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- import WebGPUNodeUniformsGroup from './WebGPUNodeUniformsGroup.js';
- import {
- FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform,
- ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform
- } from './WebGPUNodeUniform.js';
- import WebGPUNodeSampler from './WebGPUNodeSampler.js';
- import { WebGPUNodeSampledTexture, WebGPUNodeSampledCubeTexture } from './WebGPUNodeSampledTexture.js';
- import WebGPUUniformBuffer from '../WebGPUUniformBuffer.js';
- import { getVectorLength, getStrideLength } from '../WebGPUBufferUtils.js';
- import NodeBuilder from 'three-nodes/core/NodeBuilder.js';
- import WGSLNodeParser from 'three-nodes/parsers/WGSLNodeParser.js';
- import CodeNode from 'three-nodes/core/CodeNode.js';
- import { NodeMaterial } from 'three-nodes/materials/Materials.js';
- const supports = {
- instance: true
- };
- const wgslTypeLib = {
- float: 'f32',
- int: 'i32',
- uint: 'u32',
- bool: 'bool',
- vec2: 'vec2<f32>',
- ivec2: 'vec2<i32>',
- uvec2: 'vec2<u32>',
- bvec2: 'vec2<bool>',
- vec3: 'vec3<f32>',
- ivec3: 'vec3<i32>',
- uvec3: 'vec3<u32>',
- bvec3: 'vec3<bool>',
- vec4: 'vec4<f32>',
- ivec4: 'vec4<i32>',
- uvec4: 'vec4<u32>',
- bvec4: 'vec4<bool>',
- mat3: 'mat3x3<f32>',
- imat3: 'mat3x3<i32>',
- umat3: 'mat3x3<u32>',
- bmat3: 'mat3x3<bool>',
- mat4: 'mat4x4<f32>',
- imat4: 'mat4x4<i32>',
- umat4: 'mat4x4<u32>',
- bmat4: 'mat4x4<bool>'
- };
- const wgslMethods = {
- dFdx: 'dpdx',
- dFdy: 'dpdy',
- inversesqrt: 'inverseSqrt'
- };
- const wgslPolyfill = {
- lessThanEqual: new CodeNode( `
- fn lessThanEqual( a : vec3<f32>, b : vec3<f32> ) -> vec3<bool> {
- return vec3<bool>( a.x <= b.x, a.y <= b.y, a.z <= b.z );
- }
- ` ),
- mod: new CodeNode( `
- fn mod( x : f32, y : f32 ) -> f32 {
- return x - y * floor( x / y );
- }
- ` ),
- repeatWrapping: new CodeNode( `
- fn repeatWrapping( uv : vec2<f32>, dimension : vec2<i32> ) -> vec2<i32> {
- let uvScaled = vec2<i32>( uv * vec2<f32>( dimension ) );
- return ( ( uvScaled % dimension ) + dimension ) % dimension;
- }
- ` )
- };
- class WebGPUNodeBuilder extends NodeBuilder {
- constructor( object, renderer ) {
- super( object, renderer, new WGSLNodeParser() );
- this.lightNode = null;
- this.fogNode = null;
- this.bindings = { vertex: [], fragment: [] };
- this.bindingsOffset = { vertex: 0, fragment: 0 };
- this.uniformsGroup = {};
- this.builtins = new Set();
- }
- build() {
- NodeMaterial.fromMaterial( this.material ).build( this );
- return super.build();
- }
- addFlowCode( code ) {
- if ( ! /;\s*$/.test( code ) ) {
- code += ';';
- }
- super.addFlowCode( code + '\n\t' );
- }
- getSampler( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- return `textureSample( ${textureProperty}, ${textureProperty}_sampler, ${uvSnippet} )`;
- } else {
- this._include( 'repeatWrapping' );
- const dimension = `textureDimensions( ${textureProperty}, 0 )`;
- return `textureLoad( ${textureProperty}, repeatWrapping( ${uvSnippet}, ${dimension} ), 0 )`;
- }
- }
- getSamplerBias( textureProperty, uvSnippet, biasSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- return `textureSampleBias( ${textureProperty}, ${textureProperty}_sampler, ${uvSnippet}, ${biasSnippet} )`;
- } else {
- this._include( 'repeatWrapping' );
- const dimension = `textureDimensions( ${textureProperty}, 0 )`;
- return `textureLoad( ${textureProperty}, repeatWrapping( ${uvSnippet}, ${dimension} ), i32( ${biasSnippet} ) )`;
- }
- }
- getTexture( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
- return this.getSampler( textureProperty, uvSnippet, shaderStage );
- }
- getTextureBias( textureProperty, uvSnippet, biasSnippet, shaderStage = this.shaderStage ) {
- return this.getSamplerBias( textureProperty, uvSnippet, biasSnippet, shaderStage );
- }
- getCubeTexture( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
- return this.getSampler( textureProperty, uvSnippet, shaderStage );
- }
- getCubeTextureBias( textureProperty, uvSnippet, biasSnippet, shaderStage = this.shaderStage ) {
- return this.getSamplerBias( textureProperty, uvSnippet, biasSnippet, shaderStage );
- }
- getPropertyName( node, shaderStage = this.shaderStage ) {
- if ( node.isNodeVary === true ) {
- if ( shaderStage === 'vertex' ) {
- return `NodeVarys.${ node.name }`;
- }
- } else if ( node.isNodeUniform === true ) {
- const name = node.name;
- const type = node.type;
- if ( type === 'texture' || type === 'cubeTexture' ) {
- return name;
- } else if ( type === 'buffer' ) {
- return `NodeBuffer_${node.node.id}.${name}`;
- } else {
- return `NodeUniforms.${name}`;
- }
- }
- return super.getPropertyName( node );
- }
- getBindings() {
- const bindings = this.bindings;
- return [ ...bindings.vertex, ...bindings.fragment ];
- }
- getUniformFromNode( node, shaderStage, type ) {
- const uniformNode = super.getUniformFromNode( node, shaderStage, type );
- const nodeData = this.getDataFromNode( node, shaderStage );
- if ( nodeData.uniformGPU === undefined ) {
- let uniformGPU;
- const bindings = this.bindings[ shaderStage ];
- if ( type === 'texture' || type === 'cubeTexture' ) {
- const sampler = new WebGPUNodeSampler( `${uniformNode.name}_sampler`, uniformNode.node );
- let texture = null;
- if ( type === 'texture' ) {
- texture = new WebGPUNodeSampledTexture( uniformNode.name, uniformNode.node );
- } else if ( type === 'cubeTexture' ) {
- texture = new WebGPUNodeSampledCubeTexture( uniformNode.name, uniformNode.node );
- }
- // add first textures in sequence and group for last
- const lastBinding = bindings[ bindings.length - 1 ];
- const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
- if ( shaderStage === 'fragment' ) {
- bindings.splice( index, 0, sampler, texture );
- uniformGPU = [ sampler, texture ];
- } else {
- bindings.splice( index, 0, texture );
- uniformGPU = [ texture ];
- }
- } else if ( type === 'buffer' ) {
- const buffer = new WebGPUUniformBuffer( 'NodeBuffer_' + node.id, node.value );
- // add first textures in sequence and group for last
- const lastBinding = bindings[ bindings.length - 1 ];
- const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
- bindings.splice( index, 0, buffer );
- uniformGPU = buffer;
- } else {
- let uniformsGroup = this.uniformsGroup[ shaderStage ];
- if ( uniformsGroup === undefined ) {
- uniformsGroup = new WebGPUNodeUniformsGroup( shaderStage );
- this.uniformsGroup[ shaderStage ] = uniformsGroup;
- bindings.push( uniformsGroup );
- }
- if ( node.isArrayUniformNode === true ) {
- uniformGPU = [];
- for ( const uniformNode of node.nodes ) {
- const uniformNodeGPU = this._getNodeUniform( uniformNode, type );
- // fit bounds to buffer
- uniformNodeGPU.boundary = getVectorLength( uniformNodeGPU.itemSize );
- uniformNodeGPU.itemSize = getStrideLength( uniformNodeGPU.itemSize );
- uniformsGroup.addUniform( uniformNodeGPU );
- uniformGPU.push( uniformNodeGPU );
- }
- } else {
- uniformGPU = this._getNodeUniform( uniformNode, type );
- uniformsGroup.addUniform( uniformGPU );
- }
- }
- nodeData.uniformGPU = uniformGPU;
- if ( shaderStage === 'vertex' ) {
- this.bindingsOffset[ 'fragment' ] = bindings.length;
- }
- }
- return uniformNode;
- }
- isReference( type ) {
- return super.isReference( type ) || type === 'texture_2d' || type === 'texture_cube';
- }
- getInstanceIndex( shaderStage = this.shaderStage ) {
- this.builtins.add( 'instance_index' );
- if ( shaderStage === 'vertex' ) {
- return 'instanceIndex';
- }
- }
- getAttributes( shaderStage ) {
- const snippets = [];
- if ( shaderStage === 'vertex' ) {
- if ( this.builtins.has( 'instance_index' ) ) {
- snippets.push( `@builtin( instance_index ) instanceIndex : u32` );
- }
- const attributes = this.attributes;
- const length = attributes.length;
- for ( let index = 0; index < length; index ++ ) {
- const attribute = attributes[ index ];
- const name = attribute.name;
- const type = this.getType( attribute.type );
- snippets.push( `@location( ${index} ) ${ name } : ${ type }` );
- }
- }
- return snippets.join( ',\n\t' );
- }
- getVars( shaderStage ) {
- const snippets = [];
- const vars = this.vars[ shaderStage ];
- for ( let index = 0; index < vars.length; index ++ ) {
- const variable = vars[ index ];
- const name = variable.name;
- const type = this.getType( variable.type );
- snippets.push( `\tvar ${name} : ${type};` );
- }
- return `\n${ snippets.join( '\n' ) }\n`;
- }
- getVarys( shaderStage ) {
- const snippets = [];
- if ( shaderStage === 'vertex' ) {
- snippets.push( '@builtin( position ) Vertex: vec4<f32>' );
- const varys = this.varys;
- for ( let index = 0; index < varys.length; index ++ ) {
- const vary = varys[ index ];
- snippets.push( `@location( ${index} ) ${ vary.name } : ${ this.getType( vary.type ) }` );
- }
- } else if ( shaderStage === 'fragment' ) {
- const varys = this.varys;
- for ( let index = 0; index < varys.length; index ++ ) {
- const vary = varys[ index ];
- snippets.push( `@location( ${index} ) ${ vary.name } : ${ this.getType( vary.type ) }` );
- }
- }
- const code = snippets.join( ',\n\t' );
- return shaderStage === 'vertex' ? this._getWGSLStruct( 'NodeVarysStruct', '\t' + code ) : code;
- }
- getUniforms( shaderStage ) {
- const uniforms = this.uniforms[ shaderStage ];
- const bindingSnippets = [];
- const bufferSnippets = [];
- const groupSnippets = [];
- let index = this.bindingsOffset[ shaderStage ];
- for ( const uniform of uniforms ) {
- if ( uniform.type === 'texture' ) {
- if ( shaderStage === 'fragment' ) {
- bindingSnippets.push( `@group( 0 ) @binding( ${index ++} ) var ${uniform.name}_sampler : sampler;` );
- }
- bindingSnippets.push( `@group( 0 ) @binding( ${index ++} ) var ${uniform.name} : texture_2d<f32>;` );
- } else if ( uniform.type === 'cubeTexture' ) {
- if ( shaderStage === 'fragment' ) {
- bindingSnippets.push( `@group( 0 ) @binding( ${index ++} ) var ${uniform.name}_sampler : sampler;` );
- }
- bindingSnippets.push( `@group( 0 ) @binding( ${index ++} ) var ${uniform.name} : texture_cube<f32>;` );
- } else if ( uniform.type === 'buffer' ) {
- const bufferNode = uniform.node;
- const bufferType = this.getType( bufferNode.bufferType );
- const bufferCount = bufferNode.bufferCount;
- const bufferSnippet = `\t${uniform.name} : array< ${bufferType}, ${bufferCount} >\n`;
- bufferSnippets.push( this._getWGSLUniforms( 'NodeBuffer_' + bufferNode.id, bufferSnippet, index ++ ) );
- } else {
- const vectorType = this.getType( this.getVectorType( uniform.type ) );
- if ( Array.isArray( uniform.value ) === true ) {
- const length = uniform.value.length;
- groupSnippets.push( `uniform ${vectorType}[ ${length} ] ${uniform.name}` );
- } else {
- groupSnippets.push( `\t${uniform.name} : ${ vectorType}` );
- }
- }
- }
- let code = bindingSnippets.join( '\n' );
- code += bufferSnippets.join( '\n' );
- if ( groupSnippets.length > 0 ) {
- code += this._getWGSLUniforms( 'NodeUniforms', groupSnippets.join( ',\n' ), index ++ );
- }
- return code;
- }
- buildCode() {
- const shadersData = { fragment: {}, vertex: {} };
- for ( const shaderStage in shadersData ) {
- let flow = '// code\n';
- flow += `\t${ this.flowCode[ shaderStage ] }`;
- flow += '\n\t';
- const flowNodes = this.flowNodes[ shaderStage ];
- const mainNode = flowNodes[ flowNodes.length - 1 ];
- for ( const node of flowNodes ) {
- const flowSlotData = this.getFlowData( shaderStage, node );
- const slotName = node.name;
- if ( slotName ) {
- if ( flow.length > 0 ) flow += '\n';
- flow += `\t// FLOW -> ${ slotName }\n\t`;
- }
- flow += `${ flowSlotData.code }\n\t`;
- if ( node === mainNode ) {
- flow += '// FLOW RESULT\n\t';
- if ( shaderStage === 'vertex' ) {
- flow += 'NodeVarys.Vertex = ';
- } else if ( shaderStage === 'fragment' ) {
- flow += 'return ';
- }
- flow += `${ flowSlotData.result };`;
- }
- }
- const stageData = shadersData[ shaderStage ];
- stageData.uniforms = this.getUniforms( shaderStage );
- stageData.attributes = this.getAttributes( shaderStage );
- stageData.varys = this.getVarys( shaderStage );
- stageData.vars = this.getVars( shaderStage );
- stageData.codes = this.getCodes( shaderStage );
- stageData.flow = flow;
- }
- this.vertexShader = this._getWGSLVertexCode( shadersData.vertex );
- this.fragmentShader = this._getWGSLFragmentCode( shadersData.fragment );
- }
- getMethod( method ) {
- if ( wgslPolyfill[ method ] !== undefined ) {
- this._include( method );
- }
- return wgslMethods[ method ] || method;
- }
- getType( type ) {
- return wgslTypeLib[ type ] || type;
- }
- isAvailable( name ) {
- return supports[ name ] === true;
- }
- _include( name ) {
- wgslPolyfill[ name ].build( this );
- }
- _getNodeUniform( uniformNode, type ) {
- if ( type === 'float' ) return new FloatNodeUniform( uniformNode );
- if ( type === 'vec2' ) return new Vector2NodeUniform( uniformNode );
- if ( type === 'vec3' ) return new Vector3NodeUniform( uniformNode );
- if ( type === 'vec4' ) return new Vector4NodeUniform( uniformNode );
- if ( type === 'color' ) return new ColorNodeUniform( uniformNode );
- if ( type === 'mat3' ) return new Matrix3NodeUniform( uniformNode );
- if ( type === 'mat4' ) return new Matrix4NodeUniform( uniformNode );
- throw new Error( `Uniform "${type}" not declared.` );
- }
- _getWGSLVertexCode( shaderData ) {
- return `${ this.getSignature() }
- // uniforms
- ${shaderData.uniforms}
- // varys
- ${shaderData.varys}
- // codes
- ${shaderData.codes}
- @stage( vertex )
- fn main( ${shaderData.attributes} ) -> NodeVarysStruct {
- // system
- var NodeVarys: NodeVarysStruct;
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- return NodeVarys;
- }
- `;
- }
- _getWGSLFragmentCode( shaderData ) {
- return `${ this.getSignature() }
- // uniforms
- ${shaderData.uniforms}
- // codes
- ${shaderData.codes}
- @stage( fragment )
- fn main( ${shaderData.varys} ) -> @location( 0 ) vec4<f32> {
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- }
- `;
- }
- _getWGSLStruct( name, vars ) {
- return `
- struct ${name} {
- ${vars}
- };`;
- }
- _getWGSLUniforms( name, vars, binding = 0, group = 0 ) {
- const structName = name + 'Struct';
- const structSnippet = this._getWGSLStruct( structName, vars );
- return `${structSnippet}
- @binding( ${binding} ) @group( ${group} )
- var<uniform> ${name} : ${structName};`;
- }
- }
- export default WebGPUNodeBuilder;
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