123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - interactive cubes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var container, stats;
- var camera, scene, projector, renderer;
- var mouse = { x: 0, y: 0 }, INTERSECTED;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - interactive cubes';
- container.appendChild( info );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 0, 300, 500 );
- scene = new THREE.Scene();
- var light = new THREE.DirectionalLight( 0xffffff, 2 );
- light.position.set( 1, 1, 1 ).normalize();
- scene.add( light );
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( -1, -1, -1 ).normalize();
- scene.add( light );
- var geometry = new THREE.CubeGeometry( 20, 20, 20 );
- for ( var i = 0; i < 500; i ++ ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 800 - 400;
- object.position.y = Math.random() * 800 - 400;
- object.position.z = Math.random() * 800 - 400;
- object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
- object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
- object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
- object.scale.x = Math.random() * 2 + 1;
- object.scale.y = Math.random() * 2 + 1;
- object.scale.z = Math.random() * 2 + 1;
- scene.add( object );
- }
- projector = new THREE.Projector();
- renderer = new THREE.WebGLRenderer();
- renderer.sortObjects = false;
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- var radius = 100;
- var theta = 0;
- function render() {
- theta += 0.2;
- camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
- camera.lookAt( scene.position );
- // find intersections
- var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- var intersects = ray.intersectObjects( scene.children );
- if ( intersects.length > 0 ) {
- if ( INTERSECTED != intersects[ 0 ].object ) {
- if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
- INTERSECTED = intersects[ 0 ].object;
- INTERSECTED.currentHex = INTERSECTED.material.color.getHex();
- INTERSECTED.material.color.setHex( 0xff0000 );
- }
- } else {
- if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
- INTERSECTED = null;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|