CSS3DRenderer.js 7.2 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author yomotsu / https://yomotsu.net/
  5. */
  6. import {
  7. Matrix4,
  8. Object3D,
  9. Vector3
  10. } from "../../../build/three.module.js";
  11. var CSS3DObject = function ( element ) {
  12. Object3D.call( this );
  13. this.element = element;
  14. this.element.style.position = 'absolute';
  15. this.addEventListener( 'removed', function () {
  16. this.traverse( function( object ) {
  17. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  18. object.element.parentNode.removeChild( object.element );
  19. }
  20. } );
  21. } );
  22. };
  23. CSS3DObject.prototype = Object.create( Object3D.prototype );
  24. CSS3DObject.prototype.constructor = CSS3DObject;
  25. var CSS3DSprite = function ( element ) {
  26. CSS3DObject.call( this, element );
  27. };
  28. CSS3DSprite.prototype = Object.create( CSS3DObject.prototype );
  29. CSS3DSprite.prototype.constructor = CSS3DSprite;
  30. //
  31. var CSS3DRenderer = function () {
  32. var _width, _height;
  33. var _widthHalf, _heightHalf;
  34. var matrix = new Matrix4();
  35. var cache = {
  36. camera: { fov: 0, style: '' },
  37. objects: new WeakMap()
  38. };
  39. var domElement = document.createElement( 'div' );
  40. domElement.style.overflow = 'hidden';
  41. this.domElement = domElement;
  42. var cameraElement = document.createElement( 'div' );
  43. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  44. cameraElement.style.transformStyle = 'preserve-3d';
  45. domElement.appendChild( cameraElement );
  46. var isIE = /Trident/i.test( navigator.userAgent );
  47. this.getSize = function () {
  48. return {
  49. width: _width,
  50. height: _height
  51. };
  52. };
  53. this.setSize = function ( width, height ) {
  54. _width = width;
  55. _height = height;
  56. _widthHalf = _width / 2;
  57. _heightHalf = _height / 2;
  58. domElement.style.width = width + 'px';
  59. domElement.style.height = height + 'px';
  60. cameraElement.style.width = width + 'px';
  61. cameraElement.style.height = height + 'px';
  62. };
  63. function epsilon( value ) {
  64. return Math.abs( value ) < 1e-10 ? 0 : value;
  65. }
  66. function getCameraCSSMatrix( matrix ) {
  67. var elements = matrix.elements;
  68. return 'matrix3d(' +
  69. epsilon( elements[ 0 ] ) + ',' +
  70. epsilon( - elements[ 1 ] ) + ',' +
  71. epsilon( elements[ 2 ] ) + ',' +
  72. epsilon( elements[ 3 ] ) + ',' +
  73. epsilon( elements[ 4 ] ) + ',' +
  74. epsilon( - elements[ 5 ] ) + ',' +
  75. epsilon( elements[ 6 ] ) + ',' +
  76. epsilon( elements[ 7 ] ) + ',' +
  77. epsilon( elements[ 8 ] ) + ',' +
  78. epsilon( - elements[ 9 ] ) + ',' +
  79. epsilon( elements[ 10 ] ) + ',' +
  80. epsilon( elements[ 11 ] ) + ',' +
  81. epsilon( elements[ 12 ] ) + ',' +
  82. epsilon( - elements[ 13 ] ) + ',' +
  83. epsilon( elements[ 14 ] ) + ',' +
  84. epsilon( elements[ 15 ] ) +
  85. ')';
  86. }
  87. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  88. var elements = matrix.elements;
  89. var matrix3d = 'matrix3d(' +
  90. epsilon( elements[ 0 ] ) + ',' +
  91. epsilon( elements[ 1 ] ) + ',' +
  92. epsilon( elements[ 2 ] ) + ',' +
  93. epsilon( elements[ 3 ] ) + ',' +
  94. epsilon( - elements[ 4 ] ) + ',' +
  95. epsilon( - elements[ 5 ] ) + ',' +
  96. epsilon( - elements[ 6 ] ) + ',' +
  97. epsilon( - elements[ 7 ] ) + ',' +
  98. epsilon( elements[ 8 ] ) + ',' +
  99. epsilon( elements[ 9 ] ) + ',' +
  100. epsilon( elements[ 10 ] ) + ',' +
  101. epsilon( elements[ 11 ] ) + ',' +
  102. epsilon( elements[ 12 ] ) + ',' +
  103. epsilon( elements[ 13 ] ) + ',' +
  104. epsilon( elements[ 14 ] ) + ',' +
  105. epsilon( elements[ 15 ] ) +
  106. ')';
  107. if ( isIE ) {
  108. return 'translate(-50%,-50%)' +
  109. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  110. cameraCSSMatrix +
  111. matrix3d;
  112. }
  113. return 'translate(-50%,-50%)' + matrix3d;
  114. }
  115. function renderObject( object, camera, cameraCSSMatrix ) {
  116. if ( object instanceof CSS3DObject ) {
  117. var style;
  118. if ( object instanceof CSS3DSprite ) {
  119. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  120. matrix.copy( camera.matrixWorldInverse );
  121. matrix.transpose();
  122. matrix.copyPosition( object.matrixWorld );
  123. matrix.scale( object.scale );
  124. matrix.elements[ 3 ] = 0;
  125. matrix.elements[ 7 ] = 0;
  126. matrix.elements[ 11 ] = 0;
  127. matrix.elements[ 15 ] = 1;
  128. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  129. } else {
  130. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  131. }
  132. var element = object.element;
  133. var cachedObject = cache.objects.get( object );
  134. if ( cachedObject === undefined || cachedObject.style !== style ) {
  135. element.style.WebkitTransform = style;
  136. element.style.transform = style;
  137. var objectData = { style: style };
  138. if ( isIE ) {
  139. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  140. }
  141. cache.objects.set( object, objectData );
  142. }
  143. if ( element.parentNode !== cameraElement ) {
  144. cameraElement.appendChild( element );
  145. }
  146. }
  147. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  148. renderObject( object.children[ i ], camera, cameraCSSMatrix );
  149. }
  150. }
  151. var getDistanceToSquared = function () {
  152. var a = new Vector3();
  153. var b = new Vector3();
  154. return function ( object1, object2 ) {
  155. a.setFromMatrixPosition( object1.matrixWorld );
  156. b.setFromMatrixPosition( object2.matrixWorld );
  157. return a.distanceToSquared( b );
  158. };
  159. }();
  160. function filterAndFlatten( scene ) {
  161. var result = [];
  162. scene.traverse( function ( object ) {
  163. if ( object instanceof CSS3DObject ) result.push( object );
  164. } );
  165. return result;
  166. }
  167. function zOrder( scene ) {
  168. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  169. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  170. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  171. return distanceA - distanceB;
  172. } );
  173. var zMax = sorted.length;
  174. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  175. sorted[ i ].element.style.zIndex = zMax - i;
  176. }
  177. }
  178. this.render = function ( scene, camera ) {
  179. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  180. if ( cache.camera.fov !== fov ) {
  181. if ( camera.isPerspectiveCamera ) {
  182. domElement.style.WebkitPerspective = fov + 'px';
  183. domElement.style.perspective = fov + 'px';
  184. }
  185. cache.camera.fov = fov;
  186. }
  187. scene.updateMatrixWorld();
  188. if ( camera.parent === null ) camera.updateMatrixWorld();
  189. if ( camera.isOrthographicCamera ) {
  190. var tx = - ( camera.right + camera.left ) / 2;
  191. var ty = ( camera.top + camera.bottom ) / 2;
  192. }
  193. var cameraCSSMatrix = camera.isOrthographicCamera ?
  194. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  195. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  196. var style = cameraCSSMatrix +
  197. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  198. if ( cache.camera.style !== style && ! isIE ) {
  199. cameraElement.style.WebkitTransform = style;
  200. cameraElement.style.transform = style;
  201. cache.camera.style = style;
  202. }
  203. renderObject( scene, camera, cameraCSSMatrix );
  204. if ( isIE ) {
  205. // IE10 and 11 does not support 'preserve-3d'.
  206. // Thus, z-order in 3D will not work.
  207. // We have to calc z-order manually and set CSS z-index for IE.
  208. // FYI: z-index can't handle object intersection
  209. zOrder( scene );
  210. }
  211. };
  212. };
  213. export { CSS3DObject, CSS3DSprite, CSS3DRenderer };