webgl_loader_ctm.html 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
  30. <a href="http://openctm.sourceforge.net/" target="_blank">CTM format</a> loader test -
  31. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  32. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>,
  33. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a>,
  34. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  35. </div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/loaders/ctm/lzma.js"></script>
  38. <script src="js/loaders/ctm/ctm.js"></script>
  39. <script src="js/loaders/ctm/CTMLoader.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/Stats.js"></script>
  42. <script>
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var container, stats;
  46. var camera, scene, renderer;
  47. var mesh, zmesh, geometry;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. document.addEventListener('mousemove', onDocumentMouseMove, false);
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  58. camera.position.z = 800;
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
  61. var path = "textures/cube/SwedishRoyalCastle/";
  62. var format = '.jpg';
  63. var urls = [
  64. path + 'px' + format, path + 'nx' + format,
  65. path + 'py' + format, path + 'ny' + format,
  66. path + 'pz' + format, path + 'nz' + format
  67. ];
  68. reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  69. // LIGHTS
  70. var ambient = new THREE.AmbientLight( 0x080808 );
  71. //scene.add( ambient );
  72. var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, 2.5, 3 );
  73. light.position.set( 0, -100, 500 );
  74. light.castShadow = true;
  75. light.shadowMapWidth = 2048;
  76. light.shadowMapHeight = 2048;
  77. light.shadowCameraFov = 45;
  78. //light.shadowCameraVisible = true;
  79. scene.add( light );
  80. // RENDERER
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  83. renderer.setClearColor( scene.fog.color, 1 );
  84. renderer.domElement.style.position = "relative";
  85. container.appendChild( renderer.domElement );
  86. //
  87. renderer.gammaInput = true;
  88. renderer.gammaOutput = true;
  89. renderer.physicallyBasedShading = true;
  90. renderer.shadowMapEnabled = true;
  91. // STATS
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
  98. stats.domElement.children[ 0 ].style.background = "transparent";
  99. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  100. // EVENTS
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. // LOADER
  103. var c = 0, s = Date.now();
  104. function checkTime() {
  105. c ++;
  106. if ( c === 3 ) {
  107. var e = Date.now();
  108. console.log( "Total parse time: " + (e-s) + " ms" );
  109. }
  110. }
  111. var useWorker = true;
  112. var useBuffers = true;
  113. var loader = new THREE.CTMLoader();
  114. loader.load( "models/ctm/ben.ctm", function( geometry ) {
  115. var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  116. callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
  117. checkTime();
  118. }, useWorker, useBuffers );
  119. loader.load( "models/ctm/WaltHead.ctm", function( geometry ) {
  120. var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  121. var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  122. var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  123. callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 );
  124. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  125. callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 );
  126. checkTime();
  127. }, useWorker, useBuffers );
  128. loader.load( "models/ctm/LeePerry.ctm", function( geometry ) {
  129. /*
  130. var material = new THREE.MeshPhongMaterial( { wrapAround: true, color: 0xffffff, specular: 0x232323, shininess: 50, map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
  131. material.wrapRGB.set( 0.65, 0.5, 0.5 );
  132. */
  133. var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x0e0e0e, shininess = 50;
  134. var shader = THREE.ShaderUtils.lib[ "normal" ];
  135. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  136. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  137. uniforms[ "uNormalScale" ].value = 0.8;
  138. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  139. uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
  140. uniforms[ "enableAO" ].value = false;
  141. uniforms[ "enableDiffuse" ].value = true;
  142. uniforms[ "enableSpecular" ].value = true;
  143. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  144. uniforms[ "uSpecularColor" ].value.setHex( specular );
  145. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  146. uniforms[ "uShininess" ].value = shininess;
  147. uniforms[ "wrapRGB" ].value.set( 0.75, 0.5, 0.5 );
  148. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  149. var material = new THREE.ShaderMaterial( parameters );
  150. material.wrapAround = true;
  151. geometry.computeTangents();
  152. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  153. checkTime();
  154. }, useWorker, useBuffers );
  155. }
  156. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  157. var mesh = new THREE.Mesh( geometry, material );
  158. mesh.position.set( x, y, z );
  159. mesh.scale.set( s, s, s );
  160. mesh.rotation.x = rx;
  161. mesh.rotation.z = ry;
  162. mesh.castShadow = true;
  163. mesh.receiveShadow = true;
  164. scene.add( mesh );
  165. }
  166. //
  167. function onWindowResize( event ) {
  168. SCREEN_WIDTH = window.innerWidth;
  169. SCREEN_HEIGHT = window.innerHeight;
  170. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  171. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  172. camera.updateProjectionMatrix();
  173. }
  174. function onDocumentMouseMove( event ) {
  175. mouseX = ( event.clientX - windowHalfX );
  176. mouseY = ( event.clientY - windowHalfY );
  177. }
  178. //
  179. function animate() {
  180. requestAnimationFrame( animate );
  181. render();
  182. stats.update();
  183. }
  184. function render() {
  185. camera.position.x += ( mouseX - camera.position.x ) * .05;
  186. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  187. camera.lookAt( scene.position );
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>