webgl_materials_transparency.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  35. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  36. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  37. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  38. <script src="../examples/js/shaders/CopyShader.js"></script>
  39. <script src="../examples/js/shaders/FXAAShader.js"></script>
  40. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  41. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var params = { opacity: 0.25 };
  45. var container, stats;
  46. var camera, scene, renderer, controls;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.set( 0.0, 40, 40 * 3.5 );
  54. scene = new THREE.Scene();
  55. renderer = new THREE.WebGLRenderer();
  56. //
  57. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  58. var material1 = new THREE.MeshStandardMaterial( {
  59. roughness: params.roughness,
  60. opacity: params.opacity,
  61. transparent: true
  62. } );
  63. var material2 = new THREE.MeshStandardMaterial( {
  64. roughness: params.roughness,
  65. opacity: params.opacity,
  66. premultipliedAlpha: true,
  67. transparent: true
  68. } );
  69. var textureLoader = new THREE.TextureLoader();
  70. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  71. map.anisotropy = 8;
  72. material1.map = map;
  73. material1.needsUpdate = true;
  74. material2.map = map;
  75. material2.needsUpdate = true;
  76. } );
  77. var textureLoader = new THREE.TextureLoader();
  78. textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
  79. map.anisotropy = 8;
  80. material1.roughnessMap = map;
  81. material1.needsUpdate = true;
  82. material2.roughnessMap = map;
  83. material2.needsUpdate = true;
  84. } );
  85. var mesh = new THREE.Mesh( geometry, material1 );
  86. mesh.position.x = - 25.0;
  87. scene.add( mesh );
  88. var mesh = new THREE.Mesh( geometry, material2 );
  89. mesh.position.x = 25.0;
  90. scene.add( mesh );
  91. //
  92. var floorMaterial = new THREE.MeshStandardMaterial( {
  93. color: 0x333333,
  94. metalness: 0.0,
  95. roughness: 0.0
  96. } );
  97. var planeGeometry = new THREE.PlaneBufferGeometry( 800, 800 );
  98. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  99. planeMesh1.position.y = - 50;
  100. planeMesh1.rotation.x = - Math.PI * 0.5;
  101. scene.add( planeMesh1 );
  102. // Lights
  103. var spotLight = new THREE.SpotLight( 0xff8888 );
  104. spotLight.position.set( 100, 200, 100 );
  105. spotLight.angle = Math.PI / 5;
  106. spotLight.penumbra = 0.9;
  107. scene.add( spotLight );
  108. var spotLight = new THREE.SpotLight( 0x8888ff );
  109. spotLight.position.set( - 100, - 200, - 100 );
  110. spotLight.angle = Math.PI / 5;
  111. spotLight.penumbra = 0.9;
  112. scene.add( spotLight );
  113. renderer.setPixelRatio( window.devicePixelRatio );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. renderer.shadowMap.enabled = true;
  116. container.appendChild( renderer.domElement );
  117. renderer.gammaInput = true;
  118. renderer.gammaOutput = true;
  119. stats = new Stats();
  120. stats.domElement.style.position = 'absolute';
  121. stats.domElement.style.top = '0px';
  122. container.appendChild( stats.domElement );
  123. controls = new THREE.OrbitControls( camera, renderer.domElement );
  124. controls.target.set( 0, 0, 0 );
  125. controls.update();
  126. window.addEventListener( 'resize', onWindowResize, false );
  127. var gui = new dat.GUI();
  128. gui.add( params, 'opacity', 0, 1 ).onChange( function () {
  129. material1.opacity = params.opacity;
  130. material2.opacity = params.opacity;
  131. } );
  132. gui.open();
  133. }
  134. function onWindowResize() {
  135. var width = window.innerWidth;
  136. var height = window.innerHeight;
  137. camera.aspect = width / height;
  138. camera.updateProjectionMatrix();
  139. renderer.setSize( width, height );
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. stats.begin();
  145. render();
  146. stats.end();
  147. }
  148. function render() {
  149. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  150. var object = scene.children[ i ];
  151. if ( object.geometry instanceof THREE.SphereGeometry ) {
  152. object.rotation.x = performance.now() * 0.0002;
  153. object.rotation.y = - performance.now() * 0.0002;
  154. }
  155. }
  156. renderer.render( scene, camera );
  157. }
  158. </script>
  159. </body>
  160. </html>