getRoughness.js 612 B

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  1. import getGeometryRoughness from './getGeometryRoughness.js';
  2. import ShaderNode from '../../shadernode/ShaderNode.js';
  3. import { add, max, min } from '../../shadernode/ShaderNodeElements.js';
  4. const getRoughness = new ShaderNode( ( inputs ) => {
  5. const { roughness } = inputs;
  6. const geometryRoughness = getGeometryRoughness.call();
  7. let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
  8. roughnessFactor = add( roughnessFactor, geometryRoughness );
  9. roughnessFactor = min( roughnessFactor, 1.0 );
  10. return roughnessFactor;
  11. } );
  12. export default getRoughness;