Sidebar.Outliner.Scene.js 4.7 KB

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  1. Sidebar.Outliner.Scene = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.name = "SCENE";
  4. container.setPadding( '10px' );
  5. var outliner = new UI.FancySelect().setWidth( '100%' ).setHeight('128px').setColor( '#444' ).setFontSize( '12px' ).onChange( selectFromOutliner );
  6. container.add( outliner );
  7. container.add( new UI.Break() );
  8. // fog
  9. var fogTypeRow = new UI.Panel();
  10. var fogType = new UI.Select().setOptions( {
  11. 'None': 'None',
  12. 'Fog': 'Linear',
  13. 'FogExp2': 'Exponential'
  14. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange(
  15. function() { editor.setFog( { fogType: fogType.getValue() } ) }
  16. );
  17. fogTypeRow.add( new UI.Text( 'Fog' ).setWidth( '90px' ).setColor( '#666' ) );
  18. fogTypeRow.add( fogType );
  19. container.add( fogTypeRow );
  20. var fogColorRow = new UI.Panel();
  21. fogColorRow.setDisplay( 'none' );
  22. var fogColor = new UI.Color().setValue( '#aaaaaa' ).onChange(
  23. function() { editor.setFog( { color: fogColor.getHexValue() } ) }
  24. );
  25. fogColorRow.add( new UI.Text( 'Fog color' ).setWidth( '90px' ).setColor( '#666' ) );
  26. fogColorRow.add( fogColor );
  27. container.add( fogColorRow );
  28. var fogNearRow = new UI.Panel();
  29. fogNearRow.setDisplay( 'none' );
  30. var fogNear = new UI.Number( 1 ).setWidth( '60px' ).setRange( 0, Infinity ).onChange(
  31. function() { editor.setFog( { near: fogNear.getValue() } ) }
  32. );
  33. fogNearRow.add( new UI.Text( 'Fog near' ).setWidth( '90px' ).setColor( '#666' ) );
  34. fogNearRow.add( fogNear );
  35. container.add( fogNearRow );
  36. var fogFarRow = new UI.Panel();
  37. fogFarRow.setDisplay( 'none' );
  38. var fogFar = new UI.Number( 5000 ).setWidth( '60px' ).setRange( 0, Infinity ).onChange(
  39. function() { editor.setFog( { far: fogFar.getValue() } ) }
  40. );
  41. fogFarRow.add( new UI.Text( 'Fog far' ).setWidth( '90px' ).setColor( '#666' ) );
  42. fogFarRow.add( fogFar );
  43. container.add( fogFarRow );
  44. var fogDensityRow = new UI.Panel();
  45. fogDensityRow.setDisplay( 'none' );
  46. var fogDensity = new UI.Number( 0.00025 ).setWidth( '60px' ).setRange( 0, 0.1 ).setPrecision( 5 ).onChange(
  47. function() { editor.setFog( { density: fogDensity.getValue() } ) }
  48. );
  49. fogDensityRow.add( new UI.Text( 'Fog density' ).setWidth( '90px' ).setColor( '#666' ) );
  50. fogDensityRow.add( fogDensity );
  51. container.add( fogDensityRow );
  52. //
  53. var scene = null;
  54. function getObjectType( object ) {
  55. var objects = {
  56. 'Scene': THREE.Scene,
  57. 'PerspectiveCamera': THREE.PerspectiveCamera,
  58. 'AmbientLight': THREE.AmbientLight,
  59. 'DirectionalLight': THREE.DirectionalLight,
  60. 'HemisphereLight': THREE.HemisphereLight,
  61. 'PointLight': THREE.PointLight,
  62. 'SpotLight': THREE.SpotLight,
  63. 'Mesh': THREE.Mesh,
  64. 'Object3D': THREE.Object3D
  65. };
  66. for ( var type in objects ) {
  67. if ( object instanceof objects[ type ] ) return type;
  68. }
  69. }
  70. function selectFromOutliner() {
  71. var uuid = outliner.getValue();
  72. editor.select( editor.objects[ uuid ] );
  73. }
  74. function getScene() {
  75. var options = {};
  76. var scene = editor.scene;
  77. options[ scene.uuid ] = scene.name + ' <span style="color: #aaa">- ' + getObjectType( scene ) + '</span>';
  78. ( function addObjects( objects, pad ) {
  79. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  80. var object = objects[ i ];
  81. options[ object.uuid ] = pad + object.name + ' <span style="color: #aaa">- ' + getObjectType( object ) + '</span>';
  82. addObjects( object.children, pad + '&nbsp;&nbsp;&nbsp;' );
  83. }
  84. } )( scene.children, '&nbsp;&nbsp;&nbsp;' );
  85. outliner.setOptions( options );
  86. getSelected();
  87. getFog();
  88. }
  89. function getSelected() {
  90. var selectedUuids = [];
  91. for ( var uuid in editor.selected ) {
  92. if ( editor.objects[uuid] ) selectedUuids.push(uuid);
  93. }
  94. outliner.setValue( selectedUuids.length ? selectedUuids : null );
  95. }
  96. function getFog() {
  97. var scene = editor.scene;
  98. if ( scene.fog ) {
  99. fogColor.setHexValue( scene.fog.color.getHex() );
  100. if ( scene.fog instanceof THREE.Fog ) {
  101. fogType.setValue( "Fog" );
  102. fogNear.setValue( scene.fog.near );
  103. fogFar.setValue( scene.fog.far );
  104. } else if ( scene.fog instanceof THREE.FogExp2 ) {
  105. fogType.setValue( "FogExp2" );
  106. fogDensity.setValue( scene.fog.density );
  107. }
  108. } else {
  109. fogType.setValue( "None" );
  110. }
  111. var type = fogType.getValue();
  112. fogColorRow.setDisplay( type === 'None' ? 'none' : '' );
  113. fogNearRow.setDisplay( type === 'Fog' ? '' : 'none' );
  114. fogFarRow.setDisplay( type === 'Fog' ? '' : 'none' );
  115. fogDensityRow.setDisplay( type === 'FogExp2' ? '' : 'none' );
  116. }
  117. // events
  118. var timeout;
  119. signals.sceneChanged.add( function ( object ) {
  120. clearTimeout( timeout );
  121. timeout = setTimeout( function () {
  122. getScene();
  123. }, 100 );
  124. } );
  125. signals.fogChanged.add( getFog );
  126. signals.selected.add( getSelected );
  127. return container;
  128. }