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- ( function () {
- THREE = {};
- THREE.Vector3 = function ( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- THREE.Vector3.prototype = {
- constructor: THREE.Vector3,
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
- }
- };
- THREE.Vector3X = function ( x, y, z ) {
- var elements = this.elements = new Float32Array( 3 );
- elements[ 0 ] = x || 0;
- elements[ 1 ] = y || 1;
- elements[ 2 ] = z || 2;
- };
- THREE.Vector3X.prototype = {
- constructor: THREE.Vector3X,
- length: function () {
- return Math.sqrt( this.elements[ 0 ] * this.elements[ 0 ] + this.elements[ 1 ] * this.elements[ 1 ] + this.elements[ 2 ] * this.elements[ 2 ] );
- }
- };
- THREE.Vector3Y = function ( x, y, z ) {
- this.elements = [ x || 0, y || 1, z || 2 ];
- };
- THREE.Vector3Y.prototype = {
- constructor: THREE.Vector3Y,
- length: function () {
- return Math.sqrt( this.elements[ 0 ] * this.elements[ 0 ] + this.elements[ 1 ] * this.elements[ 1 ] + this.elements[ 2 ] * this.elements[ 2 ] );
- }
- };
- var suite = Bench.newSuite( 'Vector 3 Storage' );
- suite.add( 'Vector3-Set', function () {
- var array = [];
- for ( var i = 0; i < 100000; i ++ ) {
- var v = new THREE.Vector3( i, i, i );
- array.push( v );
- }
- var result = 0;
- for ( var i = 0; i < 100000; i ++ ) {
- var v = array[ i ];
- result += v.length();
- }
- return result;
- } );
- suite.add( 'Vector3-Float32Array', function () {
- var array = [];
- for ( var i = 0; i < 100000; i ++ ) {
- var v = new THREE.Vector3X( i, i, i );
- array.push( v );
- }
- var result = 0;
- for ( var i = 0; i < 100000; i ++ ) {
- var v = array[ i ];
- result += v.length();
- }
- return result;
- } );
- suite.add( 'Vector3-Array', function () {
- var array = [];
- for ( var i = 0; i < 100000; i ++ ) {
- var v = new THREE.Vector3Y( i, i, i );
- array.push( v );
- }
- var result = 0;
- for ( var i = 0; i < 100000; i ++ ) {
- var v = array[ i ];
- result += v.length();
- }
- return result;
- } );
- } )();
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