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threejs-postprocessing.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r108/build/three.module.js';
  24. import {EffectComposer} from './resources/threejs/r108/examples/jsm/postprocessing/EffectComposer.js';
  25. import {RenderPass} from './resources/threejs/r108/examples/jsm/postprocessing/RenderPass.js';
  26. import {BloomPass} from './resources/threejs/r108/examples/jsm/postprocessing/BloomPass.js';
  27. import {FilmPass} from './resources/threejs/r108/examples/jsm/postprocessing/FilmPass.js';
  28. function main() {
  29. const canvas = document.querySelector('#c');
  30. const renderer = new THREE.WebGLRenderer({canvas});
  31. const fov = 75;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 5;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.z = 2;
  37. const scene = new THREE.Scene();
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 2;
  41. const light = new THREE.DirectionalLight(color, intensity);
  42. light.position.set(-1, 2, 4);
  43. scene.add(light);
  44. }
  45. const boxWidth = 1;
  46. const boxHeight = 1;
  47. const boxDepth = 1;
  48. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  49. function makeInstance(geometry, color, x) {
  50. const material = new THREE.MeshPhongMaterial({color});
  51. const cube = new THREE.Mesh(geometry, material);
  52. scene.add(cube);
  53. cube.position.x = x;
  54. return cube;
  55. }
  56. const cubes = [
  57. makeInstance(geometry, 0x44aa88, 0),
  58. makeInstance(geometry, 0x8844aa, -2),
  59. makeInstance(geometry, 0xaa8844, 2),
  60. ];
  61. const composer = new EffectComposer(renderer);
  62. composer.addPass(new RenderPass(scene, camera));
  63. const bloomPass = new BloomPass(
  64. 1, // strength
  65. 25, // kernel size
  66. 4, // sigma ?
  67. 256, // blur render target resolution
  68. );
  69. composer.addPass(bloomPass);
  70. const filmPass = new FilmPass(
  71. 0.35, // noise intensity
  72. 0.025, // scanline intensity
  73. 648, // scanline count
  74. false, // grayscale
  75. );
  76. filmPass.renderToScreen = true;
  77. composer.addPass(filmPass);
  78. function resizeRendererToDisplaySize(renderer) {
  79. const canvas = renderer.domElement;
  80. const width = canvas.clientWidth;
  81. const height = canvas.clientHeight;
  82. const needResize = canvas.width !== width || canvas.height !== height;
  83. if (needResize) {
  84. renderer.setSize(width, height, false);
  85. }
  86. return needResize;
  87. }
  88. let then = 0;
  89. function render(now) {
  90. now *= 0.001; // convert to seconds
  91. const deltaTime = now - then;
  92. then = now;
  93. if (resizeRendererToDisplaySize(renderer)) {
  94. const canvas = renderer.domElement;
  95. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  96. camera.updateProjectionMatrix();
  97. composer.setSize(canvas.width, canvas.height);
  98. }
  99. cubes.forEach((cube, ndx) => {
  100. const speed = 1 + ndx * .1;
  101. const rot = now * speed;
  102. cube.rotation.x = rot;
  103. cube.rotation.y = rot;
  104. });
  105. composer.render(deltaTime);
  106. requestAnimationFrame(render);
  107. }
  108. requestAnimationFrame(render);
  109. }
  110. main();
  111. </script>
  112. </html>