threejs-background-equirectangularmap.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r108/build/three.module.js';
  24. import {OrbitControls} from './resources/threejs/r108/examples/jsm/controls/OrbitControls.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. renderer.autoClearColor = false;
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 100;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 3;
  35. const controls = new OrbitControls(camera, canvas);
  36. controls.target.set(0, 0, 0);
  37. controls.update();
  38. const scene = new THREE.Scene();
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 1;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. scene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. scene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. const cubes = [
  58. makeInstance(geometry, 0x44aa88, 0),
  59. makeInstance(geometry, 0x8844aa, -2),
  60. makeInstance(geometry, 0xaa8844, 2),
  61. ];
  62. const bgScene = new THREE.Scene();
  63. let bgMesh;
  64. {
  65. const loader = new THREE.TextureLoader();
  66. const texture = loader.load(
  67. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  68. );
  69. texture.magFilter = THREE.LinearFilter;
  70. texture.minFilter = THREE.LinearFilter;
  71. const shader = THREE.ShaderLib.equirect;
  72. const material = new THREE.ShaderMaterial({
  73. fragmentShader: shader.fragmentShader,
  74. vertexShader: shader.vertexShader,
  75. uniforms: shader.uniforms,
  76. depthWrite: false,
  77. side: THREE.BackSide,
  78. });
  79. material.uniforms.tEquirect.value = texture;
  80. const plane = new THREE.BoxBufferGeometry(2, 2, 2);
  81. bgMesh = new THREE.Mesh(plane, material);
  82. bgScene.add(bgMesh);
  83. }
  84. function resizeRendererToDisplaySize(renderer) {
  85. const canvas = renderer.domElement;
  86. const width = canvas.clientWidth;
  87. const height = canvas.clientHeight;
  88. const needResize = canvas.width !== width || canvas.height !== height;
  89. if (needResize) {
  90. renderer.setSize(width, height, false);
  91. }
  92. return needResize;
  93. }
  94. function render(time) {
  95. time *= 0.001;
  96. if (resizeRendererToDisplaySize(renderer)) {
  97. const canvas = renderer.domElement;
  98. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  99. camera.updateProjectionMatrix();
  100. }
  101. cubes.forEach((cube, ndx) => {
  102. const speed = 1 + ndx * .1;
  103. const rot = time * speed;
  104. cube.rotation.x = rot;
  105. cube.rotation.y = rot;
  106. });
  107. bgMesh.position.copy(camera.position);
  108. renderer.render(bgScene, camera);
  109. renderer.render(scene, camera);
  110. requestAnimationFrame(render);
  111. }
  112. requestAnimationFrame(render);
  113. }
  114. main();
  115. </script>
  116. </html>