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- /**
- * @author bhouston / http://exocortex.com
- */
- module( "Box3" );
- test( "constructor", function() {
- var a = new THREE.Box3();
- ok( a.min.equals( posInf3 ), "Passed!" );
- ok( a.max.equals( negInf3 ), "Passed!" );
- a = new THREE.Box3( zero3, zero3 );
- ok( a.min.equals( zero3 ), "Passed!" );
- ok( a.max.equals( zero3 ), "Passed!" );
- a = new THREE.Box3( zero3, one3 );
- ok( a.min.equals( zero3 ), "Passed!" );
- ok( a.max.equals( one3 ), "Passed!" );
- });
- test( "copy", function() {
- var a = new THREE.Box3( zero3, one3 );
- var b = new THREE.Box3().copy( a );
- ok( b.min.equals( zero3 ), "Passed!" );
- ok( b.max.equals( one3 ), "Passed!" );
- // ensure that it is a true copy
- a.min = zero3;
- a.max = one3;
- ok( b.min.equals( zero3 ), "Passed!" );
- ok( b.max.equals( one3 ), "Passed!" );
- });
- test( "set", function() {
- var a = new THREE.Box3();
- a.set( zero3, one3 );
- ok( a.min.equals( zero3 ), "Passed!" );
- ok( a.max.equals( one3 ), "Passed!" );
- });
- test( "empty/makeEmpty", function() {
- var a = new THREE.Box3();
- ok( a.empty(), "Passed!" );
- var a = new THREE.Box3( zero3, one3 );
- ok( ! a.empty(), "Passed!" );
- a.makeEmpty();
- ok( a.empty(), "Passed!" );
- });
- test( "center", function() {
- var a = new THREE.Box3( zero3, zero3 );
- ok( a.center().equals( zero3 ), "Passed!" );
- a = new THREE.Box3( zero3, one3 );
- var midpoint = one3.clone().multiplyScalar( 0.5 );
- ok( a.center().equals( midpoint ), "Passed!" );
- });
- test( "size", function() {
- var a = new THREE.Box3( zero3, zero3 );
- ok( a.size().equals( zero3 ), "Passed!" );
- a = new THREE.Box3( zero3, one3 );
- ok( a.size().equals( one3 ), "Passed!" );
- });
- test( "expandByPoint", function() {
- var a = new THREE.Box3( zero3, zero3 );
- a.expandByPoint( zero3 );
- ok( a.size().equals( zero3 ), "Passed!" );
- a.expandByPoint( one3 );
- ok( a.size().equals( one3 ), "Passed!" );
- a.expandByPoint( one3.clone().negate() );
- ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- ok( a.center().equals( zero3 ), "Passed!" );
- });
- test( "expandByVector", function() {
- var a = new THREE.Box3( zero3, zero3 );
- a.expandByVector( zero3 );
- ok( a.size().equals( zero3 ), "Passed!" );
- a.expandByVector( one3 );
- ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- ok( a.center().equals( zero3 ), "Passed!" );
- });
- test( "expandByScalar", function() {
- var a = new THREE.Box3( zero3, zero3 );
- a.expandByScalar( 0 );
- ok( a.size().equals( zero3 ), "Passed!" );
- a.expandByScalar( 1 );
- ok( a.size().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- ok( a.center().equals( zero3 ), "Passed!" );
- });
- test( "containsPoint", function() {
- var a = new THREE.Box3( zero3, zero3 );
- ok( a.containsPoint( zero3 ), "Passed!" );
- ok( ! a.containsPoint( one3 ), "Passed!" );
- a.expandByScalar( 1 );
- ok( a.containsPoint( zero3 ), "Passed!" );
- ok( a.containsPoint( one3 ), "Passed!" );
- ok( a.containsPoint( one3.clone().negate() ), "Passed!" );
- });
- test( "containsBox", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.containsBox( a ), "Passed!" );
- ok( ! a.containsBox( b ), "Passed!" );
- ok( ! a.containsBox( c ), "Passed!" );
- ok( b.containsBox( a ), "Passed!" );
- ok( c.containsBox( a ), "Passed!" );
- ok( ! b.containsBox( c ), "Passed!" );
- });
- test( "getParameter", function() {
- var a = new THREE.Box3( zero3, one3 );
- var b = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( a.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
- ok( b.getParameter( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( b.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0.5, 0.5, 0.5 ) ), "Passed!" );
- ok( b.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
- });
- test( "clampPoint", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( a.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( a.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( b.clampPoint( new THREE.Vector3( 2, 2, 2 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
- ok( b.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
- ok( b.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
- ok( b.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
- ok( b.clampPoint( new THREE.Vector3( -2, -2, -2 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
- });
- test( "distanceToPoint", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
- });
- test( "distanceToPoint", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
- ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
- });
- test( "isIntersectionBox", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.isIntersectionBox( a ), "Passed!" );
- ok( a.isIntersectionBox( b ), "Passed!" );
- ok( a.isIntersectionBox( c ), "Passed!" );
- ok( b.isIntersectionBox( a ), "Passed!" );
- ok( c.isIntersectionBox( a ), "Passed!" );
- ok( b.isIntersectionBox( c ), "Passed!" );
- b.translate( new THREE.Vector3( 2, 2, 2 ) );
- ok( ! a.isIntersectionBox( b ), "Passed!" );
- ok( ! b.isIntersectionBox( a ), "Passed!" );
- ok( ! b.isIntersectionBox( c ), "Passed!" );
- });
- test( "intersect", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.clone().intersect( a ).equals( a ), "Passed!" );
- ok( a.clone().intersect( b ).equals( a ), "Passed!" );
- ok( b.clone().intersect( b ).equals( b ), "Passed!" );
- ok( a.clone().intersect( c ).equals( a ), "Passed!" );
- ok( b.clone().intersect( c ).equals( b ), "Passed!" );
- ok( c.clone().intersect( c ).equals( c ), "Passed!" );
- });
- test( "union", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- ok( a.clone().union( a ).equals( a ), "Passed!" );
- ok( a.clone().union( b ).equals( b ), "Passed!" );
- ok( a.clone().union( c ).equals( c ), "Passed!" );
- ok( b.clone().union( c ).equals( c ), "Passed!" );
- });
- test( "translate", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- var d = new THREE.Box3( one3.clone().negate(), zero3 );
- ok( a.clone().translate( one3 ).equals( new THREE.Box3( one3, one3 ) ), "Passed!" );
- ok( a.clone().translate( one3 ).translate( one3.clone().negate() ).equals( a ), "Passed!" );
- ok( d.clone().translate( one3 ).equals( b ), "Passed!" );
- ok( b.clone().translate( one3.clone().negate() ).equals( d ), "Passed!" );
- });
- test( "scale", function() {
- var a = new THREE.Box3( zero3, zero3 );
- var b = new THREE.Box3( zero3, one3 );
- var c = new THREE.Box3( one3.clone().negate(), one3 );
- var d = new THREE.Box3( one3.clone().negate(), zero3 );
- ok( a.clone().scale( 0 ).equals( a ), "Passed!" );
- ok( c.clone().scale( 0 ).equals( a ), "Passed!" );
- ok( b.clone().scale( 3 ).equals( new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 2, 2, 2 ) ) ), "Passed!" );
- ok( d.clone().scale( 3 ).equals( new THREE.Box3( new THREE.Vector3( 2, 2, 2 ).negate(), new THREE.Vector3( 1, 1, 1 ) ) ), "Passed!" );
- });
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