VRMLLoader.js 7.7 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.VRMLLoader = function () {};
  5. THREE.VRMLLoader.prototype = {
  6. constructor: THREE.VTKLoader,
  7. load: function ( url, callback ) {
  8. var scope = this;
  9. var request = new XMLHttpRequest();
  10. request.addEventListener( 'load', function ( event ) {
  11. var object = scope.parse( event.target.responseText );
  12. scope.dispatchEvent( { type: 'load', content: object } );
  13. }, false );
  14. request.addEventListener( 'progress', function ( event ) {
  15. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  16. }, false );
  17. request.addEventListener( 'error', function () {
  18. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  19. }, false );
  20. request.open( 'GET', url, true );
  21. request.send( null );
  22. },
  23. parse: function ( data ) {
  24. var parseV1 = function ( lines, scene ) {
  25. console.warn( 'VRML V1.0 not supported yet' );
  26. };
  27. var parseV2 = function ( lines, scene ) {
  28. var getTree = function ( lines ) {
  29. var tree = { 'string': 'Scene', children: [] };
  30. var current = tree;
  31. for ( var i = 0; i < lines.length; i ++ ) {
  32. var line = lines[ i ];
  33. if ( /^#/.exec( line ) ) {
  34. continue;
  35. } else if ( /{/.exec( line ) ) {
  36. var block = { 'string': line, 'parent': current, 'children': [] };
  37. current.children.push( block );
  38. current = block;
  39. if ( /}/.exec( line ) ) {
  40. block.children.push( /{(.*)}/.exec( line )[ 1 ] );
  41. current = current.parent;
  42. }
  43. } else if ( /}/.exec( line ) ) {
  44. current = current.parent;
  45. } else if ( line !== '' ) {
  46. current.children.push( line );
  47. }
  48. }
  49. return tree;
  50. }
  51. var defines = {};
  52. var float_pattern = /( +[\d|\.|\+|\-|e]+)/;
  53. var float3_pattern = /( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+)/;
  54. var float4_pattern = /( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+)/;
  55. var parseNode = function ( data, parent ) {
  56. // console.log( data );
  57. if ( typeof data === 'string' ) {
  58. if ( /USE/.exec( data ) ) {
  59. if ( /appearance/.exec( data ) ) {
  60. parent.material = defines[ /USE (\w+)/.exec( data )[ 1 ] ].clone();
  61. } else {
  62. var object = defines[ /USE (\w+)/.exec( data )[ 1 ] ].clone();
  63. parent.add( object );
  64. }
  65. }
  66. return;
  67. }
  68. var object = parent;
  69. if ( /Transform/.exec( data.string ) || /Group/.exec( data.string ) ) {
  70. object = new THREE.Object3D();
  71. if ( /DEF/.exec( data.string ) ) {
  72. object.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  73. defines[ object.name ] = object;
  74. }
  75. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  76. var child = data.children[ i ];
  77. if ( /translation/.exec( child ) ) {
  78. var result = float3_pattern.exec( child );
  79. object.position.set(
  80. parseFloat( result[ 1 ] ),
  81. parseFloat( result[ 2 ] ),
  82. parseFloat( result[ 3 ] )
  83. );
  84. } else if ( /rotation/.exec( child ) ) {
  85. var result = float4_pattern.exec( child );
  86. object.quaternion.set(
  87. parseFloat( result[ 1 ] ),
  88. parseFloat( result[ 2 ] ),
  89. parseFloat( result[ 3 ] ),
  90. parseFloat( result[ 4 ] )
  91. );
  92. } else if ( /scale/.exec( child ) ) {
  93. var result = float3_pattern.exec( child );
  94. object.scale.set(
  95. parseFloat( result[ 1 ] ),
  96. parseFloat( result[ 2 ] ),
  97. parseFloat( result[ 3 ] )
  98. );
  99. }
  100. }
  101. parent.add( object );
  102. } else if ( /Shape/.exec( data.string ) ) {
  103. object = new THREE.Mesh();
  104. if ( /DEF/.exec( data.string ) ) {
  105. object.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  106. defines[ object.name ] = object;
  107. }
  108. parent.add( object );
  109. } else if ( /geometry/.exec( data.string ) ) {
  110. if ( /Box/.exec( data.string ) ) {
  111. var width = 1, height = 1, depth = 1;
  112. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  113. var child = data.children[ i ];
  114. if ( /size/.exec( child ) ) {
  115. var result = float3_pattern.exec( child );
  116. width = parseFloat( result[ 1 ] );
  117. height = parseFloat( result[ 2 ] );
  118. depth = parseFloat( result[ 3 ] );
  119. }
  120. }
  121. parent.geometry = new THREE.CubeGeometry( width, height, depth );
  122. } else if ( /Cylinder/.exec( data.string ) ) {
  123. var radius = 1, height = 1;
  124. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  125. var child = data.children[ i ];
  126. if ( /radius/.exec( child ) ) {
  127. radius = parseFloat( float_pattern.exec( child )[ 1 ] );
  128. } else if ( /height/.exec( child ) ) {
  129. height = parseFloat( float_pattern.exec( child )[ 1 ] );
  130. }
  131. }
  132. parent.geometry = new THREE.CylinderGeometry( radius, radius, height );
  133. } else if ( /Cone/.exec( data.string ) ) {
  134. var topRadius = 0, bottomRadius = 1, height = 1;
  135. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  136. var child = data.children[ i ];
  137. if ( /bottomRadius/.exec( child ) ) {
  138. bottomRadius = parseFloat( float_pattern.exec( child )[ 1 ] );
  139. } else if ( /height/.exec( child ) ) {
  140. height = parseFloat( float_pattern.exec( child )[ 1 ] );
  141. }
  142. }
  143. parent.geometry = new THREE.CylinderGeometry( topRadius, bottomRadius, height );
  144. } else if ( /Sphere/.exec( data.string ) ) {
  145. var result = /radius( +[\d|\.|\+|\-|e]+)/.exec( data.children[ 0 ] );
  146. parent.geometry = new THREE.SphereGeometry( parseFloat( result[ 1 ] ) );
  147. }
  148. return;
  149. } else if ( /appearance/.exec( data.string ) ) {
  150. for ( var i = 0; i < data.children.length; i ++ ) {
  151. var child = data.children[ i ];
  152. if ( /Material/.exec( child.string ) ) {
  153. var material = new THREE.MeshPhongMaterial();
  154. for ( var j = 0; j < child.children.length; j ++ ) {
  155. var parameter = child.children[ j ];
  156. if ( /diffuseColor/.exec( parameter ) ) {
  157. var result = float3_pattern.exec( parameter );
  158. material.color.setRGB(
  159. parseFloat( result[ 1 ] ),
  160. parseFloat( result[ 2 ] ),
  161. parseFloat( result[ 3 ] )
  162. );
  163. } else if ( /emissiveColor/.exec( parameter ) ) {
  164. var result = float3_pattern.exec( parameter );
  165. material.emissive.setRGB(
  166. parseFloat( result[ 1 ] ),
  167. parseFloat( result[ 2 ] ),
  168. parseFloat( result[ 3 ] )
  169. );
  170. } else if ( /specularColor/.exec( parameter ) ) {
  171. var result = float3_pattern.exec( parameter );
  172. material.specular.setRGB(
  173. parseFloat( result[ 1 ] ),
  174. parseFloat( result[ 2 ] ),
  175. parseFloat( result[ 3 ] )
  176. );
  177. } else if ( /transparency/.exec( parameter ) ) {
  178. var result = /( +[\d|\.|\+|\-|e]+)/.exec( parameter );
  179. material.opacity = parseFloat( result[ 1 ] );
  180. material.transparent = true;
  181. }
  182. }
  183. if ( /DEF/.exec( data.string ) ) {
  184. material.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  185. defines[ material.name ] = material;
  186. }
  187. parent.material = material;
  188. }
  189. }
  190. return;
  191. }
  192. for ( var i = 0, l = data.children.length; i < l; i ++ ) {
  193. var child = data.children[ i ];
  194. parseNode( data.children[ i ], object );
  195. }
  196. }
  197. parseNode( getTree( lines ), scene );
  198. };
  199. var scene = new THREE.Scene();
  200. var lines = data.split( '\n' );
  201. var header = lines.shift();
  202. if ( /V1.0/.exec( header ) ) {
  203. parseV1( lines, scene );
  204. } else if ( /V2.0/.exec( header ) ) {
  205. parseV2( lines, scene );
  206. }
  207. return scene;
  208. }
  209. };
  210. THREE.EventDispatcher.prototype.apply( THREE.VRMLLoader.prototype );