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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - path camera</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a { color: red; }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - path camera example</br>
- mouse look around
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, controls, scene, renderer;
- var cross;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
- controls = new THREE.PathControls( camera );
- controls.waypoints = [ [ -500, 0, 0 ], [ 0, 200, 0 ], [ 500, 0, 0 ] ];
- controls.duration = 28
- controls.useConstantSpeed = true;
- //controls.createDebugPath = true;
- //controls.createDebugDummy = true;
- controls.lookSpeed = 0.06;
- controls.lookVertical = true;
- controls.lookHorizontal = true;
- controls.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] };
- controls.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] };
- controls.lon = 180;
- controls.init();
- // world
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
- scene.add( controls.animationParent );
- var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
- var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
- for ( var i = 0; i < 500; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = ( Math.random() - 0.5 ) * 1000;
- mesh.position.y = ( Math.random() - 0.5 ) * 1000;
- mesh.position.z = ( Math.random() - 0.5 ) * 1000;
- mesh.updateMatrix();
- mesh.matrixAutoUpdate = false;
- scene.add( mesh );
- }
- // lights
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0x002288 );
- light.position.set( -1, -1, -1 );
- scene.add( light );
- light = new THREE.AmbientLight( 0x222222 );
- scene.add( light );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setClearColor( scene.fog.color, 1 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- // start animation
- controls.animation.play( true, 0 );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.handleResize();
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- THREE.AnimationHandler.update( delta );
- controls.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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