OrbitControls.js 27 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. * @author ScieCode / http://github.com/sciecode
  8. */
  9. // This set of controls performs orbiting, dollying (zooming), and panning.
  10. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  11. //
  12. // Orbit - left mouse / touch: one-finger move
  13. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  14. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  15. THREE.OrbitControls = function ( object, domElement ) {
  16. this.object = object;
  17. this.domElement = ( domElement !== undefined ) ? domElement : document;
  18. // Set to false to disable this control
  19. this.enabled = true;
  20. // "target" sets the location of focus, where the object orbits around
  21. this.target = new THREE.Vector3();
  22. // How far you can dolly in and out ( PerspectiveCamera only )
  23. this.minDistance = 0;
  24. this.maxDistance = Infinity;
  25. // How far you can zoom in and out ( OrthographicCamera only )
  26. this.minZoom = 0;
  27. this.maxZoom = Infinity;
  28. // How far you can orbit vertically, upper and lower limits.
  29. // Range is 0 to Math.PI radians.
  30. this.minPolarAngle = 0; // radians
  31. this.maxPolarAngle = Math.PI; // radians
  32. // How far you can orbit horizontally, upper and lower limits.
  33. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  34. this.minAzimuthAngle = - Infinity; // radians
  35. this.maxAzimuthAngle = Infinity; // radians
  36. // Set to true to enable damping (inertia)
  37. // If damping is enabled, you must call controls.update() in your animation loop
  38. this.enableDamping = false;
  39. this.dampingFactor = 0.25;
  40. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  41. // Set to false to disable zooming
  42. this.enableZoom = true;
  43. this.zoomSpeed = 1.0;
  44. // Set to false to disable rotating
  45. this.enableRotate = true;
  46. this.rotateSpeed = 1.0;
  47. // Set to false to disable panning
  48. this.enablePan = true;
  49. this.panSpeed = 1.0;
  50. this.screenSpacePanning = false; // if true, pan in screen-space
  51. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  52. // Set to true to automatically rotate around the target
  53. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  54. this.autoRotate = false;
  55. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  56. // Set to false to disable use of the keys
  57. this.enableKeys = true;
  58. // The four arrow keys
  59. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  60. // Mouse buttons
  61. this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
  62. // Touch fingers
  63. this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
  64. // for reset
  65. this.target0 = this.target.clone();
  66. this.position0 = this.object.position.clone();
  67. this.zoom0 = this.object.zoom;
  68. //
  69. // public methods
  70. //
  71. this.getPolarAngle = function () {
  72. return spherical.phi;
  73. };
  74. this.getAzimuthalAngle = function () {
  75. return spherical.theta;
  76. };
  77. this.saveState = function () {
  78. scope.target0.copy( scope.target );
  79. scope.position0.copy( scope.object.position );
  80. scope.zoom0 = scope.object.zoom;
  81. };
  82. this.reset = function () {
  83. scope.target.copy( scope.target0 );
  84. scope.object.position.copy( scope.position0 );
  85. scope.object.zoom = scope.zoom0;
  86. scope.object.updateProjectionMatrix();
  87. scope.dispatchEvent( changeEvent );
  88. scope.update();
  89. state = STATE.NONE;
  90. };
  91. // this method is exposed, but perhaps it would be better if we can make it private...
  92. this.update = function () {
  93. var offset = new THREE.Vector3();
  94. // so camera.up is the orbit axis
  95. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  96. var quatInverse = quat.clone().inverse();
  97. var lastPosition = new THREE.Vector3();
  98. var lastQuaternion = new THREE.Quaternion();
  99. return function update() {
  100. var position = scope.object.position;
  101. offset.copy( position ).sub( scope.target );
  102. // rotate offset to "y-axis-is-up" space
  103. offset.applyQuaternion( quat );
  104. // angle from z-axis around y-axis
  105. spherical.setFromVector3( offset );
  106. if ( scope.autoRotate && state === STATE.NONE ) {
  107. rotateLeft( getAutoRotationAngle() );
  108. }
  109. if ( scope.enableDamping ) {
  110. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  111. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  112. } else {
  113. spherical.theta += sphericalDelta.theta;
  114. spherical.phi += sphericalDelta.phi;
  115. }
  116. // restrict theta to be between desired limits
  117. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  118. // restrict phi to be between desired limits
  119. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  120. spherical.makeSafe();
  121. spherical.radius *= scale;
  122. // restrict radius to be between desired limits
  123. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  124. // move target to panned location
  125. scope.target.add( panOffset );
  126. offset.setFromSpherical( spherical );
  127. // rotate offset back to "camera-up-vector-is-up" space
  128. offset.applyQuaternion( quatInverse );
  129. position.copy( scope.target ).add( offset );
  130. scope.object.lookAt( scope.target );
  131. if ( scope.enableDamping === true ) {
  132. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  133. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  134. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  135. } else {
  136. sphericalDelta.set( 0, 0, 0 );
  137. panOffset.set( 0, 0, 0 );
  138. }
  139. scale = 1;
  140. // update condition is:
  141. // min(camera displacement, camera rotation in radians)^2 > EPS
  142. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  143. if ( zoomChanged ||
  144. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  145. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  146. scope.dispatchEvent( changeEvent );
  147. lastPosition.copy( scope.object.position );
  148. lastQuaternion.copy( scope.object.quaternion );
  149. zoomChanged = false;
  150. return true;
  151. }
  152. return false;
  153. };
  154. }();
  155. this.dispose = function () {
  156. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  157. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  158. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  159. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  160. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  161. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  162. document.removeEventListener( 'mousemove', onMouseMove, false );
  163. document.removeEventListener( 'mouseup', onMouseUp, false );
  164. window.removeEventListener( 'keydown', onKeyDown, false );
  165. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  166. };
  167. //
  168. // internals
  169. //
  170. var scope = this;
  171. var changeEvent = { type: 'change' };
  172. var startEvent = { type: 'start' };
  173. var endEvent = { type: 'end' };
  174. var STATE = {
  175. NONE: - 1,
  176. ROTATE: 0,
  177. DOLLY: 1,
  178. PAN: 2,
  179. TOUCH_ROTATE: 3,
  180. TOUCH_PAN: 4,
  181. TOUCH_DOLLY_PAN: 5,
  182. TOUCH_DOLLY_ROTATE: 6
  183. };
  184. var state = STATE.NONE;
  185. var EPS = 0.000001;
  186. // current position in spherical coordinates
  187. var spherical = new THREE.Spherical();
  188. var sphericalDelta = new THREE.Spherical();
  189. var scale = 1;
  190. var panOffset = new THREE.Vector3();
  191. var zoomChanged = false;
  192. var rotateStart = new THREE.Vector2();
  193. var rotateEnd = new THREE.Vector2();
  194. var rotateDelta = new THREE.Vector2();
  195. var panStart = new THREE.Vector2();
  196. var panEnd = new THREE.Vector2();
  197. var panDelta = new THREE.Vector2();
  198. var dollyStart = new THREE.Vector2();
  199. var dollyEnd = new THREE.Vector2();
  200. var dollyDelta = new THREE.Vector2();
  201. function getAutoRotationAngle() {
  202. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  203. }
  204. function getZoomScale() {
  205. return Math.pow( 0.95, scope.zoomSpeed );
  206. }
  207. function rotateLeft( angle ) {
  208. sphericalDelta.theta -= angle;
  209. }
  210. function rotateUp( angle ) {
  211. sphericalDelta.phi -= angle;
  212. }
  213. var panLeft = function () {
  214. var v = new THREE.Vector3();
  215. return function panLeft( distance, objectMatrix ) {
  216. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  217. v.multiplyScalar( - distance );
  218. panOffset.add( v );
  219. };
  220. }();
  221. var panUp = function () {
  222. var v = new THREE.Vector3();
  223. return function panUp( distance, objectMatrix ) {
  224. if ( scope.screenSpacePanning === true ) {
  225. v.setFromMatrixColumn( objectMatrix, 1 );
  226. } else {
  227. v.setFromMatrixColumn( objectMatrix, 0 );
  228. v.crossVectors( scope.object.up, v );
  229. }
  230. v.multiplyScalar( distance );
  231. panOffset.add( v );
  232. };
  233. }();
  234. // deltaX and deltaY are in pixels; right and down are positive
  235. var pan = function () {
  236. var offset = new THREE.Vector3();
  237. return function pan( deltaX, deltaY ) {
  238. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  239. if ( scope.object.isPerspectiveCamera ) {
  240. // perspective
  241. var position = scope.object.position;
  242. offset.copy( position ).sub( scope.target );
  243. var targetDistance = offset.length();
  244. // half of the fov is center to top of screen
  245. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  246. // we use only clientHeight here so aspect ratio does not distort speed
  247. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  248. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  249. } else if ( scope.object.isOrthographicCamera ) {
  250. // orthographic
  251. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  252. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  253. } else {
  254. // camera neither orthographic nor perspective
  255. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  256. scope.enablePan = false;
  257. }
  258. };
  259. }();
  260. function dollyIn( dollyScale ) {
  261. if ( scope.object.isPerspectiveCamera ) {
  262. scale /= dollyScale;
  263. } else if ( scope.object.isOrthographicCamera ) {
  264. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  265. scope.object.updateProjectionMatrix();
  266. zoomChanged = true;
  267. } else {
  268. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  269. scope.enableZoom = false;
  270. }
  271. }
  272. function dollyOut( dollyScale ) {
  273. if ( scope.object.isPerspectiveCamera ) {
  274. scale *= dollyScale;
  275. } else if ( scope.object.isOrthographicCamera ) {
  276. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  277. scope.object.updateProjectionMatrix();
  278. zoomChanged = true;
  279. } else {
  280. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  281. scope.enableZoom = false;
  282. }
  283. }
  284. //
  285. // event callbacks - update the object state
  286. //
  287. function handleMouseDownRotate( event ) {
  288. //console.log( 'handleMouseDownRotate' );
  289. rotateStart.set( event.clientX, event.clientY );
  290. }
  291. function handleMouseDownDolly( event ) {
  292. //console.log( 'handleMouseDownDolly' );
  293. dollyStart.set( event.clientX, event.clientY );
  294. }
  295. function handleMouseDownPan( event ) {
  296. //console.log( 'handleMouseDownPan' );
  297. panStart.set( event.clientX, event.clientY );
  298. }
  299. function handleMouseMoveRotate( event ) {
  300. //console.log( 'handleMouseMoveRotate' );
  301. rotateEnd.set( event.clientX, event.clientY );
  302. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  303. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  304. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  305. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  306. rotateStart.copy( rotateEnd );
  307. scope.update();
  308. }
  309. function handleMouseMoveDolly( event ) {
  310. //console.log( 'handleMouseMoveDolly' );
  311. dollyEnd.set( event.clientX, event.clientY );
  312. dollyDelta.subVectors( dollyEnd, dollyStart );
  313. if ( dollyDelta.y > 0 ) {
  314. dollyIn( getZoomScale() );
  315. } else if ( dollyDelta.y < 0 ) {
  316. dollyOut( getZoomScale() );
  317. }
  318. dollyStart.copy( dollyEnd );
  319. scope.update();
  320. }
  321. function handleMouseMovePan( event ) {
  322. //console.log( 'handleMouseMovePan' );
  323. panEnd.set( event.clientX, event.clientY );
  324. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  325. pan( panDelta.x, panDelta.y );
  326. panStart.copy( panEnd );
  327. scope.update();
  328. }
  329. function handleMouseUp( /*event*/ ) {
  330. // console.log( 'handleMouseUp' );
  331. }
  332. function handleMouseWheel( event ) {
  333. // console.log( 'handleMouseWheel' );
  334. if ( event.deltaY < 0 ) {
  335. dollyOut( getZoomScale() );
  336. } else if ( event.deltaY > 0 ) {
  337. dollyIn( getZoomScale() );
  338. }
  339. scope.update();
  340. }
  341. function handleKeyDown( event ) {
  342. // console.log( 'handleKeyDown' );
  343. var needsUpdate = false;
  344. switch ( event.keyCode ) {
  345. case scope.keys.UP:
  346. pan( 0, scope.keyPanSpeed );
  347. needsUpdate = true;
  348. break;
  349. case scope.keys.BOTTOM:
  350. pan( 0, - scope.keyPanSpeed );
  351. needsUpdate = true;
  352. break;
  353. case scope.keys.LEFT:
  354. pan( scope.keyPanSpeed, 0 );
  355. needsUpdate = true;
  356. break;
  357. case scope.keys.RIGHT:
  358. pan( - scope.keyPanSpeed, 0 );
  359. needsUpdate = true;
  360. break;
  361. }
  362. if ( needsUpdate ) {
  363. // prevent the browser from scrolling on cursor keys
  364. event.preventDefault();
  365. scope.update();
  366. }
  367. }
  368. function handleTouchStartRotate( event ) {
  369. //console.log( 'handleTouchStartRotate' );
  370. if ( event.touches.length == 1 ) {
  371. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  372. } else {
  373. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  374. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  375. rotateStart.set( x, y );
  376. }
  377. }
  378. function handleTouchStartPan( event ) {
  379. //console.log( 'handleTouchStartPan' );
  380. if ( event.touches.length == 1 ) {
  381. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  382. } else {
  383. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  384. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  385. panStart.set( x, y );
  386. }
  387. }
  388. function handleTouchStartDolly( event ) {
  389. //console.log( 'handleTouchStartDolly' );
  390. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  391. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  392. var distance = Math.sqrt( dx * dx + dy * dy );
  393. dollyStart.set( 0, distance );
  394. }
  395. function handleTouchStartDollyPan( event ) {
  396. //console.log( 'handleTouchStartDollyPan' );
  397. if ( scope.enableZoom ) handleTouchStartDolly( event );
  398. if ( scope.enablePan ) handleTouchStartPan( event );
  399. }
  400. function handleTouchStartDollyRotate( event ) {
  401. //console.log( 'handleTouchStartDollyRotate' );
  402. if ( scope.enableZoom ) handleTouchStartDolly( event );
  403. if ( scope.enableRotate ) handleTouchStartRotate( event );
  404. }
  405. function handleTouchMoveRotate( event ) {
  406. //console.log( 'handleTouchMoveRotate' );
  407. if ( event.touches.length == 1 ) {
  408. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  409. } else {
  410. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  411. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  412. rotateEnd.set( x, y );
  413. }
  414. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  415. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  416. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  417. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  418. rotateStart.copy( rotateEnd );
  419. }
  420. function handleTouchMovePan( event ) {
  421. //console.log( 'handleTouchMoveRotate' );
  422. if ( event.touches.length == 1 ) {
  423. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  424. } else {
  425. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  426. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  427. panEnd.set( x, y );
  428. }
  429. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  430. pan( panDelta.x, panDelta.y );
  431. panStart.copy( panEnd );
  432. }
  433. function handleTouchMoveDolly( event ) {
  434. //console.log( 'handleTouchMoveRotate' );
  435. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  436. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  437. var distance = Math.sqrt( dx * dx + dy * dy );
  438. dollyEnd.set( 0, distance );
  439. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  440. dollyIn( dollyDelta.y );
  441. dollyStart.copy( dollyEnd );
  442. }
  443. function handleTouchMoveDollyPan( event ) {
  444. //console.log( 'handleTouchMoveDollyPan' );
  445. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  446. if ( scope.enablePan ) handleTouchMovePan( event );
  447. }
  448. function handleTouchMoveDollyRotate( event ) {
  449. //console.log( 'handleTouchMoveDollyPan' );
  450. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  451. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  452. }
  453. function handleTouchEnd( /*event*/ ) {
  454. //console.log( 'handleTouchEnd' );
  455. }
  456. //
  457. // event handlers - FSM: listen for events and reset state
  458. //
  459. function onMouseDown( event ) {
  460. if ( scope.enabled === false ) return;
  461. // Prevent the browser from scrolling.
  462. event.preventDefault();
  463. // Manually set the focus since calling preventDefault above
  464. // prevents the browser from setting it automatically.
  465. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  466. switch ( event.button ) {
  467. case 0:
  468. switch ( scope.mouseButtons.LEFT ) {
  469. case THREE.MOUSE.ROTATE:
  470. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  471. if ( scope.enablePan === false ) return;
  472. handleMouseDownPan( event );
  473. state = STATE.PAN;
  474. } else {
  475. if ( scope.enableRotate === false ) return;
  476. handleMouseDownRotate( event );
  477. state = STATE.ROTATE;
  478. }
  479. break;
  480. case THREE.MOUSE.PAN:
  481. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  482. if ( scope.enableRotate === false ) return;
  483. handleMouseDownRotate( event );
  484. state = STATE.ROTATE;
  485. } else {
  486. if ( scope.enablePan === false ) return;
  487. handleMouseDownPan( event );
  488. state = STATE.PAN;
  489. }
  490. break;
  491. default:
  492. state = STATE.NONE;
  493. }
  494. break;
  495. case 1:
  496. switch ( scope.mouseButtons.MIDDLE ) {
  497. case THREE.MOUSE.DOLLY:
  498. if ( scope.enableZoom === false ) return;
  499. handleMouseDownDolly( event );
  500. state = STATE.DOLLY;
  501. break;
  502. default:
  503. state = STATE.NONE;
  504. }
  505. break;
  506. case 2:
  507. switch ( scope.mouseButtons.RIGHT ) {
  508. case THREE.MOUSE.ROTATE:
  509. if ( scope.enableRotate === false ) return;
  510. handleMouseDownRotate( event );
  511. state = STATE.ROTATE;
  512. break;
  513. case THREE.MOUSE.PAN:
  514. if ( scope.enablePan === false ) return;
  515. handleMouseDownPan( event );
  516. state = STATE.PAN;
  517. break;
  518. default:
  519. state = STATE.NONE;
  520. }
  521. break;
  522. }
  523. if ( state !== STATE.NONE ) {
  524. document.addEventListener( 'mousemove', onMouseMove, false );
  525. document.addEventListener( 'mouseup', onMouseUp, false );
  526. scope.dispatchEvent( startEvent );
  527. }
  528. }
  529. function onMouseMove( event ) {
  530. if ( scope.enabled === false ) return;
  531. event.preventDefault();
  532. switch ( state ) {
  533. case STATE.ROTATE:
  534. if ( scope.enableRotate === false ) return;
  535. handleMouseMoveRotate( event );
  536. break;
  537. case STATE.DOLLY:
  538. if ( scope.enableZoom === false ) return;
  539. handleMouseMoveDolly( event );
  540. break;
  541. case STATE.PAN:
  542. if ( scope.enablePan === false ) return;
  543. handleMouseMovePan( event );
  544. break;
  545. }
  546. }
  547. function onMouseUp( event ) {
  548. if ( scope.enabled === false ) return;
  549. handleMouseUp( event );
  550. document.removeEventListener( 'mousemove', onMouseMove, false );
  551. document.removeEventListener( 'mouseup', onMouseUp, false );
  552. scope.dispatchEvent( endEvent );
  553. state = STATE.NONE;
  554. }
  555. function onMouseWheel( event ) {
  556. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  557. event.preventDefault();
  558. event.stopPropagation();
  559. scope.dispatchEvent( startEvent );
  560. handleMouseWheel( event );
  561. scope.dispatchEvent( endEvent );
  562. }
  563. function onKeyDown( event ) {
  564. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  565. handleKeyDown( event );
  566. }
  567. function onTouchStart( event ) {
  568. if ( scope.enabled === false ) return;
  569. event.preventDefault();
  570. switch ( event.touches.length ) {
  571. case 1:
  572. switch ( scope.touches.ONE ) {
  573. case THREE.TOUCH.ROTATE:
  574. if ( scope.enableRotate === false ) return;
  575. handleTouchStartRotate( event );
  576. state = STATE.TOUCH_ROTATE;
  577. break;
  578. case THREE.TOUCH.PAN:
  579. if ( scope.enablePan === false ) return;
  580. handleTouchStartPan( event );
  581. state = STATE.TOUCH_PAN;
  582. break;
  583. default:
  584. state = STATE.NONE;
  585. }
  586. break;
  587. case 2:
  588. switch ( scope.touches.TWO ) {
  589. case THREE.TOUCH.DOLLY_PAN:
  590. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  591. handleTouchStartDollyPan( event );
  592. state = STATE.TOUCH_DOLLY_PAN;
  593. break;
  594. case THREE.TOUCH.DOLLY_ROTATE:
  595. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  596. handleTouchStartDollyRotate( event );
  597. state = STATE.TOUCH_DOLLY_ROTATE;
  598. break;
  599. default:
  600. state = STATE.NONE;
  601. }
  602. break;
  603. default:
  604. state = STATE.NONE;
  605. }
  606. if ( state !== STATE.NONE ) {
  607. scope.dispatchEvent( startEvent );
  608. }
  609. }
  610. function onTouchMove( event ) {
  611. if ( scope.enabled === false ) return;
  612. event.preventDefault();
  613. event.stopPropagation();
  614. switch ( state ) {
  615. case STATE.TOUCH_ROTATE:
  616. if ( scope.enableRotate === false ) return;
  617. handleTouchMoveRotate( event );
  618. scope.update();
  619. break;
  620. case STATE.TOUCH_PAN:
  621. if ( scope.enablePan === false ) return;
  622. handleTouchMovePan( event );
  623. scope.update();
  624. break;
  625. case STATE.TOUCH_DOLLY_PAN:
  626. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  627. handleTouchMoveDollyPan( event );
  628. scope.update();
  629. break;
  630. case STATE.TOUCH_DOLLY_ROTATE:
  631. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  632. handleTouchMoveDollyRotate( event );
  633. scope.update();
  634. break;
  635. default:
  636. state = STATE.NONE;
  637. }
  638. }
  639. function onTouchEnd( event ) {
  640. if ( scope.enabled === false ) return;
  641. handleTouchEnd( event );
  642. scope.dispatchEvent( endEvent );
  643. state = STATE.NONE;
  644. }
  645. function onContextMenu( event ) {
  646. if ( scope.enabled === false ) return;
  647. event.preventDefault();
  648. }
  649. //
  650. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  651. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  652. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  653. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  654. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  655. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  656. window.addEventListener( 'keydown', onKeyDown, false );
  657. // force an update at start
  658. this.update();
  659. };
  660. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  661. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  662. Object.defineProperties( THREE.OrbitControls.prototype, {
  663. center: {
  664. get: function () {
  665. console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
  666. return this.target;
  667. }
  668. },
  669. // backward compatibility
  670. noZoom: {
  671. get: function () {
  672. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  673. return ! this.enableZoom;
  674. },
  675. set: function ( value ) {
  676. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  677. this.enableZoom = ! value;
  678. }
  679. },
  680. noRotate: {
  681. get: function () {
  682. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  683. return ! this.enableRotate;
  684. },
  685. set: function ( value ) {
  686. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  687. this.enableRotate = ! value;
  688. }
  689. },
  690. noPan: {
  691. get: function () {
  692. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  693. return ! this.enablePan;
  694. },
  695. set: function ( value ) {
  696. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  697. this.enablePan = ! value;
  698. }
  699. },
  700. noKeys: {
  701. get: function () {
  702. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  703. return ! this.enableKeys;
  704. },
  705. set: function ( value ) {
  706. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  707. this.enableKeys = ! value;
  708. }
  709. },
  710. staticMoving: {
  711. get: function () {
  712. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  713. return ! this.enableDamping;
  714. },
  715. set: function ( value ) {
  716. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  717. this.enableDamping = ! value;
  718. }
  719. },
  720. dynamicDampingFactor: {
  721. get: function () {
  722. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  723. return this.dampingFactor;
  724. },
  725. set: function ( value ) {
  726. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  727. this.dampingFactor = value;
  728. }
  729. }
  730. } );
  731. // This set of controls performs orbiting, dollying (zooming), and panning.
  732. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  733. // This is very similar to OrbitControls, another set of touch behavior
  734. //
  735. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  736. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  737. // Pan - left mouse, or arrow keys / touch: one-finger move
  738. THREE.MapControls = function ( object, domElement ) {
  739. THREE.OrbitControls.call( this, object, domElement );
  740. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  741. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  742. this.touches.ONE = THREE.TOUCH.PAN;
  743. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  744. };
  745. THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  746. THREE.MapControls.prototype.constructor = THREE.MapControls;