canvas_lights_pointlights.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - point light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
  35. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script>
  39. var camera, scene, renderer,
  40. particle1, particle2, particle2,
  41. light1, light2, light3,
  42. loader, mesh;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( 0, - 6, 100 );
  49. scene = new THREE.Scene();
  50. scene.add( new THREE.AmbientLight( 0x00020 ) );
  51. light1 = new THREE.PointLight( 0xff0040, 1, 50 );
  52. scene.add( light1 );
  53. light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
  54. scene.add( light2 );
  55. light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
  56. scene.add( light3 );
  57. var PI2 = Math.PI * 2;
  58. var program = function ( context ) {
  59. context.beginPath();
  60. context.arc( 0, 0, 1, 0, PI2, true );
  61. context.fill();
  62. }
  63. particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
  64. particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
  65. scene.add( particle1 );
  66. particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
  67. particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
  68. scene.add( particle2 );
  69. particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
  70. particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
  71. scene.add( particle3 );
  72. loader = new THREE.JSONLoader();
  73. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  74. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: true } ) );
  75. scene.add( mesh );
  76. } );
  77. renderer = new THREE.CanvasRenderer();
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. var time = Date.now() * 0.0005;
  95. if ( mesh ) mesh.rotation.y -= 0.01;
  96. particle1.position.x = Math.sin( time * 0.7 ) * 30;
  97. particle1.position.y = Math.cos( time * 0.5 ) * 40;
  98. particle1.position.z = Math.cos( time * 0.3 ) * 30;
  99. light1.position.x = particle1.position.x;
  100. light1.position.y = particle1.position.y;
  101. light1.position.z = particle1.position.z;
  102. particle2.position.x = Math.cos( time * 0.3 ) * 30;
  103. particle2.position.y = Math.sin( time * 0.5 ) * 40;
  104. particle2.position.z = Math.sin( time * 0.7 ) * 30;
  105. light2.position.x = particle2.position.x;
  106. light2.position.y = particle2.position.y;
  107. light2.position.z = particle2.position.z;
  108. particle3.position.x = Math.sin( time * 0.7 ) * 30;
  109. particle3.position.y = Math.cos( time * 0.3 ) * 40;
  110. particle3.position.z = Math.sin( time * 0.5 ) * 30;
  111. light3.position.x = particle3.position.x;
  112. light3.position.y = particle3.position.y;
  113. light3.position.z = particle3.position.z;
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>