123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - bump map - skin [Lee Perry-Smith]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- a { color: #ffffff; }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- #webglmessage {
- background:rgb(200,100,0) !important;
- color:#fff;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple, single-pass, skin material with tangent-less bump mapping</a> -
- <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
- </div>
- <script src="../build/three.js"></script>
- <script src="js/ShaderSkin.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/loaders/GLTFLoader.js"></script>
- <script src="js/WebGL.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( WEBGL.isWebGLAvailable() === false ) {
- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
- }
- var statsEnabled = true;
- var container, stats, loader;
- var camera, scene, renderer;
- var mesh;
- var directionalLight;
- var mouseX = 0;
- var mouseY = 0;
- var targetX = 0, targetY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var firstPass = true;
- var composerBeckmann;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- //
- camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1200;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x242a34 );
- // LIGHTS
- scene.add( new THREE.AmbientLight( 0x333344 ) );
- directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
- directionalLight.position.set( 500, 0, 500 );
- directionalLight.castShadow = true;
- directionalLight.shadow.mapSize.width = 2048;
- directionalLight.shadow.mapSize.height = 2048;
- directionalLight.shadow.camera.near = 200;
- directionalLight.shadow.camera.far = 1500;
- directionalLight.shadow.camera.left = - 500;
- directionalLight.shadow.camera.right = 500;
- directionalLight.shadow.camera.top = 500;
- directionalLight.shadow.camera.bottom = - 500;
- directionalLight.shadow.bias = - 0.005;
- scene.add( directionalLight );
- //
- loader = new THREE.GLTFLoader();
- loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
- createScene( gltf.scene.children[ 0 ].geometry, 100 );
- } );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- renderer.shadowMap.enabled = true;
- renderer.autoClear = false;
- //
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- if ( statsEnabled ) {
- stats = new Stats();
- container.appendChild( stats.dom );
- }
- // COMPOSER
- renderer.autoClear = false;
- // BECKMANN
- var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
- var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
- effectCopy.renderToScreen = true;
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
- var rtwidth = 512, rtheight = 512;
- composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerBeckmann.addPass( effectBeckmann );
- composerBeckmann.addPass( effectCopy );
- // EVENTS
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function createScene( geometry, scale ) {
- var textureLoader = new THREE.TextureLoader();
- var mapHeight = textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
- mapHeight.anisotropy = 4;
- mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
- mapHeight.format = THREE.RGBFormat;
- var mapSpecular = textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" );
- mapSpecular.anisotropy = 4;
- mapSpecular.wrapS = mapSpecular.wrapT = THREE.RepeatWrapping;
- mapSpecular.format = THREE.RGBFormat;
- var mapColor = textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
- mapColor.anisotropy = 4;
- mapColor.wrapS = mapColor.wrapT = THREE.RepeatWrapping;
- mapColor.format = THREE.RGBFormat;
- var shader = THREE.ShaderSkin[ "skinSimple" ];
- var fragmentShader = shader.fragmentShader;
- var vertexShader = shader.vertexShader;
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "enableBump" ].value = true;
- uniforms[ "enableSpecular" ].value = true;
- uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1.texture;
- uniforms[ "tDiffuse" ].value = mapColor;
- uniforms[ "bumpMap" ].value = mapHeight;
- uniforms[ "specularMap" ].value = mapSpecular;
- uniforms[ "diffuse" ].value.setHex( 0xa0a0a0 );
- uniforms[ "specular" ].value.setHex( 0xa0a0a0 );
- uniforms[ "uRoughness" ].value = 0.2;
- uniforms[ "uSpecularBrightness" ].value = 0.5;
- uniforms[ "bumpScale" ].value = 8;
- var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true } );
- material.extensions.derivatives = true;
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = - 50;
- mesh.scale.set( scale, scale, scale );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- }
- //
- function onWindowResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) * 1;
- mouseY = ( event.clientY - windowHalfY ) * 1;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- targetX = mouseX * .001;
- targetY = mouseY * .001;
- if ( mesh ) {
- mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
- mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
- }
- if ( firstPass ) {
- composerBeckmann.render();
- firstPass = false;
- }
- renderer.clear();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|