Sidebar.Scene.js 10 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  5. import { UIOutliner, UITexture, UICubeTexture } from './libs/ui.three.js';
  6. function SidebarScene( editor ) {
  7. var signals = editor.signals;
  8. var strings = editor.strings;
  9. var container = new UIPanel();
  10. container.setBorderTop( '0' );
  11. container.setPaddingTop( '20px' );
  12. // outliner
  13. var nodeStates = new WeakMap();
  14. function buildOption( object, draggable ) {
  15. var option = document.createElement( 'div' );
  16. option.draggable = draggable;
  17. option.innerHTML = buildHTML( object );
  18. option.value = object.id;
  19. // opener
  20. if ( nodeStates.has( object ) ) {
  21. var state = nodeStates.get( object );
  22. var opener = document.createElement( 'span' );
  23. opener.classList.add( 'opener' );
  24. if ( object.children.length > 0 ) {
  25. opener.classList.add( state ? 'open' : 'closed' );
  26. }
  27. opener.addEventListener( 'click', function () {
  28. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  29. refreshUI();
  30. }, false );
  31. option.insertBefore( opener, option.firstChild );
  32. }
  33. return option;
  34. }
  35. function getMaterialName( material ) {
  36. if ( Array.isArray( material ) ) {
  37. var array = [];
  38. for ( var i = 0; i < material.length; i ++ ) {
  39. array.push( material[ i ].name );
  40. }
  41. return array.join( ',' );
  42. }
  43. return material.name;
  44. }
  45. function escapeHTML( html ) {
  46. return html
  47. .replace( /&/g, '&amp;' )
  48. .replace( /"/g, '&quot;' )
  49. .replace( /'/g, '&#39;' )
  50. .replace( /</g, '&lt;' )
  51. .replace( />/g, '&gt;' );
  52. }
  53. function getObjectType( object ) {
  54. if ( object.isScene ) return 'Scene';
  55. if ( object.isCamera ) return 'Camera';
  56. if ( object.isLight ) return 'Light';
  57. if ( object.isMesh ) return 'Mesh';
  58. if ( object.isLine ) return 'Line';
  59. if ( object.isPoints ) return 'Points';
  60. return 'Object3D';
  61. }
  62. function buildHTML( object ) {
  63. var html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  64. if ( object.isMesh ) {
  65. var geometry = object.geometry;
  66. var material = object.material;
  67. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  68. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  69. }
  70. html += getScript( object.uuid );
  71. return html;
  72. }
  73. function getScript( uuid ) {
  74. if ( editor.scripts[ uuid ] !== undefined ) {
  75. return ' <span class="type Script"></span>';
  76. }
  77. return '';
  78. }
  79. var ignoreObjectSelectedSignal = false;
  80. var outliner = new UIOutliner( editor );
  81. outliner.setId( 'outliner' );
  82. outliner.onChange( function () {
  83. ignoreObjectSelectedSignal = true;
  84. editor.selectById( parseInt( outliner.getValue() ) );
  85. ignoreObjectSelectedSignal = false;
  86. } );
  87. outliner.onDblClick( function () {
  88. editor.focusById( parseInt( outliner.getValue() ) );
  89. } );
  90. container.add( outliner );
  91. container.add( new UIBreak() );
  92. // background
  93. function onBackgroundChanged() {
  94. signals.sceneBackgroundChanged.dispatch(
  95. backgroundType.getValue(),
  96. backgroundColor.getHexValue(),
  97. backgroundTexture.getValue(),
  98. backgroundCubeTexture.getValue(),
  99. backgroundEquirectTexture.getValue()
  100. );
  101. }
  102. function onTextureChanged( texture ) {
  103. texture.encoding = texture.isHDRTexture ? THREE.RGBEEncoding : THREE.sRGBEncoding;
  104. if ( texture.isCubeTexture && texture.isHDRTexture ) {
  105. texture.format = THREE.RGBAFormat;
  106. texture.minFilter = THREE.NearestFilter;
  107. texture.magFilter = THREE.NearestFilter;
  108. texture.generateMipmaps = false;
  109. }
  110. onBackgroundChanged();
  111. }
  112. var backgroundRow = new UIRow();
  113. var backgroundType = new UISelect().setOptions( {
  114. 'None': 'None',
  115. 'Color': 'Color',
  116. 'Texture': 'Texture',
  117. 'CubeTexture': 'CubeTexture',
  118. 'Equirect': 'Equirect (HDR)'
  119. } ).setWidth( '150px' );
  120. backgroundType.onChange( function () {
  121. onBackgroundChanged();
  122. refreshBackgroundUI();
  123. } );
  124. backgroundType.setValue( 'Color' );
  125. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  126. backgroundRow.add( backgroundType );
  127. container.add( backgroundRow );
  128. //
  129. var colorRow = new UIRow();
  130. colorRow.setMarginLeft( '90px' );
  131. var backgroundColor = new UIColor().setValue( '#aaaaaa' ).onChange( onBackgroundChanged );
  132. colorRow.add( backgroundColor );
  133. container.add( colorRow );
  134. //
  135. var textureRow = new UIRow();
  136. textureRow.setDisplay( 'none' );
  137. textureRow.setMarginLeft( '90px' );
  138. var backgroundTexture = new UITexture().onChange( onTextureChanged );
  139. textureRow.add( backgroundTexture );
  140. container.add( textureRow );
  141. //
  142. var cubeTextureRow = new UIRow();
  143. cubeTextureRow.setDisplay( 'none' );
  144. cubeTextureRow.setMarginLeft( '90px' );
  145. var backgroundCubeTexture = new UICubeTexture().onChange( onTextureChanged );
  146. cubeTextureRow.add( backgroundCubeTexture );
  147. container.add( cubeTextureRow );
  148. //
  149. var equirectRow = new UIRow();
  150. equirectRow.setDisplay( 'none' );
  151. equirectRow.setMarginLeft( '90px' );
  152. var backgroundEquirectTexture = new UITexture().onChange( onTextureChanged );
  153. equirectRow.add( backgroundEquirectTexture );
  154. container.add( equirectRow );
  155. //
  156. function refreshBackgroundUI() {
  157. var type = backgroundType.getValue();
  158. colorRow.setDisplay( type === 'Color' ? '' : 'none' );
  159. textureRow.setDisplay( type === 'Texture' ? '' : 'none' );
  160. cubeTextureRow.setDisplay( type === 'CubeTexture' ? '' : 'none' );
  161. equirectRow.setDisplay( type === 'Equirect' ? '' : 'none' );
  162. }
  163. // fog
  164. function onFogChanged() {
  165. signals.sceneFogChanged.dispatch(
  166. fogType.getValue(),
  167. fogColor.getHexValue(),
  168. fogNear.getValue(),
  169. fogFar.getValue(),
  170. fogDensity.getValue()
  171. );
  172. }
  173. var fogTypeRow = new UIRow();
  174. var fogType = new UISelect().setOptions( {
  175. 'None': 'None',
  176. 'Fog': 'Linear',
  177. 'FogExp2': 'Exponential'
  178. } ).setWidth( '150px' );
  179. fogType.onChange( function () {
  180. onFogChanged();
  181. refreshFogUI();
  182. } );
  183. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  184. fogTypeRow.add( fogType );
  185. container.add( fogTypeRow );
  186. // fog color
  187. var fogPropertiesRow = new UIRow();
  188. fogPropertiesRow.setDisplay( 'none' );
  189. fogPropertiesRow.setMarginLeft( '90px' );
  190. container.add( fogPropertiesRow );
  191. var fogColor = new UIColor().setValue( '#aaaaaa' );
  192. fogColor.onChange( onFogChanged );
  193. fogPropertiesRow.add( fogColor );
  194. // fog near
  195. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  196. fogPropertiesRow.add( fogNear );
  197. // fog far
  198. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogChanged );
  199. fogPropertiesRow.add( fogFar );
  200. // fog density
  201. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogChanged );
  202. fogPropertiesRow.add( fogDensity );
  203. //
  204. function refreshUI() {
  205. var camera = editor.camera;
  206. var scene = editor.scene;
  207. var options = [];
  208. options.push( buildOption( camera, false ) );
  209. options.push( buildOption( scene, false ) );
  210. ( function addObjects( objects, pad ) {
  211. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  212. var object = objects[ i ];
  213. if ( nodeStates.has( object ) === false ) {
  214. nodeStates.set( object, false );
  215. }
  216. var option = buildOption( object, true );
  217. option.style.paddingLeft = ( pad * 18 ) + 'px';
  218. options.push( option );
  219. if ( nodeStates.get( object ) === true ) {
  220. addObjects( object.children, pad + 1 );
  221. }
  222. }
  223. } )( scene.children, 0 );
  224. outliner.setOptions( options );
  225. if ( editor.selected !== null ) {
  226. outliner.setValue( editor.selected.id );
  227. }
  228. if ( scene.background ) {
  229. if ( scene.background.isColor ) {
  230. backgroundType.setValue( "Color" );
  231. backgroundColor.setHexValue( scene.background.getHex() );
  232. backgroundTexture.setValue( null );
  233. backgroundCubeTexture.setValue( null );
  234. backgroundEquirectTexture.setValue( null );
  235. } else if ( scene.background.isTexture && ! scene.background.isPmremTexture ) {
  236. backgroundType.setValue( "Texture" );
  237. backgroundTexture.setValue( scene.background );
  238. backgroundCubeTexture.setValue( null );
  239. backgroundEquirectTexture.setValue( null );
  240. } else if ( scene.background.isCubeTexture ) {
  241. backgroundType.setValue( "CubeTexture" );
  242. backgroundCubeTexture.setValue( scene.background );
  243. backgroundTexture.setValue( null );
  244. backgroundEquirectTexture.setValue( null );
  245. }
  246. } else {
  247. backgroundType.setValue( "None" );
  248. backgroundTexture.setValue( null );
  249. }
  250. if ( scene.fog ) {
  251. fogColor.setHexValue( scene.fog.color.getHex() );
  252. if ( scene.fog.isFog ) {
  253. fogType.setValue( "Fog" );
  254. fogNear.setValue( scene.fog.near );
  255. fogFar.setValue( scene.fog.far );
  256. } else if ( scene.fog.isFogExp2 ) {
  257. fogType.setValue( "FogExp2" );
  258. fogDensity.setValue( scene.fog.density );
  259. }
  260. } else {
  261. fogType.setValue( "None" );
  262. }
  263. refreshBackgroundUI();
  264. refreshFogUI();
  265. }
  266. function refreshFogUI() {
  267. var type = fogType.getValue();
  268. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  269. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  270. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  271. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  272. }
  273. refreshUI();
  274. // events
  275. signals.editorCleared.add( refreshUI );
  276. signals.sceneGraphChanged.add( refreshUI );
  277. /*
  278. signals.objectChanged.add( function ( object ) {
  279. var options = outliner.options;
  280. for ( var i = 0; i < options.length; i ++ ) {
  281. var option = options[ i ];
  282. if ( option.value === object.id ) {
  283. option.innerHTML = buildHTML( object );
  284. return;
  285. }
  286. }
  287. } );
  288. */
  289. signals.objectSelected.add( function ( object ) {
  290. if ( ignoreObjectSelectedSignal === true ) return;
  291. if ( object !== null ) {
  292. let needsRefresh = false;
  293. let parent = object.parent;
  294. while ( parent !== editor.scene ) {
  295. if ( nodeStates.get( parent ) !== true ) {
  296. nodeStates.set( parent, true );
  297. needsRefresh = true;
  298. }
  299. parent = parent.parent;
  300. }
  301. if ( needsRefresh ) refreshUI();
  302. outliner.setValue( object.id );
  303. } else {
  304. outliner.setValue( null );
  305. }
  306. } );
  307. return container;
  308. }
  309. export { SidebarScene };