OrbitControls.js 27 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. * @author ScieCode / http://github.com/sciecode
  8. */
  9. import {
  10. EventDispatcher,
  11. MOUSE,
  12. Quaternion,
  13. Spherical,
  14. TOUCH,
  15. Vector2,
  16. Vector3
  17. } from "../../../build/three.module.js";
  18. // This set of controls performs orbiting, dollying (zooming), and panning.
  19. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  20. //
  21. // Orbit - left mouse / touch: one-finger move
  22. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  23. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  24. var OrbitControls = function ( object, domElement ) {
  25. this.object = object;
  26. this.domElement = ( domElement !== undefined ) ? domElement : document;
  27. // Set to false to disable this control
  28. this.enabled = true;
  29. // "target" sets the location of focus, where the object orbits around
  30. this.target = new Vector3();
  31. // How far you can dolly in and out ( PerspectiveCamera only )
  32. this.minDistance = 0;
  33. this.maxDistance = Infinity;
  34. // How far you can zoom in and out ( OrthographicCamera only )
  35. this.minZoom = 0;
  36. this.maxZoom = Infinity;
  37. // How far you can orbit vertically, upper and lower limits.
  38. // Range is 0 to Math.PI radians.
  39. this.minPolarAngle = 0; // radians
  40. this.maxPolarAngle = Math.PI; // radians
  41. // How far you can orbit horizontally, upper and lower limits.
  42. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  43. this.minAzimuthAngle = - Infinity; // radians
  44. this.maxAzimuthAngle = Infinity; // radians
  45. // Set to true to enable damping (inertia)
  46. // If damping is enabled, you must call controls.update() in your animation loop
  47. this.enableDamping = false;
  48. this.dampingFactor = 0.25;
  49. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  50. // Set to false to disable zooming
  51. this.enableZoom = true;
  52. this.zoomSpeed = 1.0;
  53. // Set to false to disable rotating
  54. this.enableRotate = true;
  55. this.rotateSpeed = 1.0;
  56. // Set to false to disable panning
  57. this.enablePan = true;
  58. this.panSpeed = 1.0;
  59. this.screenSpacePanning = false; // if true, pan in screen-space
  60. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  61. // Set to true to automatically rotate around the target
  62. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  63. this.autoRotate = false;
  64. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  65. // Set to false to disable use of the keys
  66. this.enableKeys = true;
  67. // The four arrow keys
  68. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  69. // Mouse buttons
  70. this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
  71. // Touch fingers
  72. this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
  73. // for reset
  74. this.target0 = this.target.clone();
  75. this.position0 = this.object.position.clone();
  76. this.zoom0 = this.object.zoom;
  77. //
  78. // public methods
  79. //
  80. this.getPolarAngle = function () {
  81. return spherical.phi;
  82. };
  83. this.getAzimuthalAngle = function () {
  84. return spherical.theta;
  85. };
  86. this.saveState = function () {
  87. scope.target0.copy( scope.target );
  88. scope.position0.copy( scope.object.position );
  89. scope.zoom0 = scope.object.zoom;
  90. };
  91. this.reset = function () {
  92. scope.target.copy( scope.target0 );
  93. scope.object.position.copy( scope.position0 );
  94. scope.object.zoom = scope.zoom0;
  95. scope.object.updateProjectionMatrix();
  96. scope.dispatchEvent( changeEvent );
  97. scope.update();
  98. state = STATE.NONE;
  99. };
  100. // this method is exposed, but perhaps it would be better if we can make it private...
  101. this.update = function () {
  102. var offset = new Vector3();
  103. // so camera.up is the orbit axis
  104. var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
  105. var quatInverse = quat.clone().inverse();
  106. var lastPosition = new Vector3();
  107. var lastQuaternion = new Quaternion();
  108. return function update() {
  109. var position = scope.object.position;
  110. offset.copy( position ).sub( scope.target );
  111. // rotate offset to "y-axis-is-up" space
  112. offset.applyQuaternion( quat );
  113. // angle from z-axis around y-axis
  114. spherical.setFromVector3( offset );
  115. if ( scope.autoRotate && state === STATE.NONE ) {
  116. rotateLeft( getAutoRotationAngle() );
  117. }
  118. if ( scope.enableDamping ) {
  119. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  120. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  121. } else {
  122. spherical.theta += sphericalDelta.theta;
  123. spherical.phi += sphericalDelta.phi;
  124. }
  125. // restrict theta to be between desired limits
  126. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  127. // restrict phi to be between desired limits
  128. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  129. spherical.makeSafe();
  130. spherical.radius *= scale;
  131. // restrict radius to be between desired limits
  132. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  133. // move target to panned location
  134. scope.target.add( panOffset );
  135. offset.setFromSpherical( spherical );
  136. // rotate offset back to "camera-up-vector-is-up" space
  137. offset.applyQuaternion( quatInverse );
  138. position.copy( scope.target ).add( offset );
  139. scope.object.lookAt( scope.target );
  140. if ( scope.enableDamping === true ) {
  141. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  142. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  143. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  144. } else {
  145. sphericalDelta.set( 0, 0, 0 );
  146. panOffset.set( 0, 0, 0 );
  147. }
  148. scale = 1;
  149. // update condition is:
  150. // min(camera displacement, camera rotation in radians)^2 > EPS
  151. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  152. if ( zoomChanged ||
  153. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  154. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  155. scope.dispatchEvent( changeEvent );
  156. lastPosition.copy( scope.object.position );
  157. lastQuaternion.copy( scope.object.quaternion );
  158. zoomChanged = false;
  159. return true;
  160. }
  161. return false;
  162. };
  163. }();
  164. this.dispose = function () {
  165. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  166. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  167. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  168. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  169. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  170. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  171. document.removeEventListener( 'mousemove', onMouseMove, false );
  172. document.removeEventListener( 'mouseup', onMouseUp, false );
  173. window.removeEventListener( 'keydown', onKeyDown, false );
  174. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  175. };
  176. //
  177. // internals
  178. //
  179. var scope = this;
  180. var changeEvent = { type: 'change' };
  181. var startEvent = { type: 'start' };
  182. var endEvent = { type: 'end' };
  183. var STATE = {
  184. NONE: - 1,
  185. ROTATE: 0,
  186. DOLLY: 1,
  187. PAN: 2,
  188. TOUCH_ROTATE: 3,
  189. TOUCH_PAN: 4,
  190. TOUCH_DOLLY_PAN: 5,
  191. TOUCH_DOLLY_ROTATE: 6
  192. };
  193. var state = STATE.NONE;
  194. var EPS = 0.000001;
  195. // current position in spherical coordinates
  196. var spherical = new Spherical();
  197. var sphericalDelta = new Spherical();
  198. var scale = 1;
  199. var panOffset = new Vector3();
  200. var zoomChanged = false;
  201. var rotateStart = new Vector2();
  202. var rotateEnd = new Vector2();
  203. var rotateDelta = new Vector2();
  204. var panStart = new Vector2();
  205. var panEnd = new Vector2();
  206. var panDelta = new Vector2();
  207. var dollyStart = new Vector2();
  208. var dollyEnd = new Vector2();
  209. var dollyDelta = new Vector2();
  210. function getAutoRotationAngle() {
  211. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  212. }
  213. function getZoomScale() {
  214. return Math.pow( 0.95, scope.zoomSpeed );
  215. }
  216. function rotateLeft( angle ) {
  217. sphericalDelta.theta -= angle;
  218. }
  219. function rotateUp( angle ) {
  220. sphericalDelta.phi -= angle;
  221. }
  222. var panLeft = function () {
  223. var v = new Vector3();
  224. return function panLeft( distance, objectMatrix ) {
  225. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  226. v.multiplyScalar( - distance );
  227. panOffset.add( v );
  228. };
  229. }();
  230. var panUp = function () {
  231. var v = new Vector3();
  232. return function panUp( distance, objectMatrix ) {
  233. if ( scope.screenSpacePanning === true ) {
  234. v.setFromMatrixColumn( objectMatrix, 1 );
  235. } else {
  236. v.setFromMatrixColumn( objectMatrix, 0 );
  237. v.crossVectors( scope.object.up, v );
  238. }
  239. v.multiplyScalar( distance );
  240. panOffset.add( v );
  241. };
  242. }();
  243. // deltaX and deltaY are in pixels; right and down are positive
  244. var pan = function () {
  245. var offset = new Vector3();
  246. return function pan( deltaX, deltaY ) {
  247. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  248. if ( scope.object.isPerspectiveCamera ) {
  249. // perspective
  250. var position = scope.object.position;
  251. offset.copy( position ).sub( scope.target );
  252. var targetDistance = offset.length();
  253. // half of the fov is center to top of screen
  254. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  255. // we use only clientHeight here so aspect ratio does not distort speed
  256. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  257. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  258. } else if ( scope.object.isOrthographicCamera ) {
  259. // orthographic
  260. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  261. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  262. } else {
  263. // camera neither orthographic nor perspective
  264. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  265. scope.enablePan = false;
  266. }
  267. };
  268. }();
  269. function dollyIn( dollyScale ) {
  270. if ( scope.object.isPerspectiveCamera ) {
  271. scale /= dollyScale;
  272. } else if ( scope.object.isOrthographicCamera ) {
  273. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  274. scope.object.updateProjectionMatrix();
  275. zoomChanged = true;
  276. } else {
  277. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  278. scope.enableZoom = false;
  279. }
  280. }
  281. function dollyOut( dollyScale ) {
  282. if ( scope.object.isPerspectiveCamera ) {
  283. scale *= dollyScale;
  284. } else if ( scope.object.isOrthographicCamera ) {
  285. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  286. scope.object.updateProjectionMatrix();
  287. zoomChanged = true;
  288. } else {
  289. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  290. scope.enableZoom = false;
  291. }
  292. }
  293. //
  294. // event callbacks - update the object state
  295. //
  296. function handleMouseDownRotate( event ) {
  297. //console.log( 'handleMouseDownRotate' );
  298. rotateStart.set( event.clientX, event.clientY );
  299. }
  300. function handleMouseDownDolly( event ) {
  301. //console.log( 'handleMouseDownDolly' );
  302. dollyStart.set( event.clientX, event.clientY );
  303. }
  304. function handleMouseDownPan( event ) {
  305. //console.log( 'handleMouseDownPan' );
  306. panStart.set( event.clientX, event.clientY );
  307. }
  308. function handleMouseMoveRotate( event ) {
  309. //console.log( 'handleMouseMoveRotate' );
  310. rotateEnd.set( event.clientX, event.clientY );
  311. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  312. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  313. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  314. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  315. rotateStart.copy( rotateEnd );
  316. scope.update();
  317. }
  318. function handleMouseMoveDolly( event ) {
  319. //console.log( 'handleMouseMoveDolly' );
  320. dollyEnd.set( event.clientX, event.clientY );
  321. dollyDelta.subVectors( dollyEnd, dollyStart );
  322. if ( dollyDelta.y > 0 ) {
  323. dollyIn( getZoomScale() );
  324. } else if ( dollyDelta.y < 0 ) {
  325. dollyOut( getZoomScale() );
  326. }
  327. dollyStart.copy( dollyEnd );
  328. scope.update();
  329. }
  330. function handleMouseMovePan( event ) {
  331. //console.log( 'handleMouseMovePan' );
  332. panEnd.set( event.clientX, event.clientY );
  333. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  334. pan( panDelta.x, panDelta.y );
  335. panStart.copy( panEnd );
  336. scope.update();
  337. }
  338. function handleMouseUp( /*event*/ ) {
  339. // console.log( 'handleMouseUp' );
  340. }
  341. function handleMouseWheel( event ) {
  342. // console.log( 'handleMouseWheel' );
  343. if ( event.deltaY < 0 ) {
  344. dollyOut( getZoomScale() );
  345. } else if ( event.deltaY > 0 ) {
  346. dollyIn( getZoomScale() );
  347. }
  348. scope.update();
  349. }
  350. function handleKeyDown( event ) {
  351. // console.log( 'handleKeyDown' );
  352. var needsUpdate = false;
  353. switch ( event.keyCode ) {
  354. case scope.keys.UP:
  355. pan( 0, scope.keyPanSpeed );
  356. needsUpdate = true;
  357. break;
  358. case scope.keys.BOTTOM:
  359. pan( 0, - scope.keyPanSpeed );
  360. needsUpdate = true;
  361. break;
  362. case scope.keys.LEFT:
  363. pan( scope.keyPanSpeed, 0 );
  364. needsUpdate = true;
  365. break;
  366. case scope.keys.RIGHT:
  367. pan( - scope.keyPanSpeed, 0 );
  368. needsUpdate = true;
  369. break;
  370. }
  371. if ( needsUpdate ) {
  372. // prevent the browser from scrolling on cursor keys
  373. event.preventDefault();
  374. scope.update();
  375. }
  376. }
  377. function handleTouchStartRotate( event ) {
  378. //console.log( 'handleTouchStartRotate' );
  379. if ( event.touches.length == 1 ) {
  380. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  381. } else {
  382. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  383. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  384. rotateStart.set( x, y );
  385. }
  386. }
  387. function handleTouchStartPan( event ) {
  388. //console.log( 'handleTouchStartPan' );
  389. if ( event.touches.length == 1 ) {
  390. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  391. } else {
  392. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  393. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  394. panStart.set( x, y );
  395. }
  396. }
  397. function handleTouchStartDolly( event ) {
  398. //console.log( 'handleTouchStartDolly' );
  399. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  400. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  401. var distance = Math.sqrt( dx * dx + dy * dy );
  402. dollyStart.set( 0, distance );
  403. }
  404. function handleTouchStartDollyPan( event ) {
  405. //console.log( 'handleTouchStartDollyPan' );
  406. if ( scope.enableZoom ) handleTouchStartDolly( event );
  407. if ( scope.enablePan ) handleTouchStartPan( event );
  408. }
  409. function handleTouchStartDollyRotate( event ) {
  410. //console.log( 'handleTouchStartDollyRotate' );
  411. if ( scope.enableZoom ) handleTouchStartDolly( event );
  412. if ( scope.enableRotate ) handleTouchStartRotate( event );
  413. }
  414. function handleTouchMoveRotate( event ) {
  415. //console.log( 'handleTouchMoveRotate' );
  416. if ( event.touches.length == 1 ) {
  417. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  418. } else {
  419. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  420. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  421. rotateEnd.set( x, y );
  422. }
  423. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  424. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  425. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  426. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  427. rotateStart.copy( rotateEnd );
  428. }
  429. function handleTouchMovePan( event ) {
  430. //console.log( 'handleTouchMoveRotate' );
  431. if ( event.touches.length == 1 ) {
  432. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  433. } else {
  434. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  435. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  436. panEnd.set( x, y );
  437. }
  438. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  439. pan( panDelta.x, panDelta.y );
  440. panStart.copy( panEnd );
  441. }
  442. function handleTouchMoveDolly( event ) {
  443. //console.log( 'handleTouchMoveRotate' );
  444. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  445. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  446. var distance = Math.sqrt( dx * dx + dy * dy );
  447. dollyEnd.set( 0, distance );
  448. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  449. dollyIn( dollyDelta.y );
  450. dollyStart.copy( dollyEnd );
  451. }
  452. function handleTouchMoveDollyPan( event ) {
  453. //console.log( 'handleTouchMoveDollyPan' );
  454. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  455. if ( scope.enablePan ) handleTouchMovePan( event );
  456. }
  457. function handleTouchMoveDollyRotate( event ) {
  458. //console.log( 'handleTouchMoveDollyPan' );
  459. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  460. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  461. }
  462. function handleTouchEnd( /*event*/ ) {
  463. //console.log( 'handleTouchEnd' );
  464. }
  465. //
  466. // event handlers - FSM: listen for events and reset state
  467. //
  468. function onMouseDown( event ) {
  469. if ( scope.enabled === false ) return;
  470. // Prevent the browser from scrolling.
  471. event.preventDefault();
  472. // Manually set the focus since calling preventDefault above
  473. // prevents the browser from setting it automatically.
  474. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  475. switch ( event.button ) {
  476. case 0:
  477. switch ( scope.mouseButtons.LEFT ) {
  478. case MOUSE.ROTATE:
  479. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  480. if ( scope.enablePan === false ) return;
  481. handleMouseDownPan( event );
  482. state = STATE.PAN;
  483. } else {
  484. if ( scope.enableRotate === false ) return;
  485. handleMouseDownRotate( event );
  486. state = STATE.ROTATE;
  487. }
  488. break;
  489. case MOUSE.PAN:
  490. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  491. if ( scope.enableRotate === false ) return;
  492. handleMouseDownRotate( event );
  493. state = STATE.ROTATE;
  494. } else {
  495. if ( scope.enablePan === false ) return;
  496. handleMouseDownPan( event );
  497. state = STATE.PAN;
  498. }
  499. break;
  500. default:
  501. state = STATE.NONE;
  502. }
  503. break;
  504. case 1:
  505. switch ( scope.mouseButtons.MIDDLE ) {
  506. case MOUSE.DOLLY:
  507. if ( scope.enableZoom === false ) return;
  508. handleMouseDownDolly( event );
  509. state = STATE.DOLLY;
  510. break;
  511. default:
  512. state = STATE.NONE;
  513. }
  514. break;
  515. case 2:
  516. switch ( scope.mouseButtons.RIGHT ) {
  517. case MOUSE.ROTATE:
  518. if ( scope.enableRotate === false ) return;
  519. handleMouseDownRotate( event );
  520. state = STATE.ROTATE;
  521. break;
  522. case MOUSE.PAN:
  523. if ( scope.enablePan === false ) return;
  524. handleMouseDownPan( event );
  525. state = STATE.PAN;
  526. break;
  527. default:
  528. state = STATE.NONE;
  529. }
  530. break;
  531. }
  532. if ( state !== STATE.NONE ) {
  533. document.addEventListener( 'mousemove', onMouseMove, false );
  534. document.addEventListener( 'mouseup', onMouseUp, false );
  535. scope.dispatchEvent( startEvent );
  536. }
  537. }
  538. function onMouseMove( event ) {
  539. if ( scope.enabled === false ) return;
  540. event.preventDefault();
  541. switch ( state ) {
  542. case STATE.ROTATE:
  543. if ( scope.enableRotate === false ) return;
  544. handleMouseMoveRotate( event );
  545. break;
  546. case STATE.DOLLY:
  547. if ( scope.enableZoom === false ) return;
  548. handleMouseMoveDolly( event );
  549. break;
  550. case STATE.PAN:
  551. if ( scope.enablePan === false ) return;
  552. handleMouseMovePan( event );
  553. break;
  554. }
  555. }
  556. function onMouseUp( event ) {
  557. if ( scope.enabled === false ) return;
  558. handleMouseUp( event );
  559. document.removeEventListener( 'mousemove', onMouseMove, false );
  560. document.removeEventListener( 'mouseup', onMouseUp, false );
  561. scope.dispatchEvent( endEvent );
  562. state = STATE.NONE;
  563. }
  564. function onMouseWheel( event ) {
  565. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  566. event.preventDefault();
  567. event.stopPropagation();
  568. scope.dispatchEvent( startEvent );
  569. handleMouseWheel( event );
  570. scope.dispatchEvent( endEvent );
  571. }
  572. function onKeyDown( event ) {
  573. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  574. handleKeyDown( event );
  575. }
  576. function onTouchStart( event ) {
  577. if ( scope.enabled === false ) return;
  578. event.preventDefault();
  579. switch ( event.touches.length ) {
  580. case 1:
  581. switch ( scope.touches.ONE ) {
  582. case TOUCH.ROTATE:
  583. if ( scope.enableRotate === false ) return;
  584. handleTouchStartRotate( event );
  585. state = STATE.TOUCH_ROTATE;
  586. break;
  587. case TOUCH.PAN:
  588. if ( scope.enablePan === false ) return;
  589. handleTouchStartPan( event );
  590. state = STATE.TOUCH_PAN;
  591. break;
  592. default:
  593. state = STATE.NONE;
  594. }
  595. break;
  596. case 2:
  597. switch ( scope.touches.TWO ) {
  598. case TOUCH.DOLLY_PAN:
  599. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  600. handleTouchStartDollyPan( event );
  601. state = STATE.TOUCH_DOLLY_PAN;
  602. break;
  603. case TOUCH.DOLLY_ROTATE:
  604. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  605. handleTouchStartDollyRotate( event );
  606. state = STATE.TOUCH_DOLLY_ROTATE;
  607. break;
  608. default:
  609. state = STATE.NONE;
  610. }
  611. break;
  612. default:
  613. state = STATE.NONE;
  614. }
  615. if ( state !== STATE.NONE ) {
  616. scope.dispatchEvent( startEvent );
  617. }
  618. }
  619. function onTouchMove( event ) {
  620. if ( scope.enabled === false ) return;
  621. event.preventDefault();
  622. event.stopPropagation();
  623. switch ( state ) {
  624. case STATE.TOUCH_ROTATE:
  625. if ( scope.enableRotate === false ) return;
  626. handleTouchMoveRotate( event );
  627. scope.update();
  628. break;
  629. case STATE.TOUCH_PAN:
  630. if ( scope.enablePan === false ) return;
  631. handleTouchMovePan( event );
  632. scope.update();
  633. break;
  634. case STATE.TOUCH_DOLLY_PAN:
  635. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  636. handleTouchMoveDollyPan( event );
  637. scope.update();
  638. break;
  639. case STATE.TOUCH_DOLLY_ROTATE:
  640. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  641. handleTouchMoveDollyRotate( event );
  642. scope.update();
  643. break;
  644. default:
  645. state = STATE.NONE;
  646. }
  647. }
  648. function onTouchEnd( event ) {
  649. if ( scope.enabled === false ) return;
  650. handleTouchEnd( event );
  651. scope.dispatchEvent( endEvent );
  652. state = STATE.NONE;
  653. }
  654. function onContextMenu( event ) {
  655. if ( scope.enabled === false ) return;
  656. event.preventDefault();
  657. }
  658. //
  659. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  660. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  661. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  662. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  663. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  664. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  665. window.addEventListener( 'keydown', onKeyDown, false );
  666. // force an update at start
  667. this.update();
  668. };
  669. OrbitControls.prototype = Object.create( EventDispatcher.prototype );
  670. OrbitControls.prototype.constructor = OrbitControls;
  671. Object.defineProperties( OrbitControls.prototype, {
  672. center: {
  673. get: function () {
  674. console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
  675. return this.target;
  676. }
  677. },
  678. // backward compatibility
  679. noZoom: {
  680. get: function () {
  681. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  682. return ! this.enableZoom;
  683. },
  684. set: function ( value ) {
  685. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  686. this.enableZoom = ! value;
  687. }
  688. },
  689. noRotate: {
  690. get: function () {
  691. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  692. return ! this.enableRotate;
  693. },
  694. set: function ( value ) {
  695. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  696. this.enableRotate = ! value;
  697. }
  698. },
  699. noPan: {
  700. get: function () {
  701. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  702. return ! this.enablePan;
  703. },
  704. set: function ( value ) {
  705. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  706. this.enablePan = ! value;
  707. }
  708. },
  709. noKeys: {
  710. get: function () {
  711. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  712. return ! this.enableKeys;
  713. },
  714. set: function ( value ) {
  715. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  716. this.enableKeys = ! value;
  717. }
  718. },
  719. staticMoving: {
  720. get: function () {
  721. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  722. return ! this.enableDamping;
  723. },
  724. set: function ( value ) {
  725. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  726. this.enableDamping = ! value;
  727. }
  728. },
  729. dynamicDampingFactor: {
  730. get: function () {
  731. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  732. return this.dampingFactor;
  733. },
  734. set: function ( value ) {
  735. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  736. this.dampingFactor = value;
  737. }
  738. }
  739. } );
  740. // This set of controls performs orbiting, dollying (zooming), and panning.
  741. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  742. // This is very similar to OrbitControls, another set of touch behavior
  743. //
  744. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  745. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  746. // Pan - left mouse, or arrow keys / touch: one-finger move
  747. var MapControls = function ( object, domElement ) {
  748. OrbitControls.call( this, object, domElement );
  749. this.mouseButtons.LEFT = MOUSE.PAN;
  750. this.mouseButtons.RIGHT = MOUSE.ROTATE;
  751. this.touches.ONE = TOUCH.PAN;
  752. this.touches.TWO = TOUCH.DOLLY_ROTATE;
  753. };
  754. MapControls.prototype = Object.create( EventDispatcher.prototype );
  755. MapControls.prototype.constructor = MapControls;
  756. export { OrbitControls, MapControls };