webgl_materials_blending_custom.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #111;
  11. overflow: hidden;
  12. font-family: arial;
  13. }
  14. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  15. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  16. #images { background: rgba(0,0,0,0); left: 0px; }
  17. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  18. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  19. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  20. #lbl_dst { background:#800; }
  21. #lbl_src { background:green; }
  22. .btn { background: darkorange; width: 100px; cursor: pointer }
  23. #btn_sub { background: transparent }
  24. #btn_rsub { background: transparent }
  25. #btn_pre { background: transparent }
  26. #btn_rsub, #btn_nopre { margin-bottom: 2em }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="images" class="menu">
  31. Foreground
  32. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  33. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  34. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  35. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  36. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  37. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  38. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  39. </div>
  40. <div id="backgrounds" class="menu">
  41. Background
  42. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  43. <a id="bg_1" href="#"></a>
  44. <a id="bg_2" href="#"></a>
  45. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  46. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  47. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  48. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  49. </div>
  50. <div id="labels" class="menu">
  51. Equation<br/><br/>
  52. <div class="lbl btn" id="btn_add">Add</div>
  53. <div class="lbl btn" id="btn_sub">Subtract</div>
  54. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  55. Premultiply alpha<br/><br/>
  56. <div class="lbl btn" id="btn_pre">On</div>
  57. <div class="lbl btn" id="btn_nopre">Off</div>
  58. Labels<br/><br/>
  59. <div class="lbl" id="lbl_src">Source</div>
  60. <div class="lbl" id="lbl_dst">Destination</div>
  61. </div>
  62. <script src="../build/three.min.js"></script>
  63. <script src="js/Detector.js"></script>
  64. <script>
  65. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  66. var camera, scene, renderer;
  67. var materialBg;
  68. var materials = [];
  69. var mapsPre = [];
  70. var mapsNoPre = [];
  71. var currentMaps = mapsNoPre;
  72. var currentIndex = 4;
  73. init();
  74. animate();
  75. function init() {
  76. // CAMERA
  77. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  78. camera.position.z = 700;
  79. // SCENE
  80. scene = new THREE.Scene();
  81. // TEXTURE LOADER
  82. var textureLoader = new THREE.TextureLoader();
  83. // BACKGROUND IMAGES
  84. var x = document.createElement( "canvas" );
  85. var xc = x.getContext( "2d" );
  86. x.width = x.height = 128;
  87. xc.fillStyle = "#eee";
  88. xc.fillRect( 0, 0, 128, 128 );
  89. xc.fillStyle = "#999";
  90. xc.fillRect( 0, 0, 64, 64 );
  91. xc.fillStyle = "#aaa";
  92. xc.fillRect( 32, 32, 32, 32 );
  93. xc.fillStyle = "#999";
  94. xc.fillRect( 64, 64, 64, 64 );
  95. xc.fillStyle = "#bbb";
  96. xc.fillRect( 96, 96, 32, 32 );
  97. document.getElementById("bg_1").appendChild( x );
  98. var x2 = document.createElement( "canvas" );
  99. var xc2 = x2.getContext( "2d" );
  100. x2.width = x2.height = 128;
  101. xc2.fillStyle = "#444";
  102. xc2.fillRect( 0, 0, 128, 128 );
  103. xc2.fillStyle = "#000";
  104. xc2.fillRect( 0, 0, 64, 64 );
  105. xc2.fillStyle = "#111";
  106. xc2.fillRect( 32, 32, 32, 32 );
  107. xc2.fillStyle = "#000";
  108. xc2.fillRect( 64, 64, 64, 64 );
  109. xc2.fillStyle = "#222";
  110. xc2.fillRect( 96, 96, 32, 32 );
  111. document.getElementById("bg_1").appendChild( x );
  112. document.getElementById("bg_2").appendChild( x2 );
  113. var mapBg0 = new THREE.Texture( x );
  114. mapBg0.wrapS = mapBg0.wrapT = THREE.RepeatWrapping;
  115. mapBg0.repeat.set( 128, 64 );
  116. mapBg0.needsUpdate = true;
  117. var mapBg1 = new THREE.Texture( x2 );
  118. mapBg1.wrapS = mapBg1.wrapT = THREE.RepeatWrapping;
  119. mapBg1.repeat.set( 128, 64 );
  120. mapBg1.needsUpdate = true;
  121. var mapBg2 = textureLoader.load( "textures/disturb.jpg" );
  122. mapBg2.wrapS = mapBg2.wrapT = THREE.RepeatWrapping;
  123. mapBg2.repeat.set( 8, 4 );
  124. var mapBg3 = textureLoader.load( "textures/crate.gif" );
  125. mapBg3.wrapS = mapBg3.wrapT = THREE.RepeatWrapping;
  126. mapBg3.repeat.set( 32, 16 );
  127. var mapBg4 = textureLoader.load( "textures/lava/lavatile.jpg" );
  128. mapBg4.wrapS = mapBg4.wrapT = THREE.RepeatWrapping;
  129. mapBg4.repeat.set( 8, 4 );
  130. var mapBg5 = textureLoader.load( "textures/water.jpg" );
  131. mapBg5.wrapS = mapBg5.wrapT = THREE.RepeatWrapping;
  132. mapBg5.repeat.set( 8, 4 );
  133. var mapBg6 = textureLoader.load( "textures/lava/cloud.png" );
  134. mapBg6.wrapS = mapBg6.wrapT = THREE.RepeatWrapping;
  135. mapBg6.repeat.set( 2, 1 );
  136. // BACKGROUND
  137. materialBg = new THREE.MeshBasicMaterial( { map: mapBg1 } );
  138. var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
  139. meshBg.position.set( 0, 0, -1 );
  140. scene.add( meshBg );
  141. // FOREGROUND IMAGES
  142. var images = [ 'textures/disturb.jpg',
  143. 'textures/sprite0.jpg',
  144. 'textures/sprite0.png',
  145. 'textures/lensflare/lensflare0.png',
  146. 'textures/lensflare/lensflare0_alpha.png',
  147. 'textures/sprites/ball.png',
  148. 'textures/sprites/snowflake7_alpha.png' ];
  149. for ( var i = 0; i < images.length; i ++ ) {
  150. var map = textureLoader.load( images[ i ] );
  151. mapsNoPre.push( map );
  152. var mapPre = textureLoader.load( images[ i ] );
  153. mapPre.premultiplyAlpha = true;
  154. mapPre.needsUpdate = true;
  155. mapsPre.push( mapPre );
  156. }
  157. // FOREGROUND OBJECTS
  158. var src = [ "ZeroFactor", "OneFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor", "DstColorFactor", "OneMinusDstColorFactor", "SrcAlphaSaturateFactor" ];
  159. var dst = [ "ZeroFactor", "OneFactor", "SrcColorFactor", "OneMinusSrcColorFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor" ];
  160. var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
  161. var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
  162. var blending = "CustomBlending";
  163. for ( var i = 0; i < dst.length; i ++ ) {
  164. var blendDst = dst[ i ];
  165. for ( var j = 0; j < src.length; j ++ ) {
  166. var blendSrc = src[ j ];
  167. var material = new THREE.MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  168. material.transparent = true;
  169. material.blending = THREE[ blending ];
  170. material.blendSrc = THREE[ blendSrc ];
  171. material.blendDst = THREE[ blendDst ];
  172. material.blendEquation = THREE.AddEquation;
  173. var x = ( j - src.length / 2 ) * 110;
  174. var z = 0;
  175. var y = ( i - dst.length / 2 ) * 110 + 50;
  176. var mesh = new THREE.Mesh( geo1, material );
  177. mesh.position.set( x, -y, z );
  178. mesh.matrixAutoUpdate = false;
  179. mesh.updateMatrix();
  180. scene.add( mesh );
  181. materials.push( material );
  182. }
  183. }
  184. for ( var j = 0; j < src.length; j ++ ) {
  185. var blendSrc = src[ j ];
  186. var x = ( j - src.length / 2 ) * 110;
  187. var z = 0;
  188. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  189. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendSrc.replace( "Factor", "" ), "rgba( 0, 150, 0, 1 )" ) );
  190. mesh.position.set( x, - (y - 70), z );
  191. mesh.matrixAutoUpdate = false;
  192. mesh.updateMatrix();
  193. scene.add( mesh );
  194. }
  195. for ( var i = 0; i < dst.length; i ++ ) {
  196. var blendDst = dst[ i ];
  197. var x = ( 0 - src.length / 2 ) * 110 - 125;
  198. var z = 0;
  199. var y = ( i - dst.length / 2 ) * 110 + 165;
  200. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendDst.replace( "Factor", "" ), "rgba( 150, 0, 0, 1 )" ) );
  201. mesh.position.set( x, - (y - 120), z );
  202. mesh.matrixAutoUpdate = false;
  203. mesh.updateMatrix();
  204. scene.add( mesh );
  205. }
  206. // RENDERER
  207. renderer = new THREE.WebGLRenderer();
  208. renderer.setPixelRatio( window.devicePixelRatio );
  209. renderer.setSize( window.innerWidth, window.innerHeight );
  210. renderer.domElement.style.position = "absolute";
  211. renderer.domElement.style.left = "215px";
  212. document.body.appendChild( renderer.domElement );
  213. // EVENTS
  214. window.addEventListener( 'resize', onWindowResize, false );
  215. addImgHandler( "img_0", 0 );
  216. addImgHandler( "img_1", 1 );
  217. addImgHandler( "img_2", 2 );
  218. addImgHandler( "img_3", 3 );
  219. addImgHandler( "img_4", 4 );
  220. addImgHandler( "img_5", 5 );
  221. addImgHandler( "img_6", 6 );
  222. addBgHandler( "bg_0", mapBg2 );
  223. addBgHandler( "bg_1", mapBg0 );
  224. addBgHandler( "bg_2", mapBg1 );
  225. addBgHandler( "bg_3", mapBg3 );
  226. addBgHandler( "bg_4", mapBg4 );
  227. addBgHandler( "bg_5", mapBg5 );
  228. addBgHandler( "bg_6", mapBg6 );
  229. addEqHandler( "btn_add", THREE.AddEquation );
  230. addEqHandler( "btn_sub", THREE.SubtractEquation );
  231. addEqHandler( "btn_rsub", THREE.ReverseSubtractEquation );
  232. addPreHandler( "btn_pre", mapsPre );
  233. addPreHandler( "btn_nopre", mapsNoPre );
  234. }
  235. //
  236. function addImgHandler( id, index ) {
  237. var el = document.getElementById( id );
  238. el.addEventListener( 'click', function () {
  239. for ( var i = 0; i < materials.length; i ++ ) {
  240. materials[ i ].map = currentMaps[ index ];
  241. }
  242. currentIndex = index;
  243. } );
  244. }
  245. function addEqHandler( id, eq ) {
  246. var el = document.getElementById( id );
  247. el.addEventListener( 'click', function () {
  248. for ( var i = 0; i < materials.length; i ++ ) {
  249. materials[ i ].blendEquation = eq;
  250. }
  251. document.getElementById( "btn_add" ).style.backgroundColor = "transparent";
  252. document.getElementById( "btn_sub" ).style.backgroundColor = "transparent";
  253. document.getElementById( "btn_rsub" ).style.backgroundColor = "transparent";
  254. el.style.backgroundColor = "darkorange";
  255. });
  256. }
  257. function addBgHandler( id, map ) {
  258. var el = document.getElementById( id );
  259. el.addEventListener( 'click', function () { materialBg.map = map; } );
  260. }
  261. function addPreHandler( id, marray ) {
  262. var el = document.getElementById( id );
  263. el.addEventListener( 'click', function () {
  264. currentMaps = marray;
  265. for ( var i = 0; i < materials.length; i ++ ) {
  266. materials[ i ].map = currentMaps[ currentIndex ];
  267. }
  268. document.getElementById( "btn_pre" ).style.backgroundColor = "transparent";
  269. document.getElementById( "btn_nopre" ).style.backgroundColor = "transparent";
  270. el.style.backgroundColor = "darkorange";
  271. } );
  272. }
  273. //
  274. function onWindowResize( event ) {
  275. renderer.setSize( window.innerWidth, window.innerHeight );
  276. camera.aspect = window.innerWidth / window.innerHeight;
  277. camera.updateProjectionMatrix();
  278. }
  279. //
  280. function generateLabelMaterial( text, bg ) {
  281. var x = document.createElement( "canvas" );
  282. var xc = x.getContext( "2d" );
  283. x.width = 128;
  284. x.height = 32;
  285. xc.fillStyle = bg;
  286. xc.fillRect( 0, 0, 128, 32 );
  287. //xc.shadowColor = "#000";
  288. //xc.shadowBlur = 3;
  289. xc.fillStyle = "white";
  290. xc.font = "12pt arial bold";
  291. xc.fillText( text, 8, 22 );
  292. var map = new THREE.Texture( x );
  293. map.needsUpdate = true;
  294. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  295. return material;
  296. }
  297. function animate() {
  298. requestAnimationFrame( animate );
  299. var time = Date.now() * 0.00025;
  300. var ox = ( time * -0.01 * materialBg.map.repeat.x ) % 1;
  301. var oy = ( time * -0.01 * materialBg.map.repeat.y ) % 1;
  302. materialBg.map.offset.set( ox, oy );
  303. renderer.render( scene, camera );
  304. }
  305. </script>
  306. </body>
  307. </html>