threejs-debug-js-clearing-logger.html 3.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - Clearing Logger</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #debug {
  18. position: absolute;
  19. left: 1em;
  20. top: 1em;
  21. padding: 1em;
  22. background: rgba(0, 0, 0, 0.9);
  23. color: white;
  24. font-family: monospace;
  25. pointer-events: none;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <canvas id="c"></canvas>
  31. <div id="debug">
  32. <pre></pre>
  33. </div>
  34. </body>
  35. <script src="resources/threejs/r102/three.min.js"></script>
  36. <script>
  37. 'use strict';
  38. /* global THREE */
  39. class ClearingLogger {
  40. constructor(elem) {
  41. this.elem = elem;
  42. this.lines = [];
  43. }
  44. log(...args) {
  45. this.lines.push([...args].join(' '));
  46. }
  47. render() {
  48. this.elem.textContent = this.lines.join('\n');
  49. this.lines = [];
  50. }
  51. }
  52. function main() {
  53. const canvas = document.querySelector('#c');
  54. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  55. const fov = 75;
  56. const aspect = 2; // the canvas default
  57. const near = 0.1;
  58. const far = 50;
  59. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  60. camera.position.z = 20;
  61. const scene = new THREE.Scene();
  62. scene.background = new THREE.Color('cyan');
  63. const geometry = new THREE.SphereBufferGeometry();
  64. const material = new THREE.MeshBasicMaterial({color: 'red'});
  65. const things = [];
  66. function rand(min, max) {
  67. if (max === undefined) {
  68. max = min;
  69. min = 0;
  70. }
  71. return Math.random() * (max - min) + min;
  72. }
  73. function createThing() {
  74. const mesh = new THREE.Mesh(geometry, material);
  75. scene.add(mesh);
  76. things.push({
  77. mesh,
  78. timer: 2,
  79. velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)),
  80. });
  81. }
  82. canvas.addEventListener('click', createThing);
  83. function resizeRendererToDisplaySize(renderer) {
  84. const canvas = renderer.domElement;
  85. const width = canvas.clientWidth;
  86. const height = canvas.clientHeight;
  87. const needResize = canvas.width !== width || canvas.height !== height;
  88. if (needResize) {
  89. renderer.setSize(width, height, false);
  90. }
  91. return needResize;
  92. }
  93. const logger = new ClearingLogger(document.querySelector('#debug pre'));
  94. let then = 0;
  95. function render(now) {
  96. now *= 0.001; // convert to seconds
  97. const deltaTime = now - then;
  98. then = now;
  99. if (resizeRendererToDisplaySize(renderer)) {
  100. const canvas = renderer.domElement;
  101. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. logger.log('fps:', (1 / deltaTime).toFixed(1));
  105. logger.log('num things:', things.length);
  106. for (let i = 0; i < things.length;) {
  107. const thing = things[i];
  108. const mesh = thing.mesh;
  109. const pos = mesh.position;
  110. logger.log(
  111. 'timer:', thing.timer.toFixed(3),
  112. 'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3));
  113. thing.timer -= deltaTime;
  114. if (thing.timer <= 0) {
  115. // remove this thing. Note we don't advance `i`
  116. things.splice(i, 1);
  117. scene.remove(mesh);
  118. } else {
  119. mesh.position.addScaledVector(thing.velocity, deltaTime);
  120. ++i;
  121. }
  122. }
  123. renderer.render(scene, camera);
  124. logger.render();
  125. requestAnimationFrame(render);
  126. }
  127. requestAnimationFrame(render);
  128. }
  129. main();
  130. </script>
  131. </html>