webgl_lights_deferred_arealights.html 6.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - deferred area lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
  38. based on <a href="http://www.gamedev.net/topic/552315-glsl-area-light-implementation/" target=_blank>ArKano22's</a> glsl implementation
  39. </div>
  40. <div id="container"></div>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  45. <script src="js/ShaderDeferred.js"></script>
  46. <script src="js/shaders/CopyShader.js"></script>
  47. <script src="js/shaders/FXAAShader.js"></script>
  48. <script src="js/postprocessing/EffectComposer.js"></script>
  49. <script src="js/postprocessing/RenderPass.js"></script>
  50. <script src="js/postprocessing/ShaderPass.js"></script>
  51. <script src="js/postprocessing/MaskPass.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var SCALE = 1;
  55. var MARGIN = 100;
  56. var WIDTH = window.innerWidth;
  57. var HEIGHT = window.innerHeight - 2 * MARGIN;
  58. var NEAR = 1.0, FAR = 350.0;
  59. var VIEW_ANGLE = 40;
  60. // controls
  61. var mouseX = 0;
  62. var mouseY = 0;
  63. var targetX = 0, targetY = 0;
  64. var angle = 0;
  65. var target = new THREE.Vector3( 0, 0, 0 );
  66. var windowHalfX = window.innerWidth / 2;
  67. var windowHalfY = window.innerHeight / 2;
  68. // core
  69. var renderer, camera, scene, stats, clock;
  70. // lights
  71. var numLights = 50;
  72. var lights = [];
  73. //
  74. init();
  75. animate();
  76. // -----------------------------
  77. function init() {
  78. // renderer
  79. renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, antialias: true } );
  80. renderer.domElement.style.position = "absolute";
  81. renderer.domElement.style.top = MARGIN + "px";
  82. renderer.domElement.style.left = "0px";
  83. var container = document.getElementById( 'container' );
  84. container.appendChild( renderer.domElement );
  85. // camera
  86. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  87. camera.position.y = 40;
  88. // scene
  89. scene = new THREE.Scene();
  90. scene.add( camera );
  91. // stats
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '8px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. // clock
  98. clock = new THREE.Clock();
  99. // add lights
  100. initLights();
  101. // add objects
  102. initObjects();
  103. // events
  104. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. // -----------------------------
  108. function createAreaEmitter( light ) {
  109. var geometry = new THREE.CubeGeometry( 1, 1, 1 );
  110. var material = new THREE.MeshBasicMaterial( { color: light.color.getHex() } );
  111. var emitter = new THREE.Mesh( geometry, material );
  112. emitter.position = light.position;
  113. emitter.rotation = light.rotation;
  114. emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
  115. return emitter;
  116. }
  117. function setupAreaLight( light ) {
  118. var matrix = light.matrixWorld;
  119. light.right.set( 1, 0, 0 );
  120. light.normal.set( 0, -1, 0 );
  121. light.right = matrix.multiplyVector3( light.right );
  122. light.normal = matrix.multiplyVector3( light.normal );
  123. }
  124. function initLights() {
  125. var areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
  126. areaLight1.position.set( 0.0001, 10.0001, -19.5001 );
  127. areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
  128. areaLight1.width = 10;
  129. areaLight1.height = 1;
  130. scene.add( areaLight1 );
  131. var meshEmitter = createAreaEmitter( areaLight1 );
  132. scene.add( meshEmitter );
  133. //
  134. var areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
  135. areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
  136. areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
  137. areaLight2.width = 8;
  138. areaLight2.height = 1;
  139. scene.add( areaLight2 );
  140. var meshEmitter = createAreaEmitter( areaLight2 );
  141. scene.add( meshEmitter );
  142. //
  143. var areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
  144. areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
  145. areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
  146. areaLight3.width = 8;
  147. areaLight3.height = 1;
  148. scene.add( areaLight3 );
  149. var meshEmitter = createAreaEmitter( areaLight3 );
  150. scene.add( meshEmitter );
  151. }
  152. // -----------------------------
  153. function initObjects() {
  154. var loader = new THREE.BinaryLoader();
  155. loader.load( "obj/box/box.js", function( geometry, materials ) {
  156. var object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: 0xffaa55 } ) );
  157. object.position.x = 0;
  158. object.position.y = 0;
  159. object.scale.multiplyScalar( 2 );
  160. scene.add( object );
  161. } );
  162. }
  163. // -----------------------------
  164. function onWindowResize( event ) {
  165. windowHalfX = window.innerWidth / 2;
  166. windowHalfY = window.innerHeight / 2;
  167. WIDTH = window.innerWidth;
  168. HEIGHT = window.innerHeight - 2 * MARGIN;
  169. renderer.setSize( WIDTH, HEIGHT );
  170. camera.aspect = WIDTH / HEIGHT;
  171. camera.updateProjectionMatrix();
  172. }
  173. function onDocumentMouseMove( event ) {
  174. mouseX = ( event.clientX - windowHalfX ) * 1;
  175. mouseY = ( event.clientY - windowHalfY ) * 1;
  176. }
  177. // -----------------------------
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. render();
  181. stats.update();
  182. }
  183. function render() {
  184. // update camera
  185. var delta = clock.getDelta();
  186. targetX = mouseX * .001;
  187. targetY = mouseY * .001;
  188. angle += 0.05 * ( targetX - angle );
  189. camera.position.x = -Math.sin( angle ) * 40;
  190. camera.position.z = Math.cos( angle ) * 40;
  191. camera.lookAt( target );
  192. // render
  193. renderer.render( scene, camera );
  194. }
  195. </script>
  196. </body>
  197. </html>