Viewport.js 19 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. // settings
  5. var enableHelpersFog = true;
  6. // helpers
  7. var objects = [];
  8. var sceneHelpers = new THREE.Scene();
  9. var size = 500, step = 25;
  10. var geometry = new THREE.Geometry();
  11. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  12. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  13. for ( var i = - size; i <= size; i += step ) {
  14. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  15. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  18. var color = i === 0 ? color1 : color2;
  19. geometry.colors.push( color, color, color, color );
  20. }
  21. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  22. sceneHelpers.add( grid );
  23. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  24. selectionBox.matrixAutoUpdate = false;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. // default dummy scene and camera
  34. var scene = new THREE.Scene();
  35. var camera = new THREE.Camera();
  36. // fog
  37. var oldFogType = "None";
  38. var oldFogColor = 0xaaaaaa;
  39. var oldFogNear = 1;
  40. var oldFogFar = 5000;
  41. var oldFogDensity = 0.00025;
  42. // object picking
  43. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) );
  44. intersectionPlane.visible = false;
  45. sceneHelpers.add( intersectionPlane );
  46. var ray = new THREE.Ray();
  47. var projector = new THREE.Projector();
  48. var offset = new THREE.Vector3();
  49. var cameraChanged = false;
  50. var helpersVisible = true;
  51. //
  52. var picked = null;
  53. var selected = camera;
  54. // events
  55. var onMouseDown = function ( event ) {
  56. container.dom.focus();
  57. event.preventDefault();
  58. if ( event.button === 0 ) {
  59. var vector = new THREE.Vector3(
  60. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  61. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  62. 0.5
  63. );
  64. projector.unprojectVector( vector, camera );
  65. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  66. var intersects = ray.intersectObjects( objects, true );
  67. if ( intersects.length > 0 ) {
  68. controls.enabled = false;
  69. picked = intersects[ 0 ].object;
  70. var root;
  71. if ( picked.properties.isGizmo ) {
  72. root = picked.properties.gizmoRoot;
  73. selected = picked.properties.gizmoSubject;
  74. } else {
  75. root = picked;
  76. selected = picked;
  77. }
  78. intersectionPlane.position.copy( root.position );
  79. intersectionPlane.lookAt( camera.position );
  80. signals.objectSelected.dispatch( selected );
  81. var intersects = ray.intersectObject( intersectionPlane );
  82. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  83. document.addEventListener( 'mousemove', onMouseMove, false );
  84. document.addEventListener( 'mouseup', onMouseUp, false );
  85. } else {
  86. controls.enabled = true;
  87. }
  88. }
  89. cameraChanged = false;
  90. };
  91. var onMouseMove = function ( event ) {
  92. var vector = new THREE.Vector3(
  93. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  94. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  95. 0.5
  96. );
  97. projector.unprojectVector( vector, camera );
  98. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  99. var intersects = ray.intersectObject( intersectionPlane );
  100. if ( intersects.length > 0 ) {
  101. intersects[ 0 ].point.subSelf( offset );
  102. if ( picked.properties.isGizmo ) {
  103. picked.properties.gizmoRoot.position.copy( intersects[ 0 ].point );
  104. picked.properties.gizmoSubject.position.copy( intersects[ 0 ].point );
  105. signals.objectChanged.dispatch( picked.properties.gizmoSubject );
  106. } else {
  107. picked.position.copy( intersects[ 0 ].point );
  108. signals.objectChanged.dispatch( picked );
  109. }
  110. render();
  111. }
  112. };
  113. var onMouseUp = function ( event ) {
  114. document.removeEventListener( 'mousemove', onMouseMove );
  115. document.removeEventListener( 'mouseup', onMouseUp );
  116. };
  117. var onClick = function ( event ) {
  118. if ( event.button == 0 && cameraChanged === false ) {
  119. var vector = new THREE.Vector3(
  120. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  121. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  122. 0.5
  123. );
  124. projector.unprojectVector( vector, camera );
  125. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  126. var intersects = ray.intersectObjects( objects, true );
  127. if ( intersects.length > 0 && ! controls.enabled ) {
  128. selected = intersects[ 0 ].object;
  129. } else {
  130. selected = camera;
  131. }
  132. if ( selected.properties.isGizmo ) {
  133. signals.objectSelected.dispatch( selected.properties.gizmoSubject );
  134. } else {
  135. signals.objectSelected.dispatch( selected );
  136. }
  137. }
  138. controls.enabled = true;
  139. };
  140. var onKeyDown = function ( event ) {
  141. switch ( event.keyCode ) {
  142. case 46: // delete
  143. signals.removeSelectedObject.dispatch();
  144. break;
  145. case 72: // h
  146. signals.toggleHelpers.dispatch();
  147. break;
  148. }
  149. };
  150. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  151. container.dom.addEventListener( 'click', onClick, false );
  152. // controls need to be added *after* main logic,
  153. // otherwise controls.enabled doesn't work.
  154. var controls = new THREE.TrackballControls( camera, container.dom );
  155. controls.rotateSpeed = 1.0;
  156. controls.zoomSpeed = 1.2;
  157. controls.panSpeed = 0.8;
  158. controls.noZoom = false;
  159. controls.noPan = false;
  160. controls.staticMoving = true;
  161. controls.dynamicDampingFactor = 0.3;
  162. controls.addEventListener( 'change', function () {
  163. cameraChanged = true;
  164. signals.cameraChanged.dispatch( camera );
  165. render();
  166. } );
  167. var handleAddition = function ( object ) {
  168. // add to picking list
  169. objects.push( object );
  170. // create helpers for invisible object types (lights, cameras, targets)
  171. if ( object instanceof THREE.DirectionalLight ) {
  172. var sphereSize = 5;
  173. var arrowLength = 30;
  174. var lightGizmo = new THREE.DirectionalLightHelper( object, sphereSize, arrowLength );
  175. sceneHelpers.add( lightGizmo );
  176. sceneHelpers.add( lightGizmo.targetSphere );
  177. sceneHelpers.add( lightGizmo.targetLine );
  178. object.properties.helper = lightGizmo;
  179. object.properties.pickingProxy = lightGizmo.lightSphere;
  180. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  181. objects.push( lightGizmo.lightSphere );
  182. objects.push( lightGizmo.targetSphere );
  183. objects.push( lightGizmo.targetLine );
  184. } else if ( object instanceof THREE.PointLight ) {
  185. var sphereSize = 5;
  186. var lightGizmo = new THREE.PointLightHelper( object, sphereSize );
  187. sceneHelpers.add( lightGizmo );
  188. object.properties.helper = lightGizmo;
  189. object.properties.pickingProxy = lightGizmo.lightSphere;
  190. objects.push( lightGizmo.lightSphere );
  191. } else if ( object instanceof THREE.SpotLight ) {
  192. var sphereSize = 5;
  193. var arrowLength = 30;
  194. var lightGizmo = new THREE.SpotLightHelper( object, sphereSize, arrowLength );
  195. sceneHelpers.add( lightGizmo );
  196. sceneHelpers.add( lightGizmo.targetSphere );
  197. sceneHelpers.add( lightGizmo.targetLine );
  198. object.properties.helper = lightGizmo;
  199. object.properties.pickingProxy = lightGizmo.lightSphere;
  200. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  201. objects.push( lightGizmo.lightSphere );
  202. objects.push( lightGizmo.targetSphere );
  203. objects.push( lightGizmo.targetLine );
  204. } else if ( object instanceof THREE.HemisphereLight ) {
  205. var sphereSize = 5;
  206. var arrowLength = 30;
  207. var lightGizmo = new THREE.HemisphereLightHelper( object, sphereSize, arrowLength );
  208. sceneHelpers.add( lightGizmo );
  209. object.properties.helper = lightGizmo;
  210. object.properties.pickingProxy = lightGizmo.lightSphere;
  211. objects.push( lightGizmo.lightSphere );
  212. }
  213. };
  214. // signals
  215. signals.objectAdded.add( function ( object ) {
  216. object.traverse( handleAddition );
  217. scene.add( object );
  218. render();
  219. signals.sceneChanged.dispatch( scene );
  220. } );
  221. signals.objectChanged.add( function ( object ) {
  222. if ( object instanceof THREE.Camera ) {
  223. object.updateProjectionMatrix();
  224. } else if ( object instanceof THREE.DirectionalLight ||
  225. object instanceof THREE.HemisphereLight ||
  226. object instanceof THREE.PointLight ||
  227. object instanceof THREE.SpotLight ) {
  228. object.properties.helper.update();
  229. } else if ( object.properties.targetInverse ) {
  230. object.properties.targetInverse.properties.helper.update();
  231. }
  232. render();
  233. } );
  234. signals.removeSelectedObject.add( function () {
  235. if ( selected === camera ) return;
  236. var name = selected.name ? '"' + selected.name + '"': "selected object";
  237. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  238. return;
  239. }
  240. // remove from picking list
  241. var toRemove = {};
  242. selected.traverse( function ( child ) {
  243. toRemove[ child.id ] = true;
  244. } );
  245. var newObjects = [];
  246. for ( var i = 0; i < objects.length; i ++ ) {
  247. var object = objects[ i ];
  248. if ( ! ( object.id in toRemove ) ) {
  249. newObjects.push( object );
  250. }
  251. }
  252. objects = newObjects;
  253. //
  254. selectionBox.visible = false;
  255. selectionAxis.visible = false;
  256. scene.traverse( function( node ) {
  257. node.remove( selected );
  258. } );
  259. render();
  260. signals.sceneChanged.dispatch( scene );
  261. signals.objectSelected.dispatch( null );
  262. } );
  263. signals.objectSelected.add( function ( object ) {
  264. selectionBox.visible = false;
  265. selectionAxis.visible = false;
  266. var geometry;
  267. var hasRotation;
  268. if ( object !== null ) {
  269. selected = object;
  270. if ( object.geometry ) {
  271. geometry = object.geometry;
  272. hasRotation = true;
  273. } else if ( object.properties.pickingProxy ) {
  274. geometry = object.properties.pickingProxy.geometry;
  275. hasRotation = false;
  276. }
  277. }
  278. if ( geometry ) {
  279. if ( geometry.boundingBox === null ) {
  280. geometry.computeBoundingBox();
  281. }
  282. var vertices = selectionBox.geometry.vertices;
  283. vertices[ 0 ].x = geometry.boundingBox.max.x;
  284. vertices[ 0 ].y = geometry.boundingBox.max.y;
  285. vertices[ 0 ].z = geometry.boundingBox.max.z;
  286. vertices[ 1 ].x = geometry.boundingBox.max.x;
  287. vertices[ 1 ].y = geometry.boundingBox.max.y;
  288. vertices[ 1 ].z = geometry.boundingBox.min.z;
  289. vertices[ 2 ].x = geometry.boundingBox.max.x;
  290. vertices[ 2 ].y = geometry.boundingBox.min.y;
  291. vertices[ 2 ].z = geometry.boundingBox.max.z;
  292. vertices[ 3 ].x = geometry.boundingBox.max.x;
  293. vertices[ 3 ].y = geometry.boundingBox.min.y;
  294. vertices[ 3 ].z = geometry.boundingBox.min.z;
  295. vertices[ 4 ].x = geometry.boundingBox.min.x;
  296. vertices[ 4 ].y = geometry.boundingBox.max.y;
  297. vertices[ 4 ].z = geometry.boundingBox.min.z;
  298. vertices[ 5 ].x = geometry.boundingBox.min.x;
  299. vertices[ 5 ].y = geometry.boundingBox.max.y;
  300. vertices[ 5 ].z = geometry.boundingBox.max.z;
  301. vertices[ 6 ].x = geometry.boundingBox.min.x;
  302. vertices[ 6 ].y = geometry.boundingBox.min.y;
  303. vertices[ 6 ].z = geometry.boundingBox.min.z;
  304. vertices[ 7 ].x = geometry.boundingBox.min.x;
  305. vertices[ 7 ].y = geometry.boundingBox.min.y;
  306. vertices[ 7 ].z = geometry.boundingBox.max.z;
  307. selectionBox.geometry.computeBoundingSphere();
  308. selectionBox.geometry.verticesNeedUpdate = true;
  309. selectionBox.matrixWorld = object.matrixWorld;
  310. selectionAxis.matrixWorld = object.matrixWorld;
  311. selectionBox.visible = true;
  312. }
  313. if ( hasRotation ) {
  314. selectionAxis.visible = true;
  315. }
  316. render();
  317. } );
  318. signals.materialChanged.add( function ( material ) {
  319. render();
  320. } );
  321. signals.clearColorChanged.add( function ( color ) {
  322. renderer.setClearColorHex( color, 1 );
  323. render();
  324. } );
  325. signals.fogTypeChanged.add( function ( fogType ) {
  326. if ( fogType !== oldFogType ) {
  327. if ( fogType === "None" ) {
  328. scene.fog = null;
  329. } else if ( fogType === "Fog" ) {
  330. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  331. } else if ( fogType === "FogExp2" ) {
  332. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  333. }
  334. updateMaterials( scene );
  335. if ( enableHelpersFog ) {
  336. sceneHelpers.fog = scene.fog;
  337. updateMaterials( sceneHelpers );
  338. }
  339. oldFogType = fogType;
  340. }
  341. render();
  342. } );
  343. signals.fogColorChanged.add( function ( fogColor ) {
  344. oldFogColor = fogColor;
  345. updateFog( scene );
  346. render();
  347. } );
  348. signals.fogParametersChanged.add( function ( near, far, density ) {
  349. oldFogNear = near;
  350. oldFogFar = far;
  351. oldFogDensity = density;
  352. updateFog( scene );
  353. render();
  354. } );
  355. signals.windowResize.add( function () {
  356. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  357. camera.updateProjectionMatrix();
  358. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  359. render();
  360. } );
  361. signals.exportGeometry.add( function () {
  362. if ( !selected.geometry ) {
  363. console.warn( "Selected object doesn't have any geometry" );
  364. return;
  365. }
  366. var output = new THREE.GeometryExporter().parse( selected.geometry );
  367. var blob = new Blob( [ output ], { type: 'text/plain' } );
  368. var objectURL = URL.createObjectURL( blob );
  369. window.open( objectURL, '_blank' );
  370. window.focus();
  371. } );
  372. signals.exportScene.add( function () {
  373. var clearColor = renderer.getClearColor();
  374. var clearAlpha = renderer.getClearAlpha();
  375. var output = new THREE.SceneExporter().parse( scene, clearColor, clearAlpha );
  376. var blob = new Blob( [ output ], { type: 'text/plain' } );
  377. var objectURL = URL.createObjectURL( blob );
  378. window.open( objectURL, '_blank' );
  379. window.focus();
  380. } );
  381. signals.toggleHelpers.add( function () {
  382. helpersVisible = !helpersVisible;
  383. render();
  384. } );
  385. signals.resetScene.add( function () {
  386. var defaultScene = createDefaultScene();
  387. var defaultCamera = createDefaultCamera();
  388. var defaultBgColor = new THREE.Color( 0xaaaaaa );
  389. defaultCamera.lookAt( defaultScene.position );
  390. defaultScene.add( defaultCamera );
  391. signals.sceneAdded.dispatch( defaultScene, defaultCamera, defaultBgColor );
  392. signals.objectSelected.dispatch( defaultScene.properties.defaultSelection );
  393. } );
  394. signals.sceneAdded.add( function ( newScene, newCamera, newClearColor ) {
  395. scene = newScene;
  396. // remove old gizmos
  397. var toRemove = {};
  398. sceneHelpers.traverse( function ( child ) {
  399. if ( child.properties.isGizmo ) {
  400. toRemove[ child.id ] = child;
  401. }
  402. } );
  403. for ( var id in toRemove ) {
  404. sceneHelpers.remove( toRemove[ id ] );
  405. }
  406. // reset picking list
  407. objects = [];
  408. // add new gizmos and fill picking list
  409. scene.traverse( handleAddition );
  410. //
  411. if ( newCamera ) {
  412. camera = newCamera;
  413. camera.properties.active = true;
  414. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  415. camera.updateProjectionMatrix();
  416. controls.object = camera;
  417. controls.update();
  418. }
  419. if ( newClearColor ) {
  420. signals.clearColorChanged.dispatch( newClearColor.getHex() );
  421. }
  422. if ( newScene.fog ) {
  423. oldFogColor = newScene.fog.color.getHex();
  424. if ( newScene.fog instanceof THREE.Fog ) {
  425. oldFogType = "Fog";
  426. oldFogNear = newScene.fog.near;
  427. oldFogFar = newScene.fog.far;
  428. } else if ( newScene.fog instanceof THREE.FogExp2 ) {
  429. oldFogType = "FogExp2";
  430. oldFogDensity = newScene.fog.density;
  431. }
  432. } else {
  433. oldFogType = "None";
  434. }
  435. if ( enableHelpersFog ) {
  436. sceneHelpers.fog = scene.fog;
  437. updateMaterials( sceneHelpers );
  438. }
  439. signals.sceneChanged.dispatch( scene );
  440. signals.objectSelected.dispatch( null );
  441. } );
  442. //
  443. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  444. renderer.autoClear = false;
  445. renderer.autoUpdateScene = false;
  446. container.dom.appendChild( renderer.domElement );
  447. animate();
  448. // set up for hotkeys
  449. // must be done here, otherwise it doesn't work
  450. container.dom.tabIndex = 1;
  451. container.dom.style.outline = 'transparent';
  452. container.dom.addEventListener( 'keydown', onKeyDown, false );
  453. // must come after listeners are registered
  454. signals.sceneChanged.dispatch( scene );
  455. //
  456. function updateMaterials( root ) {
  457. root.traverse( function ( node ) {
  458. if ( node.material ) {
  459. node.material.needsUpdate = true;
  460. }
  461. if ( node.geometry && node.geometry.materials ) {
  462. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  463. node.geometry.materials[ i ].needsUpdate = true;
  464. }
  465. }
  466. } );
  467. }
  468. function updateFog( root ) {
  469. if ( root.fog ) {
  470. root.fog.color.setHex( oldFogColor );
  471. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  472. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  473. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  474. }
  475. }
  476. function createDefaultScene() {
  477. // create scene
  478. var scene = new THREE.Scene();
  479. // create lights
  480. var light1 = new THREE.DirectionalLight( 0xffffff, 0.8 );
  481. light1.position.set( 1, 0.5, 0 ).multiplyScalar( 400 );
  482. var light2 = new THREE.SpotLight( 0xffffff, 1.5, 500, Math.PI * 0.025 );
  483. light2.position.set( - 1, 0.5, 1 ).multiplyScalar( 300 );
  484. var light3 = new THREE.PointLight( 0xffaa00, 0.75 );
  485. light3.position.set( -250, 200, -200 );
  486. //var light4 = new THREE.AmbientLight( 0x111111 );
  487. var light4 = new THREE.HemisphereLight( 0x00aaff, 0xff0000, 0.75 );
  488. light4.position.y = 250;
  489. light1.target.properties.targetInverse = light1;
  490. light2.target.properties.targetInverse = light2;
  491. // create objects
  492. var geometry = new THREE.SphereGeometry( 75, 25, 15 );
  493. var material = new THREE.MeshPhongMaterial();
  494. material.color.setHSV( Math.random(), Math.random(), 1 );
  495. var mesh = new THREE.Mesh( geometry, material );
  496. // set default names
  497. light1.name = "Light 1";
  498. light1.target.name = "Light 1 Target";
  499. light2.name = "Light 2";
  500. light2.target.name = "Light 2 Target";
  501. light3.name = "Light 3";
  502. light4.name = "Light 4";
  503. mesh.name = "Sphere";
  504. // set default selection
  505. scene.properties.defaultSelection = mesh;
  506. // add to scene
  507. scene.add( light1 );
  508. scene.add( light2 );
  509. scene.add( light3 );
  510. scene.add( light4 );
  511. scene.add( mesh );
  512. return scene;
  513. }
  514. function createDefaultCamera() {
  515. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  516. camera.position.set( 500, 250, 500 );
  517. camera.name = "Camera";
  518. camera.properties.active = true;
  519. return camera;
  520. }
  521. function animate() {
  522. requestAnimationFrame( animate );
  523. controls.update();
  524. }
  525. function render() {
  526. sceneHelpers.updateMatrixWorld();
  527. scene.updateMatrixWorld();
  528. renderer.clear();
  529. renderer.render( scene, camera );
  530. if ( helpersVisible ) {
  531. renderer.render( sceneHelpers, camera );
  532. }
  533. }
  534. return container;
  535. }