webvr_sculpt.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="../build/three.js"></script>
  15. <script src="js/vr/WebVR.js"></script>
  16. <script src="js/loaders/OBJLoader.js"></script>
  17. <script src="js/objects/MarchingCubes.js"></script>
  18. <script>
  19. var container;
  20. var camera, scene, renderer;
  21. var controller1, controller2;
  22. var blob;
  23. var points = [];
  24. init();
  25. initBlob();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x222222 );
  32. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  33. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  34. var material = new THREE.MeshStandardMaterial( {
  35. color: 0x444444,
  36. roughness: 1.0,
  37. metalness: 0.0
  38. } );
  39. var table = new THREE.Mesh( geometry, material );
  40. table.position.y = 0.35;
  41. table.position.z = 0.85;
  42. table.castShadow = true;
  43. table.receiveShadow = true;
  44. scene.add( table );
  45. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  46. var material = new THREE.MeshStandardMaterial( {
  47. color: 0x222222,
  48. roughness: 1.0,
  49. metalness: 0.0
  50. } );
  51. var floor = new THREE.Mesh( geometry, material );
  52. floor.rotation.x = - Math.PI / 2;
  53. floor.receiveShadow = true;
  54. scene.add( floor );
  55. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  56. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  57. var light = new THREE.DirectionalLight( 0xffffff );
  58. light.position.set( 0, 6, 0 );
  59. light.castShadow = true;
  60. light.shadow.camera.top = 2;
  61. light.shadow.camera.bottom = - 2;
  62. light.shadow.camera.right = 2;
  63. light.shadow.camera.left = - 2;
  64. light.shadow.mapSize.set( 4096, 4096 );
  65. scene.add( light );
  66. // scene.add( new THREE.DirectionalLightHelper( light ) );
  67. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.gammaInput = true;
  73. renderer.gammaOutput = true;
  74. renderer.shadowMap.enabled = true;
  75. renderer.vr.enabled = true;
  76. container.appendChild( renderer.domElement );
  77. document.body.appendChild( WEBVR.createButton( renderer ) );
  78. // controllers
  79. function onSelectStart() {
  80. this.userData.isSelecting = true;
  81. }
  82. function onSelectEnd() {
  83. this.userData.isSelecting = false;
  84. }
  85. controller1 = renderer.vr.getController( 0 );
  86. controller1.addEventListener( 'selectstart', onSelectStart );
  87. controller1.addEventListener( 'selectend', onSelectEnd );
  88. controller1.userData.id = 0;
  89. scene.add( controller1 );
  90. controller2 = renderer.vr.getController( 1 );
  91. controller2.addEventListener( 'selectstart', onSelectStart );
  92. controller2.addEventListener( 'selectend', onSelectEnd );
  93. controller2.userData.id = 1;
  94. scene.add( controller2 );
  95. var loader = new THREE.OBJLoader();
  96. loader.setPath( 'models/obj/vive-controller/' );
  97. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  98. var loader = new THREE.TextureLoader();
  99. loader.setPath( 'models/obj/vive-controller/' );
  100. var controller = object.children[ 0 ];
  101. controller.material.map = loader.load( 'onepointfive_texture.png' );
  102. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  103. controller.castShadow = true;
  104. controller.receiveShadow = true;
  105. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  106. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  107. pivot.name = 'pivot';
  108. pivot.position.y = - 0.016;
  109. pivot.position.z = - 0.043;
  110. pivot.rotation.x = Math.PI / 5.5;
  111. controller.add( pivot );
  112. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  113. pivot.add( range );
  114. controller1.add( controller.clone() );
  115. controller2.add( controller.clone() );
  116. } );
  117. //
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. }
  120. function initBlob() {
  121. /*
  122. var path = "textures/cube/SwedishRoyalCastle/";
  123. var format = '.jpg';
  124. var urls = [
  125. path + 'px' + format, path + 'nx' + format,
  126. path + 'py' + format, path + 'ny' + format,
  127. path + 'pz' + format, path + 'nz' + format
  128. ];
  129. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  130. */
  131. var material = new THREE.MeshStandardMaterial( {
  132. color: 0xffffff,
  133. // envMap: reflectionCube,
  134. roughness: 0.9,
  135. metalness: 0.0
  136. } );
  137. blob = new THREE.MarchingCubes( 64, material, true );
  138. blob.position.y = 1;
  139. scene.add( blob );
  140. initPoints();
  141. }
  142. function initPoints() {
  143. points = [
  144. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  145. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  146. ];
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. }
  153. //
  154. function animate() {
  155. renderer.setAnimationLoop( render );
  156. }
  157. function transformPoint( vector ) {
  158. vector.x = ( vector.x + 1.0 ) / 2.0;
  159. vector.y = ( vector.y / 2.0 );
  160. vector.z = ( vector.z + 1.0 ) / 2.0;
  161. }
  162. function handleController( controller ) {
  163. var pivot = controller.getObjectByName( 'pivot' );
  164. if ( pivot ) {
  165. var id = controller.userData.id;
  166. var matrix = pivot.matrixWorld;
  167. points[ id ].position.setFromMatrixPosition( matrix );
  168. transformPoint( points[ id ].position );
  169. if ( controller.userData.isSelecting ) {
  170. var strength = points[ id ].strength / 2;
  171. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  172. transformPoint( vector );
  173. points.push( { position: vector, strength: strength, subtract: 10 } );
  174. }
  175. }
  176. }
  177. function updateBlob() {
  178. blob.reset();
  179. for ( var i = 0; i < points.length; i ++ ) {
  180. var point = points[ i ];
  181. var position = point.position;
  182. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  183. }
  184. }
  185. function render() {
  186. handleController( controller1 );
  187. handleController( controller2 );
  188. updateBlob();
  189. renderer.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>