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- import Node from '../core/Node.js';
- import Object3DNode from '../accessors/Object3DNode.js';
- import PositionNode from '../accessors/PositionNode.js';
- import UniformNode from '../core/UniformNode.js';
- import OperatorNode from '../math/OperatorNode.js';
- import MathNode from '../math/MathNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import getDistanceAttenuation from '../functions/light/getDistanceAttenuation.js';
- import { Color } from 'three';
- class LightNode extends Node {
- constructor( light = null ) {
- super( 'vec3' );
- this.updateType = NodeUpdateType.Object;
- this.light = light;
- this._colorNode = new UniformNode( new Color() );
- this._lightCutoffDistanceNode = new UniformNode( 0 );
- this._lightDecayExponentNode = new UniformNode( 0 );
- }
- getHash( /*builder*/ ) {
- return this.light.uuid;
- }
- update( /* frame */ ) {
- this._colorNode.value.copy( this.light.color ).multiplyScalar( this.light.intensity );
- this._lightCutoffDistanceNode.value = this.light.distance;
- this._lightDecayExponentNode.value = this.light.decay;
- }
- generate( builder ) {
- const lightPositionView = new Object3DNode( Object3DNode.VIEW_POSITION );
- const positionView = new PositionNode( PositionNode.VIEW );
- const lVector = new OperatorNode( '-', lightPositionView, positionView );
- const lightDirection = new MathNode( MathNode.NORMALIZE, lVector );
- const lightDistance = new MathNode( MathNode.LENGTH, lVector );
- const lightAttenuation = getDistanceAttenuation.call( {
- lightDistance,
- cutoffDistance: this._lightCutoffDistanceNode,
- decayExponent: this._lightDecayExponentNode
- } );
- const lightColor = new OperatorNode( '*', this._colorNode, lightAttenuation );
- lightPositionView.object3d = this.light;
- const lightingModelFunctionNode = builder.context.lightingModelNode;
- if ( lightingModelFunctionNode !== undefined ) {
- const reflectedLight = builder.context.reflectedLight;
- lightingModelFunctionNode.call( {
- lightDirection,
- lightColor,
- reflectedLight
- }, builder );
- }
- }
- }
- export default LightNode;
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