webvr_daydream.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - daydream</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #f00;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/DaydreamController.js"></script>
  29. <script src="js/vr/WebVR.js"></script>
  30. <script>
  31. var clock = new THREE.Clock();
  32. var container;
  33. var camera, scene, renderer;
  34. var controller;
  35. var room;
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
  47. container.appendChild( info );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x505050 );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  51. room = new THREE.Mesh(
  52. new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
  53. new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
  54. );
  55. room.position.y = 3;
  56. scene.add( room );
  57. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  58. var light = new THREE.DirectionalLight( 0xffffff );
  59. light.position.set( 1, 1, 1 ).normalize();
  60. scene.add( light );
  61. var geometry = new THREE.IcosahedronBufferGeometry( 0.08, 2 );
  62. for ( var i = 0; i < 200; i ++ ) {
  63. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  64. object.position.x = Math.random() * 4 - 2;
  65. object.position.y = Math.random() * 4 - 2;
  66. object.position.z = Math.random() * 4 - 2;
  67. object.userData.velocity = new THREE.Vector3();
  68. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  69. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  70. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  71. room.add( object );
  72. }
  73. //
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. renderer.vr.enabled = true;
  78. container.appendChild( renderer.domElement );
  79. //
  80. document.body.appendChild( WEBVR.createButton( renderer ) );
  81. //
  82. controller = new THREE.DaydreamController();
  83. controller.position.set( 0.3, 0.75, 0 );
  84. scene.add( controller );
  85. //
  86. var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 2 } ) );
  87. controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
  88. controller.add( controllerHelper );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. //
  98. function animate() {
  99. renderer.animate( render );
  100. }
  101. function render() {
  102. var delta = clock.getDelta() * 60;
  103. controller.update();
  104. if ( controller.getTouchpadState() === true ) {
  105. var cube = room.children[ 0 ];
  106. room.remove( cube );
  107. cube.position.copy( controller.position ).sub( room.position );
  108. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
  109. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
  110. cube.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
  111. cube.userData.velocity.applyQuaternion( controller.quaternion );
  112. room.add( cube );
  113. }
  114. // keep cubes inside room
  115. var range = 3 - 0.08;
  116. for ( var i = 0; i < room.children.length; i ++ ) {
  117. var cube = room.children[ i ];
  118. cube.position.add( cube.userData.velocity );
  119. if ( cube.position.x < - range || cube.position.x > range ) {
  120. cube.position.x = THREE.Math.clamp( cube.position.x, - range, range );
  121. cube.userData.velocity.x = - cube.userData.velocity.x;
  122. }
  123. if ( cube.position.y < - range ) {
  124. cube.position.y = Math.max( cube.position.y, - range );
  125. cube.userData.velocity.x *= 0.9;
  126. cube.userData.velocity.y = - cube.userData.velocity.y * 0.8;
  127. cube.userData.velocity.z *= 0.9;
  128. }
  129. if ( cube.position.z < - range || cube.position.z > range ) {
  130. cube.position.z = THREE.Math.clamp( cube.position.z, - range, range );
  131. cube.userData.velocity.z = - cube.userData.velocity.z;
  132. }
  133. cube.userData.velocity.y -= 0.00098;
  134. }
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>