webgl_morphnormals.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.min.js"></script>
  20. <script src="js/Detector.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var SCREEN_WIDTH = window.innerWidth;
  25. var SCREEN_HEIGHT = window.innerHeight;
  26. var container, stats;
  27. var camera, scene1, scene2, renderer;
  28. var morphs = [];
  29. var clock = new THREE.Clock();
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  41. container.appendChild( info );
  42. //
  43. camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  44. camera.position.y = 300;
  45. camera.target = new THREE.Vector3( 0, 150, 0 );
  46. scene1 = new THREE.Scene();
  47. scene2 = new THREE.Scene();
  48. //
  49. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  50. light.position.set( 1, 1, 1 );
  51. scene1.add( light );
  52. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  53. light.position.set( 0.25, -1, 0 );
  54. scene1.add( light );
  55. //
  56. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  57. light.position.set( 1, 1, 1 );
  58. scene2.add( light );
  59. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  60. light.position.set( 0.25, -1, 0 );
  61. scene2.add( light );
  62. //
  63. var loader = new THREE.JSONLoader();
  64. loader.load( "models/animated/flamingo.js", function( geometry ) {
  65. morphColorsToFaceColors( geometry );
  66. geometry.computeMorphNormals();
  67. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
  68. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  69. meshAnim.duration = 5000;
  70. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  71. meshAnim.position.y = 150;
  72. scene1.add( meshAnim );
  73. morphs.push( meshAnim );
  74. } );
  75. loader.load( "models/animated/flamingo.js", function( geometry ) {
  76. morphColorsToFaceColors( geometry );
  77. geometry.computeMorphNormals();
  78. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading, perPixel: false } );
  79. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  80. meshAnim.duration = 5000;
  81. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  82. meshAnim.position.y = 150;
  83. scene2.add( meshAnim );
  84. morphs.push( meshAnim );
  85. } );
  86. //
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.sortObjects = false;
  89. renderer.autoClear = false;
  90. renderer.gammaInput = true;
  91. renderer.gammaOutput = true;
  92. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  93. container.appendChild( renderer.domElement );
  94. //
  95. stats = new Stats();
  96. stats.domElement.style.position = 'absolute';
  97. stats.domElement.style.top = '0px';
  98. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#666";
  99. stats.domElement.children[ 0 ].style.background = "transparent";
  100. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  101. container.appendChild( stats.domElement );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function morphColorsToFaceColors( geometry ) {
  106. if ( geometry.morphColors && geometry.morphColors.length ) {
  107. var colorMap = geometry.morphColors[ 0 ];
  108. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  109. geometry.faces[ i ].color = colorMap.colors[ i ];
  110. THREE.ColorUtils.adjustHSV( geometry.faces[ i ].color, 0, 0.125, 0 );
  111. }
  112. }
  113. }
  114. //
  115. function onWindowResize( event ) {
  116. SCREEN_WIDTH = window.innerWidth;
  117. SCREEN_HEIGHT = window.innerHeight;
  118. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  119. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  120. camera.updateProjectionMatrix();
  121. }
  122. //
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. render();
  126. stats.update();
  127. }
  128. var radius = 600;
  129. var theta = 0;
  130. function render() {
  131. theta += 0.2;
  132. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  133. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  134. camera.lookAt( camera.target );
  135. var delta = clock.getDelta();
  136. for ( var i = 0; i < morphs.length; i ++ ) {
  137. morph = morphs[ i ];
  138. morph.updateAnimation( 1000 * delta );
  139. }
  140. renderer.clear();
  141. renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  142. renderer.render( scene1, camera );
  143. renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  144. renderer.render( scene2, camera );
  145. }
  146. </script>
  147. </body>
  148. </html>