webvr_video.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR, origin = https://threejs.org, expires = 2017-04-17 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-04-17" content="Aj3fKurj0eOvRSbpJ0NaqkV/AE2Y2KJIepdCGWNmCB/iMgbDV/rhFn8zFu6c6zZZlRGZNR7Xv/BEX544EeqLuQAAAABKeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUiIsImV4cGlyeSI6MTQ5MjQ3MzYwMH0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #f0f0f0;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. color: #fff;
  21. text-align: center;
  22. }
  23. a {
  24. color: #ff0
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
  32. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/VRControls.js"></script>
  36. <script src="js/effects/VREffect.js"></script>
  37. <script src="js/vr/WebVR.js"></script>
  38. <script>
  39. if ( WEBVR.isAvailable() === false ) {
  40. document.body.appendChild( WEBVR.getMessage() );
  41. }
  42. //
  43. var camera, scene, renderer;
  44. var video, texture;
  45. var controls, effect;
  46. init();
  47. animate();
  48. function init() {
  49. var container = document.getElementById( 'container' );
  50. container.addEventListener( 'click', function () {
  51. video.play();
  52. } );
  53. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  54. camera.layers.enable( 1 ); // render left view when no stereo available
  55. // video
  56. video = document.createElement( 'video' );
  57. video.loop = true;
  58. video.muted = true;
  59. video.src = 'textures/MaryOculus.webm';
  60. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  61. video.play();
  62. texture = new THREE.VideoTexture( video );
  63. texture.minFilter = THREE.NearestFilter;
  64. texture.maxFilter = THREE.NearestFilter;
  65. texture.format = THREE.RGBFormat;
  66. texture.generateMipmaps = false;
  67. scene = new THREE.Scene();
  68. // left
  69. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  70. geometry.scale( - 1, 1, 1 );
  71. var uvs = geometry.faceVertexUvs[ 0 ];
  72. for ( var i = 0; i < uvs.length; i ++ ) {
  73. for ( var j = 0; j < 3; j ++ ) {
  74. uvs[ i ][ j ].x *= 0.5;
  75. }
  76. }
  77. var material = new THREE.MeshBasicMaterial( { map: texture } );
  78. var mesh = new THREE.Mesh( geometry, material );
  79. mesh.rotation.y = - Math.PI / 2;
  80. mesh.layers.set( 1 ); // display in left eye only
  81. scene.add( mesh );
  82. // right
  83. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  84. geometry.scale( - 1, 1, 1 );
  85. var uvs = geometry.faceVertexUvs[ 0 ];
  86. for ( var i = 0; i < uvs.length; i ++ ) {
  87. for ( var j = 0; j < 3; j ++ ) {
  88. uvs[ i ][ j ].x *= 0.5;
  89. uvs[ i ][ j ].x += 0.5;
  90. }
  91. }
  92. var material = new THREE.MeshBasicMaterial( { map: texture } );
  93. var mesh = new THREE.Mesh( geometry, material );
  94. mesh.rotation.y = - Math.PI / 2;
  95. mesh.layers.set( 2 ); // display in right eye only
  96. scene.add( mesh );
  97. //
  98. renderer = new THREE.WebGLRenderer();
  99. renderer.setClearColor( 0x101010 );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. //
  104. controls = new THREE.VRControls( camera );
  105. effect = new THREE.VREffect( renderer );
  106. effect.scale = 0; // video doesn't need eye separation
  107. effect.setSize( window.innerWidth, window.innerHeight );
  108. WEBVR.getVRDisplay( function ( display ) {
  109. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  110. } );
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. effect.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. effect.requestAnimationFrame( animate );
  121. render();
  122. }
  123. function render() {
  124. controls.update();
  125. effect.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>