Box3.js 9.1 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Box3" );
  5. test( "constructor", function() {
  6. var a = new THREE.Box3();
  7. ok( a.min.equals( posInf3 ), "Passed!" );
  8. ok( a.max.equals( negInf3 ), "Passed!" );
  9. a = new THREE.Box3( zero3, zero3 );
  10. ok( a.min.equals( zero3 ), "Passed!" );
  11. ok( a.max.equals( zero3 ), "Passed!" );
  12. a = new THREE.Box3( zero3, one3 );
  13. ok( a.min.equals( zero3 ), "Passed!" );
  14. ok( a.max.equals( one3 ), "Passed!" );
  15. });
  16. test( "copy", function() {
  17. var a = new THREE.Box3( zero3, one3 );
  18. var b = new THREE.Box3().copy( a );
  19. ok( b.min.equals( zero3 ), "Passed!" );
  20. ok( b.max.equals( one3 ), "Passed!" );
  21. // ensure that it is a true copy
  22. a.min = zero3;
  23. a.max = one3;
  24. ok( b.min.equals( zero3 ), "Passed!" );
  25. ok( b.max.equals( one3 ), "Passed!" );
  26. });
  27. test( "set", function() {
  28. var a = new THREE.Box3();
  29. a.set( zero3, one3 );
  30. ok( a.min.equals( zero3 ), "Passed!" );
  31. ok( a.max.equals( one3 ), "Passed!" );
  32. });
  33. test( "empty/makeEmpty", function() {
  34. var a = new THREE.Box3();
  35. ok( a.empty(), "Passed!" );
  36. var a = new THREE.Box3( zero3, one3 );
  37. ok( ! a.empty(), "Passed!" );
  38. a.makeEmpty();
  39. ok( a.empty(), "Passed!" );
  40. });
  41. test( "center", function() {
  42. var a = new THREE.Box3( zero3, zero3 );
  43. ok( a.center().equals( zero3 ), "Passed!" );
  44. a = new THREE.Box3( zero3, one3 );
  45. var midpoint = one3.clone().multiplyScalar( 0.5 );
  46. ok( a.center().equals( midpoint ), "Passed!" );
  47. });
  48. test( "size", function() {
  49. var a = new THREE.Box3( zero3, zero3 );
  50. ok( a.size().equals( zero3 ), "Passed!" );
  51. a = new THREE.Box3( zero3, one3 );
  52. ok( a.size().equals( one3 ), "Passed!" );
  53. });
  54. test( "expandByPoint", function() {
  55. var a = new THREE.Box3( zero3, zero3 );
  56. a.expandByPoint( zero3 );
  57. ok( a.size().equals( zero3 ), "Passed!" );
  58. a.expandByPoint( one3 );
  59. ok( a.size().equals( one3 ), "Passed!" );
  60. a.expandByPoint( one3.clone().negate() );
  61. ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
  62. ok( a.center().equals( zero3 ), "Passed!" );
  63. });
  64. test( "expandByVector", function() {
  65. var a = new THREE.Box3( zero3, zero3 );
  66. a.expandByVector( zero3 );
  67. ok( a.size().equals( zero3 ), "Passed!" );
  68. a.expandByVector( one3 );
  69. ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
  70. ok( a.center().equals( zero3 ), "Passed!" );
  71. });
  72. test( "expandByScalar", function() {
  73. var a = new THREE.Box3( zero3, zero3 );
  74. a.expandByScalar( 0 );
  75. ok( a.size().equals( zero3 ), "Passed!" );
  76. a.expandByScalar( 1 );
  77. ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
  78. ok( a.center().equals( zero3 ), "Passed!" );
  79. });
  80. test( "containsPoint", function() {
  81. var a = new THREE.Box3( zero3, zero3 );
  82. ok( a.containsPoint( zero3 ), "Passed!" );
  83. ok( ! a.containsPoint( one3 ), "Passed!" );
  84. a.expandByScalar( 1 );
  85. ok( a.containsPoint( zero3 ), "Passed!" );
  86. ok( a.containsPoint( one3 ), "Passed!" );
  87. ok( a.containsPoint( one3.clone().negate() ), "Passed!" );
  88. });
  89. test( "containsBox", function() {
  90. var a = new THREE.Box3( zero3, zero3 );
  91. var b = new THREE.Box3( zero3, one3 );
  92. var c = new THREE.Box3( one3.clone().negate(), one3 );
  93. ok( a.containsBox( a ), "Passed!" );
  94. ok( ! a.containsBox( b ), "Passed!" );
  95. ok( ! a.containsBox( c ), "Passed!" );
  96. ok( b.containsBox( a ), "Passed!" );
  97. ok( c.containsBox( a ), "Passed!" );
  98. ok( ! b.containsBox( c ), "Passed!" );
  99. });
  100. test( "getParameter", function() {
  101. var a = new THREE.Box3( zero3, one3 );
  102. var b = new THREE.Box3( one3.clone().negate(), one3 );
  103. ok( a.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  104. ok( a.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
  105. ok( b.getParameter( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  106. ok( b.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0.5, 0.5, 0.5 ) ), "Passed!" );
  107. ok( b.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
  108. });
  109. test( "clampPoint", function() {
  110. var a = new THREE.Box3( zero3, zero3 );
  111. var b = new THREE.Box3( one3.clone().negate(), one3 );
  112. ok( a.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  113. ok( a.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  114. ok( a.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  115. ok( b.clampPoint( new THREE.Vector3( 2, 2, 2 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
  116. ok( b.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
  117. ok( b.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  118. ok( b.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  119. ok( b.clampPoint( new THREE.Vector3( -2, -2, -2 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
  120. });
  121. test( "distanceToPoint", function() {
  122. var a = new THREE.Box3( zero3, zero3 );
  123. var b = new THREE.Box3( one3.clone().negate(), one3 );
  124. ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
  125. ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
  126. ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
  127. ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
  128. ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
  129. ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
  130. ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
  131. ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
  132. });
  133. test( "distanceToPoint", function() {
  134. var a = new THREE.Box3( zero3, zero3 );
  135. var b = new THREE.Box3( one3.clone().negate(), one3 );
  136. ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
  137. ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
  138. ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
  139. ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
  140. ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
  141. ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
  142. ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
  143. ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
  144. });
  145. test( "isIntersectionBox", function() {
  146. var a = new THREE.Box3( zero3, zero3 );
  147. var b = new THREE.Box3( zero3, one3 );
  148. var c = new THREE.Box3( one3.clone().negate(), one3 );
  149. ok( a.isIntersectionBox( a ), "Passed!" );
  150. ok( a.isIntersectionBox( b ), "Passed!" );
  151. ok( a.isIntersectionBox( c ), "Passed!" );
  152. ok( b.isIntersectionBox( a ), "Passed!" );
  153. ok( c.isIntersectionBox( a ), "Passed!" );
  154. ok( b.isIntersectionBox( c ), "Passed!" );
  155. b.translate( new THREE.Vector3( 2, 2, 2 ) );
  156. ok( ! a.isIntersectionBox( b ), "Passed!" );
  157. ok( ! b.isIntersectionBox( a ), "Passed!" );
  158. ok( ! b.isIntersectionBox( c ), "Passed!" );
  159. });
  160. test( "intersect", function() {
  161. var a = new THREE.Box3( zero3, zero3 );
  162. var b = new THREE.Box3( zero3, one3 );
  163. var c = new THREE.Box3( one3.clone().negate(), one3 );
  164. ok( a.clone().intersect( a ).equals( a ), "Passed!" );
  165. ok( a.clone().intersect( b ).equals( a ), "Passed!" );
  166. ok( b.clone().intersect( b ).equals( b ), "Passed!" );
  167. ok( a.clone().intersect( c ).equals( a ), "Passed!" );
  168. ok( b.clone().intersect( c ).equals( b ), "Passed!" );
  169. ok( c.clone().intersect( c ).equals( c ), "Passed!" );
  170. });
  171. test( "union", function() {
  172. var a = new THREE.Box3( zero3, zero3 );
  173. var b = new THREE.Box3( zero3, one3 );
  174. var c = new THREE.Box3( one3.clone().negate(), one3 );
  175. ok( a.clone().union( a ).equals( a ), "Passed!" );
  176. ok( a.clone().union( b ).equals( b ), "Passed!" );
  177. ok( a.clone().union( c ).equals( c ), "Passed!" );
  178. ok( b.clone().union( c ).equals( c ), "Passed!" );
  179. });
  180. test( "translate", function() {
  181. var a = new THREE.Box3( zero3, zero3 );
  182. var b = new THREE.Box3( zero3, one3 );
  183. var c = new THREE.Box3( one3.clone().negate(), one3 );
  184. var d = new THREE.Box3( one3.clone().negate(), zero3 );
  185. ok( a.clone().translate( one3 ).equals( new THREE.Box3( one3, one3 ) ), "Passed!" );
  186. ok( a.clone().translate( one3 ).translate( one3.clone().negate() ).equals( a ), "Passed!" );
  187. ok( d.clone().translate( one3 ).equals( b ), "Passed!" );
  188. ok( b.clone().translate( one3.clone().negate() ).equals( d ), "Passed!" );
  189. });
  190. test( "scale", function() {
  191. var a = new THREE.Box3( zero3, zero3 );
  192. var b = new THREE.Box3( zero3, one3 );
  193. var c = new THREE.Box3( one3.clone().negate(), one3 );
  194. var d = new THREE.Box3( one3.clone().negate(), zero3 );
  195. ok( a.clone().scale( 0 ).equals( a ), "Passed!" );
  196. ok( c.clone().scale( 0 ).equals( a ), "Passed!" );
  197. ok( b.clone().scale( 3 ).equals( new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 2, 2, 2 ) ) ), "Passed!" );
  198. ok( d.clone().scale( 3 ).equals( new THREE.Box3( new THREE.Vector3( 2, 2, 2 ).negate(), new THREE.Vector3( 1, 1, 1 ) ) ), "Passed!" );
  199. });