Vector2.js 4.9 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. var x = 2;
  5. var y = 3;
  6. var z = 4;
  7. var w = 5;
  8. module( "Vector2" );
  9. test( "constructor", function() {
  10. var a = new THREE.Vector2();
  11. ok( a.x == 0, "Passed!" );
  12. ok( a.y == 0, "Passed!" );
  13. a = new THREE.Vector2( x, y );
  14. ok( a.x === x, "Passed!" );
  15. ok( a.y === y, "Passed!" );
  16. });
  17. test( "copy", function() {
  18. var a = new THREE.Vector2( x, y );
  19. var b = new THREE.Vector2().copy( a );
  20. ok( b.x == x, "Passed!" );
  21. ok( b.y == y, "Passed!" );
  22. // ensure that it is a true copy
  23. a.x = 0;
  24. a.y = -1;
  25. ok( b.x == x, "Passed!" );
  26. ok( b.y == y, "Passed!" );
  27. });
  28. test( "set", function() {
  29. var a = new THREE.Vector2();
  30. ok( a.x == 0, "Passed!" );
  31. ok( a.y == 0, "Passed!" );
  32. a.set( x, y )
  33. ok( a.x == x, "Passed!" );
  34. ok( a.y == y, "Passed!" );
  35. });
  36. test( "setX,setY", function() {
  37. var a = new THREE.Vector2();
  38. ok( a.x == 0, "Passed!" );
  39. ok( a.y == 0, "Passed!" );
  40. a.setX( x );
  41. a.setY( y );
  42. ok( a.x == x, "Passed!" );
  43. ok( a.y == y, "Passed!" );
  44. });
  45. test( "add", function() {
  46. var a = new THREE.Vector2( x, y );
  47. var b = new THREE.Vector2( -x, -y );
  48. a.addSelf( b );
  49. ok( a.x == 0, "Passed!" );
  50. ok( a.y == 0, "Passed!" );
  51. var c = new THREE.Vector2().add( b, b );
  52. ok( c.x == -2*x, "Passed!" );
  53. ok( c.y == -2*y, "Passed!" );
  54. });
  55. test( "sub", function() {
  56. var a = new THREE.Vector2( x, y );
  57. var b = new THREE.Vector2( -x, -y );
  58. a.subSelf( b );
  59. ok( a.x == 2*x, "Passed!" );
  60. ok( a.y == 2*y, "Passed!" );
  61. var c = new THREE.Vector2().sub( a, a );
  62. ok( c.x == 0, "Passed!" );
  63. ok( c.y == 0, "Passed!" );
  64. });
  65. test( "multiply/divide", function() {
  66. var a = new THREE.Vector2( x, y );
  67. var b = new THREE.Vector2( -x, -y );
  68. a.multiplyScalar( -2 );
  69. ok( a.x == x*-2, "Passed!" );
  70. ok( a.y == y*-2, "Passed!" );
  71. b.multiplyScalar( -2 );
  72. ok( b.x == 2*x, "Passed!" );
  73. ok( b.y == 2*y, "Passed!" );
  74. a.divideScalar( -2 );
  75. ok( a.x == x, "Passed!" );
  76. ok( a.y == y, "Passed!" );
  77. b.divideScalar( -2 );
  78. ok( b.x == -x, "Passed!" );
  79. ok( b.y == -y, "Passed!" );
  80. });
  81. test( "min/max/clamp", function() {
  82. var a = new THREE.Vector2( x, y );
  83. var b = new THREE.Vector2( -x, -y );
  84. var c = new THREE.Vector2();
  85. c.copy( a ).minSelf( b );
  86. ok( c.x == -x, "Passed!" );
  87. ok( c.y == -y, "Passed!" );
  88. c.copy( a ).maxSelf( b );
  89. ok( c.x == x, "Passed!" );
  90. ok( c.y == y, "Passed!" );
  91. c.set( -2*x, 2*y );
  92. c.clampSelf( b, a );
  93. ok( c.x == -x, "Passed!" );
  94. ok( c.y == y, "Passed!" );
  95. });
  96. test( "negate", function() {
  97. var a = new THREE.Vector2( x, y );
  98. a.negate();
  99. ok( a.x == -x, "Passed!" );
  100. ok( a.y == -y, "Passed!" );
  101. });
  102. test( "dot", function() {
  103. var a = new THREE.Vector2( x, y );
  104. var b = new THREE.Vector2( -x, -y );
  105. var c = new THREE.Vector2();
  106. var result = a.dot( b );
  107. ok( result == (-x*x-y*y), "Passed!" );
  108. result = a.dot( c );
  109. ok( result == 0, "Passed!" );
  110. });
  111. test( "length/lengthSq", function() {
  112. var a = new THREE.Vector2( x, 0 );
  113. var b = new THREE.Vector2( 0, -y );
  114. var c = new THREE.Vector2();
  115. ok( a.length() == x, "Passed!" );
  116. ok( a.lengthSq() == x*x, "Passed!" );
  117. ok( b.length() == y, "Passed!" );
  118. ok( b.lengthSq() == y*y, "Passed!" );
  119. ok( c.length() == 0, "Passed!" );
  120. ok( c.lengthSq() == 0, "Passed!" );
  121. a.set( x, y );
  122. ok( a.length() == Math.sqrt( x*x + y*y ), "Passed!" );
  123. ok( a.lengthSq() == ( x*x + y*y ), "Passed!" );
  124. });
  125. test( "normalize", function() {
  126. var a = new THREE.Vector2( x, 0 );
  127. var b = new THREE.Vector2( 0, -y );
  128. var c = new THREE.Vector2();
  129. a.normalize();
  130. ok( a.length() == 1, "Passed!" );
  131. ok( a.x == 1, "Passed!" );
  132. b.normalize();
  133. ok( b.length() == 1, "Passed!" );
  134. ok( b.y == -1, "Passed!" );
  135. });
  136. test( "distanceTo/distanceToSquared", function() {
  137. var a = new THREE.Vector2( x, 0 );
  138. var b = new THREE.Vector2( 0, -y );
  139. var c = new THREE.Vector2();
  140. ok( a.distanceTo( c ) == x, "Passed!" );
  141. ok( a.distanceToSquared( c ) == x*x, "Passed!" );
  142. ok( b.distanceTo( c ) == y, "Passed!" );
  143. ok( b.distanceToSquared( c ) == y*y, "Passed!" );
  144. });
  145. test( "setLength", function() {
  146. var a = new THREE.Vector2( x, 0 );
  147. ok( a.length() == x, "Passed!" );
  148. a.setLength( y );
  149. ok( a.length() == y, "Passed!" );
  150. });
  151. test( "lerpSelf/clone", function() {
  152. var a = new THREE.Vector2( x, 0 );
  153. var b = new THREE.Vector2( 0, -y );
  154. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 0.5 ) ), "Passed!" );
  155. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 1 ) ), "Passed!" );
  156. ok( a.clone().lerpSelf( b, 0 ).equals( a ), "Passed!" );
  157. ok( a.clone().lerpSelf( b, 0.5 ).x == x*0.5, "Passed!" );
  158. ok( a.clone().lerpSelf( b, 0.5 ).y == -y*0.5, "Passed!" );
  159. ok( a.clone().lerpSelf( b, 1 ).equals( b ), "Passed!" );
  160. });
  161. test( "equals", function() {
  162. var a = new THREE.Vector2( x, 0 );
  163. var b = new THREE.Vector2( 0, -y );
  164. ok( a.x != b.x, "Passed!" );
  165. ok( a.y != b.y, "Passed!" );
  166. ok( ! a.equals( b ), "Passed!" );
  167. ok( ! b.equals( a ), "Passed!" );
  168. a.copy( b );
  169. ok( a.x == b.x, "Passed!" );
  170. ok( a.y == b.y, "Passed!" );
  171. ok( a.equals( b ), "Passed!" );
  172. ok( b.equals( a ), "Passed!" );
  173. });