threejs-postprocessing-gui.html 4.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - GUI</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r108/build/three.module.js';
  24. import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js';
  25. import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js';
  26. import {BloomPass} from './resources/threejs/r108/examples/jsm/postprocessing/BloomPass.js';
  27. import {FilmPass} from './resources/threejs/r108/examples/jsm/postprocessing/FilmPass.js';
  28. import {GUI} from '../3rdparty/dat.gui.module.js';
  29. function main() {
  30. const canvas = document.querySelector('#c');
  31. const renderer = new THREE.WebGLRenderer({canvas});
  32. const fov = 75;
  33. const aspect = 2; // the canvas default
  34. const near = 0.1;
  35. const far = 5;
  36. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  37. camera.position.z = 2;
  38. const scene = new THREE.Scene();
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 2;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. scene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. scene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. const cubes = [
  58. makeInstance(geometry, 0x44aa88, 0),
  59. makeInstance(geometry, 0x8844aa, -2),
  60. makeInstance(geometry, 0xaa8844, 2),
  61. ];
  62. const composer = new EffectComposer(renderer);
  63. composer.addPass(new RenderPass(scene, camera));
  64. const bloomPass = new BloomPass(
  65. 1, // strength
  66. 25, // kernel size
  67. 4, // sigma ?
  68. 256, // blur render target resolution
  69. );
  70. composer.addPass(bloomPass);
  71. const filmPass = new FilmPass(
  72. 0.35, // noise intensity
  73. 0.025, // scanline intensity
  74. 648, // scanline count
  75. false, // grayscale
  76. );
  77. filmPass.renderToScreen = true;
  78. composer.addPass(filmPass);
  79. function resizeRendererToDisplaySize(renderer) {
  80. const canvas = renderer.domElement;
  81. const width = canvas.clientWidth;
  82. const height = canvas.clientHeight;
  83. const needResize = canvas.width !== width || canvas.height !== height;
  84. if (needResize) {
  85. renderer.setSize(width, height, false);
  86. }
  87. return needResize;
  88. }
  89. const gui = new GUI();
  90. {
  91. const folder = gui.addFolder('BloomPass');
  92. folder.add(bloomPass.copyUniforms.opacity, 'value', 0, 2).name('strength');
  93. folder.open();
  94. }
  95. {
  96. const folder = gui.addFolder('FilmPass');
  97. folder.add(filmPass.uniforms.grayscale, 'value').name('grayscale');
  98. folder.add(filmPass.uniforms.nIntensity, 'value', 0, 1).name('noise intensity');
  99. folder.add(filmPass.uniforms.sIntensity, 'value', 0, 1).name('scanline intensity');
  100. folder.add(filmPass.uniforms.sCount, 'value', 0, 1000).name('scanline count');
  101. folder.open();
  102. }
  103. let then = 0;
  104. function render(now) {
  105. now *= 0.001; // convert to seconds
  106. const deltaTime = now - then;
  107. then = now;
  108. if (resizeRendererToDisplaySize(renderer)) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. composer.setSize(canvas.width, canvas.height);
  113. }
  114. cubes.forEach((cube, ndx) => {
  115. const speed = 1 + ndx * .1;
  116. const rot = now * speed;
  117. cube.rotation.x = rot;
  118. cube.rotation.y = rot;
  119. });
  120. composer.render(deltaTime);
  121. requestAnimationFrame(render);
  122. }
  123. requestAnimationFrame(render);
  124. }
  125. main();
  126. </script>
  127. </html>