NormalNode.js 1.6 KB

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  1. import Node from '../core/Node.js';
  2. import AttributeNode from '../core/AttributeNode.js';
  3. import NodeKeywords from '../core/NodeKeywords.js';
  4. import VaryNode from '../core/VaryNode.js';
  5. import ModelNode from '../accessors/ModelNode.js';
  6. import CameraNode from '../accessors/CameraNode.js';
  7. import OperatorNode from '../math/OperatorNode.js';
  8. import MathNode from '../math/MathNode.js';
  9. import { inverseTransformDirection } from '../functions/MathFunctions.js';
  10. class NormalNode extends Node {
  11. static GEOMETRY = 'geometry';
  12. static LOCAL = 'local';
  13. static WORLD = 'world';
  14. static VIEW = 'view';
  15. constructor( scope = NormalNode.LOCAL ) {
  16. super( 'vec3' );
  17. this.scope = scope;
  18. }
  19. getHash( /*builder*/ ) {
  20. return `normal-${this.scope}`;
  21. }
  22. generate( builder ) {
  23. const scope = this.scope;
  24. let outputNode = null;
  25. if ( scope === NormalNode.GEOMETRY ) {
  26. outputNode = new AttributeNode( 'normal', 'vec3' );
  27. } else if ( scope === NormalNode.LOCAL ) {
  28. outputNode = new VaryNode( new NormalNode( NormalNode.GEOMETRY ) );
  29. } else if ( scope === NormalNode.VIEW ) {
  30. const vertexNormalNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), new NormalNode( NormalNode.LOCAL ) );
  31. outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
  32. } else if ( scope === NormalNode.WORLD ) {
  33. const vertexNormalNode = inverseTransformDirection.call( { dir: new NormalNode( NormalNode.VIEW ), matrix: new CameraNode( CameraNode.VIEW_MATRIX ) } );
  34. outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) );
  35. }
  36. return outputNode.build( builder );
  37. }
  38. }
  39. export default NormalNode;