GeometryUtils.js 5.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. THREE.GeometryUtils = {
  6. /**
  7. * Generates 2D-Coordinates in a very fast way.
  8. *
  9. * @author Dylan Grafmyre
  10. *
  11. * Based on work by:
  12. * @author Thomas Diewald
  13. * @link http://www.openprocessing.org/sketch/15493
  14. *
  15. * @param center Center of Hilbert curve.
  16. * @param size Total width of Hilbert curve.
  17. * @param iterations Number of subdivisions.
  18. * @param v0 Corner index -X, -Z.
  19. * @param v1 Corner index -X, +Z.
  20. * @param v2 Corner index +X, +Z.
  21. * @param v3 Corner index +X, -Z.
  22. */
  23. hilbert2D: function ( center, size, iterations, v0, v1, v2, v3 ) {
  24. // Default Vars
  25. var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ),
  26. size = size !== undefined ? size : 10,
  27. half = size / 2,
  28. iterations = iterations !== undefined ? iterations : 1,
  29. v0 = v0 !== undefined ? v0 : 0,
  30. v1 = v1 !== undefined ? v1 : 1,
  31. v2 = v2 !== undefined ? v2 : 2,
  32. v3 = v3 !== undefined ? v3 : 3
  33. ;
  34. var vec_s = [
  35. new THREE.Vector3( center.x - half, center.y, center.z - half ),
  36. new THREE.Vector3( center.x - half, center.y, center.z + half ),
  37. new THREE.Vector3( center.x + half, center.y, center.z + half ),
  38. new THREE.Vector3( center.x + half, center.y, center.z - half )
  39. ];
  40. var vec = [
  41. vec_s[ v0 ],
  42. vec_s[ v1 ],
  43. vec_s[ v2 ],
  44. vec_s[ v3 ]
  45. ];
  46. // Recurse iterations
  47. if ( 0 <= -- iterations ) {
  48. var tmp = [];
  49. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
  50. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
  51. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
  52. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
  53. // Return recursive call
  54. return tmp;
  55. }
  56. // Return complete Hilbert Curve.
  57. return vec;
  58. },
  59. /**
  60. * Generates 3D-Coordinates in a very fast way.
  61. *
  62. * @author Dylan Grafmyre
  63. *
  64. * Based on work by:
  65. * @author Thomas Diewald
  66. * @link http://www.openprocessing.org/visuals/?visualID=15599
  67. *
  68. * @param center Center of Hilbert curve.
  69. * @param size Total width of Hilbert curve.
  70. * @param iterations Number of subdivisions.
  71. * @param v0 Corner index -X, +Y, -Z.
  72. * @param v1 Corner index -X, +Y, +Z.
  73. * @param v2 Corner index -X, -Y, +Z.
  74. * @param v3 Corner index -X, -Y, -Z.
  75. * @param v4 Corner index +X, -Y, -Z.
  76. * @param v5 Corner index +X, -Y, +Z.
  77. * @param v6 Corner index +X, +Y, +Z.
  78. * @param v7 Corner index +X, +Y, -Z.
  79. */
  80. hilbert3D: function ( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  81. // Default Vars
  82. var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ),
  83. size = size !== undefined ? size : 10,
  84. half = size / 2,
  85. iterations = iterations !== undefined ? iterations : 1,
  86. v0 = v0 !== undefined ? v0 : 0,
  87. v1 = v1 !== undefined ? v1 : 1,
  88. v2 = v2 !== undefined ? v2 : 2,
  89. v3 = v3 !== undefined ? v3 : 3,
  90. v4 = v4 !== undefined ? v4 : 4,
  91. v5 = v5 !== undefined ? v5 : 5,
  92. v6 = v6 !== undefined ? v6 : 6,
  93. v7 = v7 !== undefined ? v7 : 7
  94. ;
  95. var vec_s = [
  96. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  97. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  98. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  99. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  100. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  101. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  102. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  103. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  104. ];
  105. var vec = [
  106. vec_s[ v0 ],
  107. vec_s[ v1 ],
  108. vec_s[ v2 ],
  109. vec_s[ v3 ],
  110. vec_s[ v4 ],
  111. vec_s[ v5 ],
  112. vec_s[ v6 ],
  113. vec_s[ v7 ]
  114. ];
  115. // Recurse iterations
  116. if ( -- iterations >= 0 ) {
  117. var tmp = [];
  118. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  119. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  120. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  121. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  122. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  123. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  124. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  125. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  126. // Return recursive call
  127. return tmp;
  128. }
  129. // Return complete Hilbert Curve.
  130. return vec;
  131. }
  132. };