- import ShaderNode from '../../shadernode/ShaderNode.js';
- import { mul } from '../../shadernode/ShaderNodeElements.js';
- const BRDF_Lambert = new ShaderNode( ( inputs ) => {
- return mul( 1 / Math.PI, inputs.diffuseColor ); // punctual light
- } ); // validated
- export default BRDF_Lambert;
|