webgl_loader_scene.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. #progress {
  27. color:red;
  28. top:7em;
  29. width: 100%;
  30. font-size:3em;
  31. font-variant:small-caps;
  32. font-weight:bold;
  33. position:absolute;
  34. z-index:100;
  35. text-align: center;
  36. text-shadow: #000 0px 0px 10px;
  37. display:none;
  38. }
  39. #start {
  40. color:#fff;
  41. text-shadow: #000 0px 0px 2px;
  42. padding:0.1em 0.3em;
  43. width:3em;
  44. text-align: center;
  45. display:none;
  46. }
  47. .shadow {
  48. -moz-box-shadow: 0px 0px 5px #000;
  49. -webkit-box-shadow: 0px 0px 5px #000;
  50. box-shadow: 0px 0px 5px #000;
  51. }
  52. #progressbar {
  53. text-align: center;
  54. background: white;
  55. width: 250px;
  56. height: 10px;
  57. }
  58. #bar {
  59. background:#d00;
  60. width:50px;
  61. height:10px;
  62. }
  63. .enabled {
  64. color: lime!important;
  65. cursor:pointer;
  66. }
  67. .enabled:hover {
  68. text-shadow: #0f0 0px 0px 5px !important;
  69. }
  70. .disabled {
  71. background:gray;
  72. cursor:default;
  73. }
  74. a { color:red }
  75. canvas { pointer-events:none; z-index:10; }
  76. #scene_explorer {
  77. background:transparent;
  78. color:#fff;
  79. width:200px;
  80. position:absolute;
  81. text-align:left;
  82. top:0px;
  83. z-index:200;
  84. overflow:auto;
  85. }
  86. #section_exp {
  87. background:rgba(0,0,50,0.5);
  88. padding:0.5em 0;
  89. display:none;
  90. }
  91. #scene_explorer h3 {
  92. font-size:1em;
  93. padding:0;
  94. margin:0;
  95. color:orange;
  96. }
  97. #scene_explorer a {
  98. color:#555;
  99. font-weight:bold;
  100. text-decoration:none;
  101. font-size:1.2em;
  102. font-family:Monospace;
  103. }
  104. #scene_explorer a:hover {
  105. background:#555;
  106. color:rgba(0,0,50,1);
  107. }
  108. .part {
  109. display:none;
  110. padding:0 0 0.5em 2em;
  111. }
  112. </style>
  113. </head>
  114. <body>
  115. <div id="info">
  116. <a href="http://threejs.org">three.js</a> - scene loader test
  117. </div>
  118. <div id="scene_explorer">
  119. <a id="plus_exp" href="#">[+]</a>
  120. <div id="section_exp"></div>
  121. </div>
  122. <div id="progress">
  123. <span id="message">Loading ...</span>
  124. <center>
  125. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  126. <div id="start" class="disabled">Start</div>
  127. </center>
  128. </div>
  129. <script src="../build/three.min.js"></script>
  130. <script src="js/loaders/ctm/lzma.js"></script>
  131. <script src="js/loaders/ctm/ctm.js"></script>
  132. <script src="js/loaders/ctm/CTMLoader.js"></script>
  133. <script src="js/Detector.js"></script>
  134. <script src="js/Stats.js"></script>
  135. <script>
  136. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  137. var SCREEN_WIDTH = window.innerWidth;
  138. var SCREEN_HEIGHT = window.innerHeight;
  139. var container,stats;
  140. var camera, scene, loaded;
  141. var renderer;
  142. var mouseX = 0, mouseY = 0;
  143. var windowHalfX = window.innerWidth / 2;
  144. var windowHalfY = window.innerHeight / 2;
  145. var rotatingObjects = [];
  146. var morphAnimatedObjects = [];
  147. var clock = new THREE.Clock();
  148. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  149. init();
  150. animate();
  151. function $( id ) {
  152. return document.getElementById( id );
  153. }
  154. function handle_update( result, pieces ) {
  155. refreshSceneView( result );
  156. //renderer.initWebGLObjects( result.scene );
  157. var m, material, count = 0;
  158. for ( m in result.materials ) {
  159. material = result.materials[ m ];
  160. if ( ! ( material instanceof THREE.MeshFaceMaterial || material instanceof THREE.ShaderMaterial || material.morphTargets ) ) {
  161. if( !material.program ) {
  162. renderer.initMaterial( material, result.scene.__lights, result.scene.fog );
  163. count += 1;
  164. if( count > pieces ) {
  165. //console.log("xxxxxxxxx");
  166. break;
  167. }
  168. }
  169. }
  170. }
  171. }
  172. function init() {
  173. container = document.createElement( 'div' );
  174. document.body.appendChild( container );
  175. var loadScene = createLoadScene();
  176. camera = loadScene.camera;
  177. scene = loadScene.scene;
  178. renderer = new THREE.WebGLRenderer( { antialias: true } );
  179. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  180. renderer.domElement.style.position = "relative";
  181. container.appendChild( renderer.domElement );
  182. renderer.gammaInput = true;
  183. renderer.gammaOutput = true;
  184. renderer.physicallyBasedShading = true;
  185. stats = new Stats();
  186. stats.domElement.style.position = 'absolute';
  187. stats.domElement.style.top = '0px';
  188. stats.domElement.style.right = '0px';
  189. stats.domElement.style.zIndex = 100;
  190. container.appendChild( stats.domElement );
  191. $( "start" ).addEventListener( 'click', onStartClick, false );
  192. var callbackProgress = function( progress, result ) {
  193. var bar = 250,
  194. total = progress.totalModels + progress.totalTextures,
  195. loaded = progress.loadedModels + progress.loadedTextures;
  196. if ( total )
  197. bar = Math.floor( bar * loaded / total );
  198. $( "bar" ).style.width = bar + "px";
  199. count = 0;
  200. for ( var m in result.materials ) count++;
  201. handle_update( result, Math.floor( count/total ) );
  202. }
  203. var callbackSync = function( result ) {
  204. /*
  205. // uncomment to see progressive scene loading
  206. scene = result.scene;
  207. camera = result.currentCamera;
  208. camera.aspect = window.innerWidth / window.innerHeight;
  209. camera.updateProjectionMatrix();
  210. renderer.setClearColor( result.bgColor, result.bgAlpha );
  211. */
  212. //handle_update( result, 1 );
  213. }
  214. var callbackFinished = function ( result ) {
  215. loaded = result;
  216. var mat_veyron = result.geometries[ "veyron" ].materials;
  217. mat_veyron[ 0 ] = result.materials[ "interior" ];
  218. mat_veyron[ 1 ] = result.materials[ "chrome" ];
  219. mat_veyron[ 2 ] = result.materials[ "darkerchrome" ];
  220. mat_veyron[ 3 ] = result.materials[ "glass" ];
  221. mat_veyron[ 4 ] = result.materials[ "chrome" ];
  222. mat_veyron[ 5 ] = result.materials[ "chrome" ];
  223. mat_veyron[ 6 ] = result.materials[ "backlights" ];
  224. mat_veyron[ 7 ] = result.materials[ "backsignals" ];
  225. $( "message" ).style.display = "none";
  226. $( "progressbar" ).style.display = "none";
  227. $( "start" ).style.display = "block";
  228. $( "start" ).className = "enabled";
  229. handle_update( result, 1 );
  230. result.scene.traverse( function ( object ) {
  231. if ( object.properties.rotating === true ) {
  232. rotatingObjects.push( object );
  233. }
  234. if ( object instanceof THREE.MorphAnimMesh ) {
  235. morphAnimatedObjects.push( object );
  236. }
  237. } );
  238. }
  239. $( "progress" ).style.display = "block";
  240. var loader = new THREE.SceneLoader();
  241. loader.addGeometryHandler( "ctm", THREE.CTMLoader );
  242. loader.callbackSync = callbackSync;
  243. loader.callbackProgress = callbackProgress;
  244. loader.load( "scenes/test_scene.js", callbackFinished );
  245. $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
  246. //
  247. window.addEventListener( 'resize', onWindowResize, false );
  248. }
  249. function onWindowResize() {
  250. windowHalfX = window.innerWidth / 2;
  251. windowHalfY = window.innerHeight / 2;
  252. camera.aspect = window.innerWidth / window.innerHeight;
  253. camera.updateProjectionMatrix();
  254. renderer.setSize( window.innerWidth, window.innerHeight );
  255. }
  256. function setButtonActive( id ) {
  257. $( "start" ).style.backgroundColor = "green";
  258. }
  259. function onStartClick() {
  260. $( "progress" ).style.display = "none";
  261. camera = loaded.currentCamera;
  262. camera.aspect = window.innerWidth / window.innerHeight;
  263. camera.updateProjectionMatrix();
  264. scene = loaded.scene;
  265. renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
  266. }
  267. function onDocumentMouseMove(event) {
  268. mouseX = ( event.clientX - windowHalfX );
  269. mouseY = ( event.clientY - windowHalfY );
  270. }
  271. function createLoadScene() {
  272. var result = {
  273. scene: new THREE.Scene(),
  274. camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  275. };
  276. result.camera.position.z = 100;
  277. result.scene.add( result.camera );
  278. var object, geometry, material, light, count = 500, range = 200;
  279. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  280. geometry = new THREE.CubeGeometry( 5, 5, 5 );
  281. for( var i = 0; i < count; i++ ) {
  282. object = new THREE.Mesh( geometry, material );
  283. object.position.x = ( Math.random() - 0.5 ) * range;
  284. object.position.y = ( Math.random() - 0.5 ) * range;
  285. object.position.z = ( Math.random() - 0.5 ) * range;
  286. object.rotation.x = Math.random() * 6;
  287. object.rotation.y = Math.random() * 6;
  288. object.rotation.z = Math.random() * 6;
  289. object.matrixAutoUpdate = false;
  290. object.updateMatrix();
  291. result.scene.add( object );
  292. }
  293. result.scene.matrixAutoUpdate = false;
  294. light = new THREE.PointLight( 0xffffff );
  295. result.scene.add( light );
  296. light = new THREE.DirectionalLight( 0x111111 );
  297. light.position.x = 1;
  298. result.scene.add( light );
  299. return result;
  300. }
  301. //
  302. function animate() {
  303. requestAnimationFrame( animate );
  304. render();
  305. stats.update();
  306. }
  307. function render() {
  308. var delta = clock.getDelta();
  309. camera.position.x += ( mouseX - camera.position.x ) * .001;
  310. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  311. camera.lookAt( scene.position );
  312. for ( var i = 0; i < rotatingObjects.length; i ++ ) {
  313. var object = rotatingObjects[ i ];
  314. if ( object.properties.rotateX ) object.rotation.x += 1 * delta;
  315. if ( object.properties.rotateY ) object.rotation.y += 0.5 * delta;
  316. }
  317. for ( var i = 0; i < morphAnimatedObjects.length; i ++ ) {
  318. var object = morphAnimatedObjects[ i ];
  319. object.updateAnimation( 1000 * delta );
  320. }
  321. renderer.render( scene, camera );
  322. }
  323. // Scene explorer user interface
  324. function toggle( id ) {
  325. var scn = $( "section_" + id ).style,
  326. btn = $( "plus_" + id );
  327. if ( scn.display == "block" ) {
  328. scn.display = "none";
  329. btn.innerHTML = "[+]";
  330. }
  331. else {
  332. scn.display = "block";
  333. btn.innerHTML = "[-]";
  334. }
  335. }
  336. function createToggle( label ) { return function() { toggle( label ) } };
  337. function refreshSceneView( result ) {
  338. $( "section_exp" ).innerHTML = generateSceneView( result );
  339. var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
  340. for ( var i = 0; i < config.length; i++ )
  341. $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
  342. }
  343. function generateSection( label, id, objects ) {
  344. var html = "";
  345. html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
  346. html += "<div id='section_" + id + "' class='part'>";
  347. for( var o in objects ) {
  348. html += o + "<br/>";
  349. }
  350. html += "</div>";
  351. return html;
  352. }
  353. function generateSceneView( result ) {
  354. var config = [
  355. [ "Objects", "obj", result.objects ],
  356. [ "Geometries", "geo", result.geometries ],
  357. [ "Materials", "mat", result.materials ],
  358. [ "Textures", "tex", result.textures ],
  359. [ "Lights", "lit", result.lights ],
  360. [ "Cameras", "cam", result.cameras ]
  361. ];
  362. var html = "";
  363. for ( var i = 0; i < config.length; i++ )
  364. html += generateSection( config[i][0], config[i][1], config[i][2] );
  365. return html;
  366. }
  367. </script>
  368. </body>
  369. </html>