webgl_interactive_voxelpainter.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/Stats.js"></script>
  21. <script src='js/DAT.GUI.min.js'></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var projector, plane, cube;
  27. var mouse2D, mouse3D, ray,
  28. rollOveredFace, isShiftDown = false,
  29. theta = 45, isCtrlDown = false;
  30. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  31. var cubeGeo, cubeMaterial;
  32. var i, intersector;
  33. var gui, voxelConfig = {
  34. orthographicProjection: false
  35. };
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  47. container.appendChild( info );
  48. camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 45, 1, 10000, -2000, 10000 );
  49. camera.position.y = 800;
  50. scene = new THREE.Scene();
  51. // roll-over helpers
  52. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  53. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  54. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  55. scene.add( rollOverMesh );
  56. // cubes
  57. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  58. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  59. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  60. cubeMaterial.ambient = cubeMaterial.color;
  61. // picking
  62. projector = new THREE.Projector();
  63. // grid
  64. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  65. plane.rotation.x = - Math.PI / 2;
  66. scene.add( plane );
  67. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  68. // Lights
  69. var ambientLight = new THREE.AmbientLight( 0x606060 );
  70. scene.add( ambientLight );
  71. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  72. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  73. scene.add( directionalLight );
  74. renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer: true } );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. stats = new Stats();
  78. stats.domElement.style.position = 'absolute';
  79. stats.domElement.style.top = '0px';
  80. container.appendChild( stats.domElement );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  83. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  84. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. // add GUI
  88. gui = new DAT.GUI();
  89. gui.add(voxelConfig, 'orthographicProjection').onChange(function(){
  90. if ( voxelConfig.orthographicProjection ) {
  91. camera.toOrthographic();
  92. camera.position.x = 1000;
  93. camera.position.y = 707.106;
  94. camera.position.z = 1000;
  95. theta = 90;
  96. } else {
  97. camera.toPerspective();
  98. camera.position.y = 800;
  99. }
  100. });
  101. gui.close();
  102. }
  103. function onWindowResize() {
  104. camera.setSize( window.innerWidth, window.innerHeight );
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function getRealIntersector( intersects ) {
  109. for( i = 0; i < intersects.length; i++ ) {
  110. intersector = intersects[ i ];
  111. if ( intersector.object != rollOverMesh ) {
  112. return intersector;
  113. }
  114. }
  115. return null;
  116. }
  117. function setVoxelPosition( intersector ) {
  118. tmpVec.copy( intersector.face.normal );
  119. voxelPosition.add( intersector.point, intersector.object.matrixRotationWorld.multiplyVector3( tmpVec ) );
  120. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  121. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  122. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  123. }
  124. function onDocumentMouseMove( event ) {
  125. event.preventDefault();
  126. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  127. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  128. }
  129. function onDocumentMouseDown( event ) {
  130. event.preventDefault();
  131. var intersects = ray.intersectObjects( scene.children );
  132. if ( intersects.length > 0 ) {
  133. intersector = getRealIntersector( intersects );
  134. // delete cube
  135. if ( isCtrlDown ) {
  136. if ( intersector.object != plane ) {
  137. scene.remove( intersector.object );
  138. }
  139. // create cube
  140. } else {
  141. intersector = getRealIntersector( intersects );
  142. setVoxelPosition( intersector );
  143. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  144. voxel.position.copy( voxelPosition );
  145. voxel.matrixAutoUpdate = false;
  146. voxel.updateMatrix();
  147. scene.add( voxel );
  148. }
  149. }
  150. }
  151. function onDocumentKeyDown( event ) {
  152. switch( event.keyCode ) {
  153. case 16: isShiftDown = true; break;
  154. case 17: isCtrlDown = true; break;
  155. }
  156. }
  157. function onDocumentKeyUp( event ) {
  158. switch( event.keyCode ) {
  159. case 16: isShiftDown = false; break;
  160. case 17: isCtrlDown = false; break;
  161. }
  162. }
  163. function save() {
  164. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  165. }
  166. //
  167. function animate() {
  168. requestAnimationFrame( animate );
  169. render();
  170. stats.update();
  171. }
  172. function render() {
  173. if ( isShiftDown ) {
  174. theta += mouse2D.x * 3;
  175. }
  176. ray = projector.pickingRay( mouse2D.clone(), camera );
  177. var intersects = ray.intersectObjects( scene.children );
  178. if ( intersects.length > 0 ) {
  179. intersector = getRealIntersector( intersects );
  180. if ( intersector ) {
  181. setVoxelPosition( intersector );
  182. rollOverMesh.position = voxelPosition;
  183. }
  184. }
  185. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  186. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  187. camera.lookAt( scene.position );
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>