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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - interactive cubes (gpu)</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
-
- .info {
- position: absolute;
- background-color: black;
- opacity: 0.8;
- color: white;
- text-align: center;
- top: 0px;
- width: 100%;
- }
-
- .info a {
- color: #00ffff;
- }
- </style>
- </head>
- <body>
- <div class="info">
- <a href="http://threejs.org" target="_blank">three.js</a> webgl - gpu picking
- </div>
-
- <div id="container"></div>
-
- <script src="../build/three.min.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var container, stats;
- var camera, controls, scene, renderer;
- var pickingData = [], pickingTexture, pickingScene;
- var objects = [];
- var highlightBox;
- var mouse = new THREE.Vector2(),
- offset = new THREE.Vector3(10, 10, 10);
- init();
- animate();
- function init() {
- container = document.getElementById("container");
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1000;
- controls = new THREE.TrackballControls( camera );
- controls.rotateSpeed = 1.0;
- controls.zoomSpeed = 1.2;
- controls.panSpeed = 0.8;
- controls.noZoom = false;
- controls.noPan = false;
- controls.staticMoving = true;
- controls.dynamicDampingFactor = 0.3;
- scene = new THREE.Scene();
- pickingScene = new THREE.Scene();
- pickingTexture = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
- pickingTexture.generateMipmaps = false;
- scene.add( new THREE.AmbientLight( 0x555555 ) );
- var light = new THREE.SpotLight( 0xffffff, 1.5 );
-
- light.position.set( 0, 500, 2000 );
- light.castShadow = true;
- light.shadowCameraNear = 200;
- light.shadowCameraFar = camera.far;
- light.shadowCameraFov = 50;
- light.shadowBias = -0.00022;
- light.shadowDarkness = 0.5;
- light.shadowMapWidth = 1024;
- light.shadowMapHeight = 1024;
- scene.add( light );
- var geometry = new THREE.Geometry(),
- pickingGeometry = new THREE.Geometry(),
- pickingMaterial = new THREE.MeshBasicMaterial({
- vertexColors: THREE.VertexColors
- }),
- defaultMaterial = new THREE.MeshLambertMaterial({
- color: 0xffffff,
- shading: THREE.FlatShading,
- vertexColors: THREE.VertexColors
- });
- function applyVertexColors(g, c) {
- g.faces.forEach(function(f){
- var n = (f instanceof THREE.Face3) ? 3 : 4;
- for(var j=0; j<n; j++){
- f.vertexColors[j] = c;
- }
- });
- }
-
- for ( var i = 0; i < 5000; i ++ ) {
- var position = new THREE.Vector3();
- position.x = Math.random() * 10000 - 5000;
- position.y = Math.random() * 6000 - 3000;
- position.z = Math.random() * 8000 - 4000;
- var rotation = new THREE.Vector3();
- rotation.x = ( Math.random() * 2 * Math.PI);
- rotation.y = ( Math.random() * 2 * Math.PI);
- rotation.z = ( Math.random() * 2 * Math.PI);
- var scale = new THREE.Vector3();
- scale.x = Math.random() * 200 + 100;
- scale.y = Math.random() * 200 + 100;
- scale.z = Math.random() * 200 + 100;
-
- //give the geom's vertices a random color, to be displayed
- var geom = new THREE.CubeGeometry(1, 1, 1);
- var color = new THREE.Color(Math.random() * 0xffffff);
- applyVertexColors(geom, color);
- var cube = new THREE.Mesh(geom);
- cube.position.copy(position);
- cube.rotation.copy(rotation);
- cube.scale.copy(scale);
- THREE.GeometryUtils.merge(geometry, cube);
- //give the pickingGeom's vertices a color corresponding to the "id"
- var pickingGeom = new THREE.CubeGeometry(1, 1, 1);
- var pickingColor = new THREE.Color(i);
- applyVertexColors(pickingGeom, pickingColor);
- var pickingCube = new THREE.Mesh(pickingGeom);
- pickingCube.position.copy(position);
- pickingCube.rotation.copy(rotation);
- pickingCube.scale.copy(scale);
- THREE.GeometryUtils.merge(pickingGeometry, pickingCube);
- pickingData[i] = {
- position: position,
- rotation: rotation,
- scale: scale
- };
- }
- var drawnObject = new THREE.Mesh(geometry, defaultMaterial);
- //drawnObject.castShadow = true;
- //drawnObject.receiveShadow = true;
- scene.add(drawnObject);
-
- pickingScene.add(new THREE.Mesh(pickingGeometry, pickingMaterial));
- highlightBox = new THREE.Mesh(new THREE.CubeGeometry(1, 1, 1), new THREE.MeshLambertMaterial({color: 0xffff00}));
- scene.add(highlightBox);
-
- projector = new THREE.Projector();
- renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0xffffff } );
- renderer.sortObjects = false;
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMapEnabled = true;
- renderer.shadowMapSoft = true;
- container.appendChild( renderer.domElement );
-
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
-
- renderer.domElement.addEventListener('mousemove', onMouseMove);
- }
- //
- function onMouseMove(e) {
- mouse.x = e.clientX;
- mouse.y = e.clientY;
- }
-
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function pick() {
- //render the picking scene off-screen
- var gl = self.renderer.getContext();
- renderer.render(pickingScene, camera, pickingTexture);
- var pixelBuffer = new Uint8Array(4);
-
- //read the pixel under the mouse from the texture
- gl.readPixels(mouse.x, pickingTexture.height - mouse.y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixelBuffer);
-
- //interpret the pixel as an ID
- var id = (pixelBuffer[0] << 16) | (pixelBuffer[1] << 8) | (pixelBuffer[2]);
- var data = pickingData[id];
- if(data){
- //move our highlightBox so that it surrounds the picked object
- if(data.position && data.rotation && data.scale){
- highlightBox.position.copy(data.position);
- highlightBox.rotation.copy(data.rotation);
- highlightBox.scale.copy(data.scale).addSelf(offset);
- highlightBox.visible = true;
- }
- } else {
- highlightBox.visible = false;
- }
- }
-
- function render() {
- controls.update();
- pick();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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