllibCallback ) {
  39. // fixes
  40. data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
  41. var replacement = '/f$1$2$4\n/f$2$3$4'; // quads to tris
  42. data = data.replace( /f( +\d+)( +\d+)( +\d+)( +\d+)/g, replacement );
  43. data = data.replace( /f( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)/g, replacement );
  44. data = data.replace( /f( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)/g, replacement );
  45. data = data.replace( /f( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)/g, replacement );
  46. //
  47. function vector( x, y, z ) {
  48. return new THREE.Vector3( x, y, z );
  49. }
  50. function uv( u, v ) {
  51. return new THREE.Vector2( u, v );
  52. }
  53. function face3( a, b, c, normals ) {
  54. return new THREE.Face3( a, b, c, normals );
  55. }
  56. function meshN( meshName, materialName ) {
  57. if ( geometry.vertices.length > 0 ) {
  58. geometry.mergeVertices();
  59. geometry.computeCentroids();
  60. geometry.computeFaceNormals();
  61. geometry.computeBoundingSphere();
  62. object.add( mesh );
  63. geometry = new THREE.Geometry();
  64. mesh = new THREE.Mesh( geometry, material );
  65. verticesCount = 0;
  66. }
  67. if ( meshName !== undefined ) mesh.name = meshName;
  68. if ( materialName !== undefined ) {
  69. material = new THREE.MeshLambertMaterial();
  70. material.name = materialName;
  71. mesh.material = material;
  72. }
  73. }
  74. var group = new THREE.Object3D();
  75. var object = group;
  76. var geometry = new THREE.Geometry();
  77. var material = new THREE.MeshLambertMaterial();
  78. var mesh = new THREE.Mesh( geometry, material );
  79. var vertices = [];
  80. var verticesCount = 0;
  81. var normals = [];
  82. var uvs = [];
  83. // v float float float
  84. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  85. // vn float float float
  86. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  87. // vt float float
  88. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/
  89. // f vertex vertex vertex
  90. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)/
  91. // f vertex/uv vertex/uv vertex/uv
  92. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))/;
  93. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
  94. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))/;
  95. // f vertex//normal vertex//normal vertex//normal
  96. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))/;
  97. //
  98. var lines = data.split( "\n" );
  99. for ( var i = 0; i < lines.length; i ++ ) {
  100. var line = lines[ i ];
  101. line = line.trim();
  102. var result;
  103. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  104. continue;
  105. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  106. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  107. vertices.push( vector(
  108. parseFloat( result[ 1 ] ),
  109. parseFloat( result[ 2 ] ),
  110. parseFloat( result[ 3 ] )
  111. ) );
  112. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  113. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  114. normals.push( vector(
  115. parseFloat( result[ 1 ] ),
  116. parseFloat( result[ 2 ] ),
  117. parseFloat( result[ 3 ] )
  118. ) );
  119. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  120. // ["vt 0.1 0.2", "0.1", "0.2"]
  121. uvs.push( uv(
  122. parseFloat( result[ 1 ] ),
  123. parseFloat( result[ 2 ] )
  124. ) );
  125. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  126. // ["f 1 2 3", "1", "2", "3"]
  127. geometry.vertices.push(
  128. vertices[ parseInt( result[ 1 ] ) - 1 ],
  129. vertices[ parseInt( result[ 2 ] ) - 1 ],
  130. vertices[ parseInt( result[ 3 ] ) - 1 ]
  131. );
  132. geometry.faces.push( face3(
  133. verticesCount ++,
  134. verticesCount ++,
  135. verticesCount ++
  136. ) );
  137. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  138. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3"]
  139. geometry.vertices.push(
  140. vertices[ parseInt( result[ 2 ] ) - 1 ],
  141. vertices[ parseInt( result[ 5 ] ) - 1 ],
  142. vertices[ parseInt( result[ 8 ] ) - 1 ]
  143. );
  144. geometry.faces.push( face3(
  145. verticesCount ++,
  146. verticesCount ++,
  147. verticesCount ++
  148. ) );
  149. geometry.faceVertexUvs[ 0 ].push( [
  150. uvs[ parseInt( result[ 3 ] ) - 1 ],
  151. uvs[ parseInt( result[ 6 ] ) - 1 ],
  152. uvs[ parseInt( result[ 9 ] ) - 1 ]
  153. ] );
  154. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  155. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3"]
  156. geometry.vertices.push(
  157. vertices[ parseInt( result[ 2 ] ) - 1 ],
  158. vertices[ parseInt( result[ 6 ] ) - 1 ],
  159. vertices[ parseInt( result[ 10 ] ) - 1 ]
  160. );
  161. geometry.faces.push( face3(
  162. verticesCount ++,
  163. verticesCount ++,
  164. verticesCount ++,
  165. [
  166. normals[ parseInt( result[ 4 ] ) - 1 ],
  167. normals[ parseInt( result[ 8 ] ) - 1 ],
  168. normals[ parseInt( result[ 12 ] ) - 1 ]
  169. ]
  170. ) );
  171. geometry.faceVertexUvs[ 0 ].push( [
  172. uvs[ parseInt( result[ 3 ] ) - 1 ],
  173. uvs[ parseInt( result[ 7 ] ) - 1 ],
  174. uvs[ parseInt( result[ 11 ] ) - 1 ]
  175. ] );
  176. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  177. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3"]
  178. geometry.vertices.push(
  179. vertices[ parseInt( result[ 2 ] ) - 1 ],
  180. vertices[ parseInt( result[ 5 ] ) - 1 ],
  181. vertices[ parseInt( result[ 8 ] ) - 1 ]
  182. );
  183. geometry.faces.push( face3(
  184. verticesCount ++,
  185. verticesCount ++,
  186. verticesCount ++,
  187. [
  188. normals[ parseInt( result[ 3 ] ) - 1 ],
  189. normals[ parseInt( result[ 6 ] ) - 1 ],
  190. normals[ parseInt( result[ 9 ] ) - 1 ]
  191. ]
  192. ) );
  193. } else if ( /^o /.test( line ) ) {
  194. // object
  195. object = new THREE.Object3D();
  196. object.name = line.substring( 2 ).trim();
  197. group.add( object );
  198. } else if ( /^g /.test( line ) ) {
  199. // group
  200. meshN( line.substring( 2 ).trim(), undefined );
  201. } else if ( /^usemtl /.test( line ) ) {
  202. // material
  203. meshN( undefined, line.substring( 7 ).trim() );
  204. } else if ( /^mtllib /.test( line ) ) {
  205. // mtl file
  206. if ( mtllibCallback ) {
  207. var mtlfile = line.substring( 7 );
  208. mtlfile = mtlfile.trim();
  209. mtllibCallback( mtlfile );
  210. }
  211. } else if ( /^s /.test( line ) ) {
  212. // Smooth shading
  213. } else {
  214. console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
  215. }
  216. }
  217. //Add last object
  218. meshN(undefined, undefined);
  219. return group;
  220. }
  221. };
  222. THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );