webgl_loader_obj.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader test
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/OBJLoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  47. camera.position.z = 100;
  48. // scene
  49. scene = new THREE.Scene();
  50. var ambient = new THREE.AmbientLight( 0x101030 );
  51. scene.add( ambient );
  52. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  53. directionalLight.position.set( 0, 0, 1 ).normalize();
  54. scene.add( directionalLight );
  55. // texture
  56. var texture = new THREE.Texture();
  57. var loader = new THREE.ImageLoader();
  58. loader.addEventListener( 'load', function ( event ) {
  59. texture.image = event.content;
  60. texture.needsUpdate = true;
  61. } );
  62. loader.load( 'textures/ash_uvgrid01.jpg' );
  63. // model
  64. var loader = new THREE.OBJLoader();
  65. loader.addEventListener( 'load', function ( event ) {
  66. var object = event.content;
  67. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  68. object.children[ i ].material.map = texture;
  69. }
  70. object.position.y = - 80;
  71. scene.add( object );
  72. });
  73. loader.load( 'obj/male02/male02.obj' );
  74. //
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. windowHalfX = window.innerWidth / 2;
  84. windowHalfY = window.innerHeight / 2;
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function onDocumentMouseMove( event ) {
  90. mouseX = ( event.clientX - windowHalfX ) / 2;
  91. mouseY = ( event.clientY - windowHalfY ) / 2;
  92. }
  93. //
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. }
  98. function render() {
  99. camera.position.x += ( mouseX - camera.position.x ) * .05;
  100. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  101. camera.lookAt( scene.position );
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>