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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - geometry - birds</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #808080;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #ffffff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - birds demo</div>
- <script src="../build/three.min.js"></script>
- <script src="obj/Bird.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- // Based on http://www.openprocessing.org/visuals/?visualID=6910
- var Boid = function() {
- var vector = new THREE.Vector3(),
- _acceleration, _width = 500, _height = 500, _depth = 200, _goal, _neighborhoodRadius = 100,
- _maxSpeed = 4, _maxSteerForce = 0.1, _avoidWalls = false;
- this.position = new THREE.Vector3();
- this.velocity = new THREE.Vector3();
- _acceleration = new THREE.Vector3();
- this.setGoal = function ( target ) {
- _goal = target;
- }
- this.setAvoidWalls = function ( value ) {
- _avoidWalls = value;
- }
- this.setWorldSize = function ( width, height, depth ) {
- _width = width;
- _height = height;vector
- _depth = depth;
- }
- this.run = function ( boids ) {
- if ( _avoidWalls ) {
- vector.set( - _width, this.position.y, this.position.z );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- vector.set( _width, this.position.y, this.position.z );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- vector.set( this.position.x, - _height, this.position.z );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- vector.set( this.position.x, _height, this.position.z );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- vector.set( this.position.x, this.position.y, - _depth );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- vector.set( this.position.x, this.position.y, _depth );
- vector = this.avoid( vector );
- vector.multiplyScalar( 5 );
- _acceleration.addSelf( vector );
- }/* else {
- this.checkBounds();
- }
- */
- if ( Math.random() > 0.5 ) {
- this.flock( boids );
- }
- this.move();
- }
- this.flock = function ( boids ) {
- if ( _goal ) {
- _acceleration.addSelf( this.reach( _goal, 0.005 ) );
- }
- _acceleration.addSelf( this.alignment( boids ) );
- _acceleration.addSelf( this.cohesion( boids ) );
- _acceleration.addSelf( this.separation( boids ) );
- }
- this.move = function () {
- this.velocity.addSelf( _acceleration );
- var l = this.velocity.length();
- if ( l > _maxSpeed ) {
- this.velocity.divideScalar( l / _maxSpeed );
- }
- this.position.addSelf( this.velocity );
- _acceleration.set( 0, 0, 0 );
- }
- this.checkBounds = function () {
- if ( this.position.x > _width ) this.position.x = - _width;
- if ( this.position.x < - _width ) this.position.x = _width;
- if ( this.position.y > _height ) this.position.y = - _height;
- if ( this.position.y < - _height ) this.position.y = _height;
- if ( this.position.z > _depth ) this.position.z = - _depth;
- if ( this.position.z < - _depth ) this.position.z = _depth;
- }
- //
- this.avoid = function ( target ) {
- var steer = new THREE.Vector3();
- steer.copy( this.position );
- steer.subSelf( target );
- steer.multiplyScalar( 1 / this.position.distanceToSquared( target ) );
- return steer;
- }
- this.repulse = function ( target ) {
- var distance = this.position.distanceTo( target );
- if ( distance < 150 ) {
- var steer = new THREE.Vector3();
- steer.sub( this.position, target );
- steer.multiplyScalar( 0.5 / distance );
- _acceleration.addSelf( steer );
- }
- }
- this.reach = function ( target, amount ) {
- var steer = new THREE.Vector3();
- steer.sub( target, this.position );
- steer.multiplyScalar( amount );
- return steer;
- }
- this.alignment = function ( boids ) {
- var boid, velSum = new THREE.Vector3(),
- count = 0;
- for ( var i = 0, il = boids.length; i < il; i++ ) {
- if ( Math.random() > 0.6 ) continue;
- boid = boids[ i ];
- distance = boid.position.distanceTo( this.position );
- if ( distance > 0 && distance <= _neighborhoodRadius ) {
- velSum.addSelf( boid.velocity );
- count++;
- }
- }
- if ( count > 0 ) {
- velSum.divideScalar( count );
- var l = velSum.length();
- if ( l > _maxSteerForce ) {
- velSum.divideScalar( l / _maxSteerForce );
- }
- }
- return velSum;
- }
- this.cohesion = function ( boids ) {
- var boid, distance,
- posSum = new THREE.Vector3(),
- steer = new THREE.Vector3(),
- count = 0;
- for ( var i = 0, il = boids.length; i < il; i ++ ) {
- if ( Math.random() > 0.6 ) continue;
- boid = boids[ i ];
- distance = boid.position.distanceTo( this.position );
- if ( distance > 0 && distance <= _neighborhoodRadius ) {
- posSum.addSelf( boid.position );
- count++;
- }
- }
- if ( count > 0 ) {
- posSum.divideScalar( count );
- }
- steer.sub( posSum, this.position );
- var l = steer.length();
- if ( l > _maxSteerForce ) {
- steer.divideScalar( l / _maxSteerForce );
- }
- return steer;
- }
- this.separation = function ( boids ) {
- var boid, distance,
- posSum = new THREE.Vector3(),
- repulse = new THREE.Vector3();
- for ( var i = 0, il = boids.length; i < il; i ++ ) {
- if ( Math.random() > 0.6 ) continue;
- boid = boids[ i ];
- distance = boid.position.distanceTo( this.position );
- if ( distance > 0 && distance <= _neighborhoodRadius ) {
- repulse.sub( this.position, boid.position );
- repulse.normalize();
- repulse.divideScalar( distance );
- posSum.addSelf( repulse );
- }
- }
- return posSum;
- }
- }
- </script>
- <script>
- var SCREEN_WIDTH = window.innerWidth,
- SCREEN_HEIGHT = window.innerHeight,
- SCREEN_WIDTH_HALF = SCREEN_WIDTH / 2,
- SCREEN_HEIGHT_HALF = SCREEN_HEIGHT / 2;
- var camera, scene, renderer,
- birds, bird;
- var boid, boids;
- var stats;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
- camera.position.z = 450;
- scene = new THREE.Scene();
- birds = [];
- boids = [];
- for ( var i = 0; i < 200; i ++ ) {
- boid = boids[ i ] = new Boid();
- boid.position.x = Math.random() * 400 - 200;
- boid.position.y = Math.random() * 400 - 200;
- boid.position.z = Math.random() * 400 - 200;
- boid.velocity.x = Math.random() * 2 - 1;
- boid.velocity.y = Math.random() * 2 - 1;
- boid.velocity.z = Math.random() * 2 - 1;
- boid.setAvoidWalls( true );
- boid.setWorldSize( 500, 500, 400 );
- bird = birds[ i ] = new THREE.Mesh( new Bird(), new THREE.MeshBasicMaterial( { color:Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
- bird.phase = Math.floor( Math.random() * 62.83 );
- bird.position = boids[ i ].position;
- scene.add( bird );
- }
- renderer = new THREE.CanvasRenderer();
- // renderer.autoClear = false;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.left = '0px';
- stats.domElement.style.top = '0px';
- document.getElementById( 'container' ).appendChild(stats.domElement);
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- var vector = new THREE.Vector3( event.clientX - SCREEN_WIDTH_HALF, - event.clientY + SCREEN_HEIGHT_HALF, 0 );
- for ( var i = 0, il = boids.length; i < il; i++ ) {
- boid = boids[ i ];
- vector.z = boid.position.z;
- boid.repulse( vector );
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- for ( var i = 0, il = birds.length; i < il; i++ ) {
- boid = boids[ i ];
- boid.run( boids );
- bird = birds[ i ];
- color = bird.material.color;
- color.r = color.g = color.b = ( 500 - bird.position.z ) / 1000;
- bird.rotation.y = Math.atan2( - boid.velocity.z, boid.velocity.x );
- bird.rotation.z = Math.asin( boid.velocity.y / boid.velocity.length() );
- bird.phase = ( bird.phase + ( Math.max( 0, bird.rotation.z ) + 0.1 ) ) % 62.83;
- bird.geometry.vertices[ 5 ].y = bird.geometry.vertices[ 4 ].y = Math.sin( bird.phase ) * 5;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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