webvr_vive_camerarig.html 9.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - camera rig</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/controls/VRControls.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. if ( WEBVR.isAvailable() === false ) {
  29. document.body.appendChild( WEBVR.getMessage() );
  30. }
  31. //
  32. var clock = new THREE.Clock();
  33. var container;
  34. var cameraRig, camera, scene, renderer;
  35. var effect, controls;
  36. var controller1, controller2;
  37. var scale = 1;
  38. var dragging = {
  39. left: false,
  40. right: false
  41. };
  42. var dragStartPointLeft = new THREE.Vector3();
  43. var dragStartPointRight = new THREE.Vector3();
  44. var room;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. var info = document.createElement( 'div' );
  51. info.style.position = 'absolute';
  52. info.style.top = '10px';
  53. info.style.width = '100%';
  54. info.style.textAlign = 'center';
  55. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - htc vive';
  56. container.appendChild( info );
  57. scene = new THREE.Scene();
  58. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 1000 );
  59. cameraRig = new THREE.Group();
  60. cameraRig.add( camera );
  61. scene.add( cameraRig );
  62. room = new THREE.Mesh(
  63. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  64. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  65. );
  66. room.position.y = 3;
  67. scene.add( room );
  68. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  69. var light = new THREE.DirectionalLight( 0xffffff );
  70. light.position.set( 1, 1, 1 ).normalize();
  71. scene.add( light );
  72. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  73. for ( var i = 0; i < 200; i ++ ) {
  74. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  75. object.position.x = Math.random() * 4 - 2;
  76. object.position.y = Math.random() * 4 - 2;
  77. object.position.z = Math.random() * 4 - 2;
  78. object.rotation.x = Math.random() * 2 * Math.PI;
  79. object.rotation.y = Math.random() * 2 * Math.PI;
  80. object.rotation.z = Math.random() * 2 * Math.PI;
  81. object.scale.x = Math.random() + 0.5;
  82. object.scale.y = Math.random() + 0.5;
  83. object.scale.z = Math.random() + 0.5;
  84. object.userData.velocity = new THREE.Vector3();
  85. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  86. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  87. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  88. room.add( object );
  89. }
  90. var material = new THREE.MeshStandardMaterial();
  91. var loader = new THREE.OBJLoader();
  92. loader.setPath( 'models/obj/cerberus/' );
  93. loader.load( 'Cerberus.obj', function ( group ) {
  94. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  95. var loader = new THREE.TextureLoader();
  96. loader.setPath( 'models/obj/cerberus/' );
  97. material.roughness = 1;
  98. material.metalness = 1;
  99. material.map = loader.load( 'Cerberus_A.jpg' );
  100. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  101. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  102. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  103. material.map.wrapS = THREE.RepeatWrapping;
  104. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  105. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  106. material.normalMap.wrapS = THREE.RepeatWrapping;
  107. group.traverse( function ( child ) {
  108. if ( child instanceof THREE.Mesh ) {
  109. child.material = material;
  110. }
  111. } );
  112. group.position.y = - 2;
  113. group.rotation.y = - Math.PI / 2;
  114. room.add( group );
  115. } );
  116. var loader = new THREE.CubeTextureLoader();
  117. loader.setPath( 'textures/cube/pisa/' );
  118. material.envMap = loader.load( [
  119. "px.png", "nx.png",
  120. "py.png", "ny.png",
  121. "pz.png", "nz.png"
  122. ] );
  123. //
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. renderer.setClearColor( 0x505050 );
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.sortObjects = false;
  129. container.appendChild( renderer.domElement );
  130. controls = new THREE.VRControls( camera );
  131. controls.standing = true;
  132. // controllers
  133. controller1 = new THREE.ViveController( 0 );
  134. controller1.standingMatrix = controls.getStandingMatrix();
  135. controller1.addEventListener( 'triggerdown', onTriggerDown );
  136. controller1.addEventListener( 'triggerup', onTriggerUp );
  137. cameraRig.add( controller1 );
  138. controller2 = new THREE.ViveController( 1 );
  139. controller2.standingMatrix = controls.getStandingMatrix();
  140. controller2.addEventListener( 'triggerdown', onTriggerDown );
  141. controller2.addEventListener( 'triggerup', onTriggerUp );
  142. cameraRig.add( controller2 );
  143. var loader = new THREE.OBJLoader();
  144. loader.setPath( 'models/obj/vive-controller/' );
  145. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  146. var loader = new THREE.TextureLoader();
  147. loader.setPath( 'models/obj/vive-controller/' );
  148. var controller = object.children[ 0 ];
  149. controller.material.map = loader.load( 'onepointfive_texture.png' );
  150. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  151. controller1.add( object.clone() );
  152. controller2.add( object.clone() );
  153. } );
  154. effect = new THREE.VREffect( renderer );
  155. WEBVR.getVRDisplay( function ( display ) {
  156. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  157. } );
  158. //
  159. window.addEventListener( 'resize', onWindowResize, false );
  160. }
  161. function onWindowResize() {
  162. camera.aspect = window.innerWidth / window.innerHeight;
  163. camera.updateProjectionMatrix();
  164. effect.setSize( window.innerWidth, window.innerHeight );
  165. }
  166. //
  167. function animate() {
  168. effect.requestAnimationFrame( animate );
  169. render();
  170. }
  171. function render() {
  172. var delta = clock.getDelta() * 60;
  173. controller1.update();
  174. controller2.update();
  175. controls.update();
  176. scaleUpdate();
  177. for ( var i = 0; i < room.children.length; i ++ ) {
  178. var cube = room.children[ i ];
  179. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  180. // cube.position.add( cube.userData.velocity );
  181. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  182. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  183. cube.userData.velocity.x = - cube.userData.velocity.x;
  184. }
  185. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  186. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  187. cube.userData.velocity.y = - cube.userData.velocity.y;
  188. }
  189. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  190. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  191. cube.userData.velocity.z = - cube.userData.velocity.z;
  192. }
  193. cube.rotation.x += 0.01 * delta;
  194. }
  195. effect.render( scene, camera );
  196. }
  197. var previousControllersSegment = new THREE.Line3();
  198. var currentControllersSegment = new THREE.Line3();
  199. var deltaPreviousSegment = new THREE.Vector3();
  200. var deltaCurrentSegment = new THREE.Vector3();
  201. var currentWorldPositionLeft = new THREE.Vector3();
  202. var currentWorldPositionRight = new THREE.Vector3();
  203. function scaleUpdate () {
  204. if ( !dragging.left || !dragging.right ) {
  205. return false;
  206. }
  207. currentWorldPositionLeft.setFromMatrixPosition( controller1.matrixWorld );
  208. currentWorldPositionRight.setFromMatrixPosition( controller2.matrixWorld );
  209. previousControllersSegment.set( dragStartPointLeft, dragStartPointRight );
  210. currentControllersSegment.set( currentWorldPositionLeft, currentWorldPositionRight );
  211. var dist = ( previousControllersSegment.distance() - currentControllersSegment.distance() );
  212. scale += dist;
  213. cameraRig.scale.set( scale, scale, scale );
  214. dragStartPointLeft.copy( currentWorldPositionLeft );
  215. dragStartPointRight.copy( currentWorldPositionRight );
  216. }
  217. function onTriggerDown (event) {
  218. var target = event.target;
  219. var left = target === controller1;
  220. if (left) {
  221. dragging.left = true;
  222. } else {
  223. dragging.right = true;
  224. }
  225. dragStartPointLeft.setFromMatrixPosition(controller1.matrixWorld);
  226. dragStartPointRight.setFromMatrixPosition(controller2.matrixWorld);
  227. }
  228. function onTriggerUp (event) {
  229. var left = event.target === controller1;
  230. if (left) {
  231. dragging.left = false;
  232. } else {
  233. dragging.right = false;
  234. }
  235. }
  236. </script>
  237. </body>
  238. </html>